<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FXGLContext.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span> 00002 <span class="comment">* *</span> 00003 <span class="comment">* G L C o n t e x t C l a s s *</span> 00004 <span class="comment">* *</span> 00005 <span class="comment">*********************************************************************************</span> 00006 <span class="comment">* Copyright (C) 2000,2004 by Jeroen van der Zijp. All Rights Reserved. *</span> 00007 <span class="comment">*********************************************************************************</span> 00008 <span class="comment">* This library is free software; you can redistribute it and/or *</span> 00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public *</span> 00010 <span class="comment">* License as published by the Free Software Foundation; either *</span> 00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version. *</span> 00012 <span class="comment">* *</span> 00013 <span class="comment">* This library is distributed in the hope that it will be useful, *</span> 00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of *</span> 00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *</span> 00016 <span class="comment">* Lesser General Public License for more details. *</span> 00017 <span class="comment">* *</span> 00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public *</span> 00019 <span class="comment">* License along with this library; if not, write to the Free Software *</span> 00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *</span> 00021 <span class="comment">*********************************************************************************</span> 00022 <span class="comment">* $Id: FXGLContext.h,v 1.12 2004/02/08 17:17:33 fox Exp $ *</span> 00023 <span class="comment">********************************************************************************/</span> 00024 <span class="preprocessor">#ifndef FXGLCONTEXT_H</span> 00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLCONTEXT_H</span> 00026 <span class="preprocessor"></span><span class="comment"></span> 00027 <span class="comment">////////////////////////////// UNDER DEVELOPMENT //////////////////////////////</span> 00028 <span class="comment"></span> 00029 <span class="keyword">namespace </span>FX { 00030 00031 <span class="keyword">class </span>FXApp; 00032 <span class="keyword">class </span>FXDrawable; 00033 <span class="keyword">class </span>FXGLVisual; 00034 00035 <span class="comment"></span> 00036 <span class="comment">/**</span> 00037 <span class="comment">* A GL context is an object representing the OpenGL state information.</span> 00038 <span class="comment">* Multiple GL context may share display lists to conserve memory.</span> 00039 <span class="comment">* When drawing multiple windows, it may be advantageous to share not only</span> 00040 <span class="comment">* display lists, but also GL contexts. Since the GL context is created</span> 00041 <span class="comment">* for a certain frame-buffer configuration, sharing of GL contexts is</span> 00042 <span class="comment">* only possible if the windows sharing the GL context all have the same</span> 00043 <span class="comment">* GL visual.</span> 00044 <span class="comment">* However, display lists may be shared between different GL contexts.</span> 00045 <span class="comment">*/</span> <a name="l00046"></a><a class="code" href="classFX_1_1FXGLContext.html">00046</a> <span class="keyword">class </span>FXAPI FXGLContext : <span class="keyword">public</span> <a class="code" href="classFX_1_1FXId.html">FXId</a> { 00047 FXDECLARE(FXGLContext) 00048 <span class="keyword">private</span>: 00049 <a class="code" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *visual; <span class="comment">// Visual for this context</span> 00050 <a class="code" href="classFX_1_1FXDrawable.html">FXDrawable</a> *surface; <span class="comment">// Drawable context is locked on</span> 00051 FXGLContext *sgnext; <span class="comment">// Share group next in share list</span> 00052 FXGLContext *sgprev; <span class="comment">// Share group previous in share list</span> 00053 <span class="keyword">protected</span>: 00054 <span class="keywordtype">void</span> *ctx; <span class="comment">// GL Context</span> 00055 <span class="keyword">protected</span>: 00056 FXGLContext():visual(NULL),surface(NULL),sgnext(NULL),sgprev(NULL),ctx(NULL){} 00057 <span class="keyword">private</span>: 00058 FXGLContext(<span class="keyword">const</span> FXGLContext&); 00059 FXGLContext &operator=(<span class="keyword">const</span> FXGLContext&); 00060 <span class="keyword">public</span>: 00061 <span class="comment"></span> 00062 <span class="comment"> /**</span> 00063 <span class="comment"> * Construct an OpenGL context with its own private display list.</span> <a name="l00064"></a><a class="code" href="classFX_1_1FXGLContext.html#a3">00064</a> <span class="comment"> */</span> 00065 FXGLContext(<a class="code" href="classFX_1_1FXApp.html">FXApp</a>* a,<a class="code" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *vis); 00066 <span class="comment"></span> 00067 <span class="comment"> /**</span> 00068 <span class="comment"> * Construct an OpenGL context sharing display lists with an existing GL context.</span> 00069 <span class="comment"> */</span> 00070 FXGLContext(<a class="code" href="classFX_1_1FXApp.html">FXApp</a>* a,<a class="code" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *vis,FXGLContext *shared); 00071 <span class="comment"></span> 00072 <span class="comment"> /// Return TRUE if it is sharing display lists</span> 00073 <span class="comment"></span> FXbool isShared() <span class="keyword">const</span>; 00074 <span class="comment"></span> 00075 <span class="comment"> /// Get the visual</span> 00076 <span class="comment"></span> <a class="code" href="classFX_1_1FXGLVisual.html">FXGLVisual</a>* getVisual()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> visual; } 00077 <span class="comment"></span> 00078 <span class="comment"> /// Create context</span> 00079 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> create(); 00080 <span class="comment"></span> 00081 <span class="comment"> /// Detach the server-side resources for this window</span> 00082 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> detach(); 00083 <span class="comment"></span> 00084 <span class="comment"> /// Destroy the server-side resources for this window</span> 00085 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroy(); 00086 <span class="comment"></span> 00087 <span class="comment"> /// Make OpenGL context current prior to performing OpenGL commands</span> 00088 <span class="comment"></span> FXbool begin(FXDrawable *drawable); 00089 <span class="comment"></span> 00090 <span class="comment"> /// Make OpenGL context non current</span> 00091 <span class="comment"></span> FXbool end(); 00092 <span class="comment"></span> 00093 <span class="comment"> /// Swap front and back buffer</span> 00094 <span class="comment"></span> <span class="keywordtype">void</span> swapBuffers(); 00095 <span class="comment"></span> 00096 <span class="comment"> /// Copy part of backbuffer to front buffer [Mesa]</span> 00097 <span class="comment"></span> <span class="keywordtype">void</span> swapSubBuffers(FXint x,FXint y,FXint w,FXint h); 00098 <span class="comment"></span> 00099 <span class="comment"> /// Save object to stream</span> 00100 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream& store) <span class="keyword">const</span>; 00101 <span class="comment"></span> 00102 <span class="comment"> /// Load object from stream</span> 00103 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream& store); 00104 <span class="comment"></span> 00105 <span class="comment"> /// Destructor</span> 00106 <span class="comment"></span> <span class="keyword">virtual</span> ~FXGLContext(); 00107 }; 00108 00109 } 00110 00111 <span class="preprocessor">#endif</span> 00112 <span class="preprocessor"></span> </pre></div></font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>