<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXTriStateButton Class Reference</h1>The tri-state button provides a three-state button, which toggles between the on and the off state each time it is pressed; programmatically, it may also be switched into the MAYBE state. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXTriStateButton_8h-source.html">FXTriStateButton.h</a>></code> <p> <p>Inheritance diagram for FX::FXTriStateButton: <p><center><img src="classFX_1_1FXTriStateButton.png" usemap="#FX::FXTriStateButton_map" border="0" alt=""></center> <map name="FX::FXTriStateButton_map"> <area href="classFX_1_1FXToggleButton.html" alt="FX::FXToggleButton" shape="rect" coords="0,336,130,360"> <area href="classFX_1_1FXLabel.html" alt="FX::FXLabel" shape="rect" coords="0,280,130,304"> <area href="classFX_1_1FXFrame.html" alt="FX::FXFrame" shape="rect" coords="0,224,130,248"> <area href="classFX_1_1FXWindow.html" alt="FX::FXWindow" shape="rect" coords="0,168,130,192"> <area href="classFX_1_1FXDrawable.html" alt="FX::FXDrawable" shape="rect" coords="0,112,130,136"> <area href="classFX_1_1FXId.html" alt="FX::FXId" shape="rect" coords="0,56,130,80"> <area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,130,24"> </map> <a href="classFX_1_1FXTriStateButton-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a0">FXTriStateButton</a> (<a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> *p, const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text1, const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text2, const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text3, <a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> *icon1=NULL, <a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> *icon2=NULL, <a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> *icon3=NULL, <a class="el" href="classFX_1_1FXObject.html">FXObject</a> *tgt=NULL, FXSelector sel=0, FXuint opts=TOGGLEBUTTON_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_PAD, FXint pr=DEFAULT_PAD, FXint pt=DEFAULT_PAD, FXint pb=DEFAULT_PAD)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a1">create</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a2">detach</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a3">getDefaultWidth</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a4">getDefaultHeight</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a5">setMaybeText</a> (const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXString.html">FXString</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a6">getMaybeText</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a7">setMaybeIcon</a> (<a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> *ic)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a8">getMaybeIcon</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a9">setMaybeHelpText</a> (const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXString.html">FXString</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a10">getMaybeHelpText</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a11">setMaybeTipText</a> (const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXString.html">FXString</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a12">getMaybeTipText</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a13">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a14">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXTriStateButton.html#a15">~FXTriStateButton</a> ()</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> The tri-state button provides a three-state button, which toggles between the on and the off state each time it is pressed; programmatically, it may also be switched into the MAYBE state. <p> The MAYBE state is useful to signify an unknown state in the application data. Like the toggle button, it sends a SEL_COMMAND to its target, with the message data set to the current state of the toggle button, of the type FXbool. <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXTriStateButton::FXTriStateButton"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXTriStateButton::FXTriStateButton </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> * </td> <td class="mdname" nowrap> <em>p</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname" nowrap> <em>text1</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname" nowrap> <em>text2</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname" nowrap> <em>text3</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> * </td> <td class="mdname" nowrap> <em>icon1</em> = NULL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> * </td> <td class="mdname" nowrap> <em>icon2</em> = NULL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> * </td> <td class="mdname" nowrap> <em>icon3</em> = NULL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXObject.html">FXObject</a> * </td> <td class="mdname" nowrap> <em>tgt</em> = NULL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXSelector </td> <td class="mdname" nowrap> <em>sel</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXuint </td> <td class="mdname" nowrap> <em>opts</em> = TOGGLEBUTTON_NORMAL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>x</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>y</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>w</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>h</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pl</em> = DEFAULT_PAD, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pr</em> = DEFAULT_PAD, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pt</em> = DEFAULT_PAD, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pb</em> = DEFAULT_PAD</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct tri-state toggle button with three text labels, and three icons, one for each state. <p> </td> </tr> </table> <a name="a15" doxytag="FX::FXTriStateButton::~FXTriStateButton"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FX::FXTriStateButton::~<a class="el" href="classFX_1_1FXTriStateButton.html">FXTriStateButton</a> </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Destructor. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a1" doxytag="FX::FXTriStateButton::create"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXTriStateButton::create </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Create server-side resources. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXToggleButton.html#a1">FX::FXToggleButton</a>. </td> </tr> </table> <a name="a2" doxytag="FX::FXTriStateButton::detach"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXTriStateButton::detach </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Detach server-side resources. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXToggleButton.html#a2">FX::FXToggleButton</a>. </td> </tr> </table> <a name="a3" doxytag="FX::FXTriStateButton::getDefaultWidth"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXint FX::FXTriStateButton::getDefaultWidth </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get default width. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXToggleButton.html#a4">FX::FXToggleButton</a>. </td> </tr> </table> <a name="a4" doxytag="FX::FXTriStateButton::getDefaultHeight"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXint FX::FXTriStateButton::getDefaultHeight </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get default height. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXToggleButton.html#a5">FX::FXToggleButton</a>. </td> </tr> </table> <a name="a5" doxytag="FX::FXTriStateButton::setMaybeText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXTriStateButton::setMaybeText </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname1" valign="top" nowrap> <em>text</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change maybe text shown when toggled. <p> </td> </tr> </table> <a name="a6" doxytag="FX::FXTriStateButton::getMaybeText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXString.html">FXString</a> FX::FXTriStateButton::getMaybeText </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return maybe text. <p> </td> </tr> </table> <a name="a7" doxytag="FX::FXTriStateButton::setMaybeIcon"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXTriStateButton::setMaybeIcon </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> * </td> <td class="mdname1" valign="top" nowrap> <em>ic</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change maybe icon shown when toggled. <p> </td> </tr> </table> <a name="a8" doxytag="FX::FXTriStateButton::getMaybeIcon"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXIcon.html">FXIcon</a>* FX::FXTriStateButton::getMaybeIcon </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return maybe icon. <p> </td> </tr> </table> <a name="a9" doxytag="FX::FXTriStateButton::setMaybeHelpText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXTriStateButton::setMaybeHelpText </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname1" valign="top" nowrap> <em>text</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change maybe help text shown when toggled. <p> </td> </tr> </table> <a name="a10" doxytag="FX::FXTriStateButton::getMaybeHelpText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXString.html">FXString</a> FX::FXTriStateButton::getMaybeHelpText </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return maybe help text. <p> </td> </tr> </table> <a name="a11" doxytag="FX::FXTriStateButton::setMaybeTipText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXTriStateButton::setMaybeTipText </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname1" valign="top" nowrap> <em>text</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change maybe tip text shown when toggled. <p> </td> </tr> </table> <a name="a12" doxytag="FX::FXTriStateButton::getMaybeTipText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXString.html">FXString</a> FX::FXTriStateButton::getMaybeTipText </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return maybe tip text. <p> </td> </tr> </table> <a name="a13" doxytag="FX::FXTriStateButton::save"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXTriStateButton::save </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Save toggle button to a stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXToggleButton.html#a18">FX::FXToggleButton</a>. </td> </tr> </table> <a name="a14" doxytag="FX::FXTriStateButton::load"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXTriStateButton::load </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Load toggle button from a stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXToggleButton.html#a19">FX::FXToggleButton</a>. </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>