<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FXGLObject.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span> 00002 <span class="comment">* *</span> 00003 <span class="comment">* O p e n G L O b j e c t *</span> 00004 <span class="comment">* *</span> 00005 <span class="comment">*********************************************************************************</span> 00006 <span class="comment">* Copyright (C) 1998,2004 by Jeroen van der Zijp. All Rights Reserved. *</span> 00007 <span class="comment">*********************************************************************************</span> 00008 <span class="comment">* This library is free software; you can redistribute it and/or *</span> 00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public *</span> 00010 <span class="comment">* License as published by the Free Software Foundation; either *</span> 00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version. *</span> 00012 <span class="comment">* *</span> 00013 <span class="comment">* This library is distributed in the hope that it will be useful, *</span> 00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of *</span> 00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *</span> 00016 <span class="comment">* Lesser General Public License for more details. *</span> 00017 <span class="comment">* *</span> 00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public *</span> 00019 <span class="comment">* License along with this library; if not, write to the Free Software *</span> 00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *</span> 00021 <span class="comment">*********************************************************************************</span> 00022 <span class="comment">* $Id: FXGLObject.h,v 1.24 2004/02/08 17:17:33 fox Exp $ *</span> 00023 <span class="comment">********************************************************************************/</span> 00024 <span class="preprocessor">#ifndef FXGLOBJECT_H</span> 00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLOBJECT_H</span> 00026 <span class="preprocessor"></span> 00027 <span class="preprocessor">#ifndef FXOBJECT_H</span> 00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXObject.h"</span> 00029 <span class="preprocessor">#endif</span> 00030 <span class="preprocessor"></span> 00031 <span class="keyword">namespace </span>FX { 00032 00033 00034 <span class="keyword">class </span>FXGLViewer; 00035 <span class="keyword">class </span>FXGLObject; 00036 00037 00038 <span class="comment">// List of objects</span> 00039 <span class="keyword">typedef</span> FXObjectListOf<FXGLObject> FXGLObjectList; 00040 <span class="comment"></span> 00041 <span class="comment">/// Basic OpenGL object</span> <a name="l00042"></a><a class="code" href="classFX_1_1FXGLObject.html">00042</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLObject : <span class="keyword">public</span> <a class="code" href="classFX_1_1FXObject.html">FXObject</a> { 00043 FXDECLARE(FXGLObject) 00044 <span class="keyword">public</span>: 00045 <span class="keyword">enum</span> { 00046 ID_LAST=10000 <span class="comment">// Leaving ample room for FXGLViewer subclasses</span> 00047 }; 00048 <span class="keyword">public</span>: 00049 <span class="comment"></span> 00050 <span class="comment"> /// Constructors</span> <a name="l00051"></a><a class="code" href="classFX_1_1FXGLObject.html#a0">00051</a> <span class="comment"></span> FXGLObject(){} 00052 <span class="comment"></span> 00053 <span class="comment"> /// Copy constructor</span> <a name="l00054"></a><a class="code" href="classFX_1_1FXGLObject.html#a1">00054</a> <span class="comment"></span> FXGLObject(<span class="keyword">const</span> FXGLObject& orig):<a class="code" href="classFX_1_1FXObject.html">FXObject</a>(orig){} 00055 <span class="comment"></span> 00056 <span class="comment"> /// Called by the viewer to get bounds for this object</span> 00057 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(FXRange& box); 00058 <span class="comment"></span> 00059 <span class="comment"> /// Draw this object in a viewer</span> 00060 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(FXGLViewer* viewer); 00061 <span class="comment"></span> 00062 <span class="comment"> /// Draw this object for hit-testing purposes</span> 00063 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(FXGLViewer* viewer); 00064 <span class="comment"></span> 00065 <span class="comment"> /// Copy this object</span> 00066 <span class="comment"></span> <span class="keyword">virtual</span> FXGLObject* copy(); 00067 <span class="comment"></span> 00068 <span class="comment"> /// Identify sub-object given path</span> 00069 <span class="comment"></span> <span class="keyword">virtual</span> FXGLObject* identify(FXuint* path); 00070 <span class="comment"></span> 00071 <span class="comment"> /// Return true if this object can be dragged around</span> 00072 <span class="comment"></span> <span class="keyword">virtual</span> FXbool canDrag() <span class="keyword">const</span>; 00073 <span class="comment"></span> 00074 <span class="comment"> /// Return true if this object can be deleted from the scene</span> 00075 <span class="comment"></span> <span class="keyword">virtual</span> FXbool canDelete() <span class="keyword">const</span>; 00076 <span class="comment"></span> 00077 <span class="comment"> /// Drag this object from one position to another</span> 00078 <span class="comment"></span> <span class="keyword">virtual</span> FXbool drag(FXGLViewer* viewer,FXint fx,FXint fy,FXint tx,FXint ty); 00079 <span class="comment"></span> 00080 <span class="comment"> /// Destructor</span> <a name="l00081"></a><a class="code" href="classFX_1_1FXGLObject.html#a10">00081</a> <span class="comment"></span> <span class="keyword">virtual</span> ~FXGLObject(){} 00082 }; 00083 00084 00085 <span class="comment">// Suppress warning about FXGLGroup::list not being exported</span> 00086 <span class="preprocessor">#ifdef _MSC_VER</span> 00087 <span class="preprocessor"></span><span class="preprocessor">#if _MSC_VER >= 1200</span> 00088 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( push )</span> 00089 <span class="preprocessor"></span><span class="preprocessor">#endif</span> 00090 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( disable : 4251 )</span> 00091 <span class="preprocessor"></span><span class="preprocessor">#endif</span> 00092 <span class="preprocessor"></span> 00093 <span class="comment"></span> 00094 <span class="comment">/// Group object</span> <a name="l00095"></a><a class="code" href="classFX_1_1FXGLGroup.html">00095</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLGroup : <span class="keyword">public</span> FXGLObject { 00096 FXDECLARE(FXGLGroup) 00097 <span class="keyword">protected</span>: 00098 FXGLObjectList list; <span class="comment">// List of all objects</span> 00099 <span class="keyword">public</span>: <a name="l00100"></a><a class="code" href="classFX_1_1FXGLGroup.html#a0">00100</a> <span class="comment"></span> 00101 <span class="comment"> /// Constructor</span> 00102 <span class="comment"></span> FXGLGroup(){ } <a name="l00103"></a><a class="code" href="classFX_1_1FXGLGroup.html#a1">00103</a> <span class="comment"></span> 00104 <span class="comment"> /// Copy constructor</span> 00105 <span class="comment"></span> FXGLGroup(<span class="keyword">const</span> FXGLGroup& orig):FXGLObject(orig),list(orig.list){ } <a name="l00106"></a><a class="code" href="classFX_1_1FXGLGroup.html#a2">00106</a> <span class="comment"></span> 00107 <span class="comment"> /// Return list of childern</span> 00108 <span class="comment"></span> FXGLObjectList& getList(){ <span class="keywordflow">return</span> list; } 00109 <span class="comment"></span> 00110 <span class="comment"> /// Return bounding box</span> 00111 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(FXRange& box); 00112 <span class="comment"></span> 00113 <span class="comment"> /// Draw into viewer</span> 00114 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(FXGLViewer* viewer); 00115 <span class="comment"></span> 00116 <span class="comment"> /// Hit in viewer</span> 00117 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(FXGLViewer* viewer); 00118 <span class="comment"></span> 00119 <span class="comment"> /// Copy this object</span> 00120 <span class="comment"></span> <span class="keyword">virtual</span> FXGLObject* copy(); 00121 <span class="comment"></span> 00122 <span class="comment"> /// Identify object by means of path</span> 00123 <span class="comment"></span> <span class="keyword">virtual</span> FXGLObject* identify(FXuint* path); 00124 <span class="comment"></span> 00125 <span class="comment"> /// Return TRUE if group can be dragged</span> 00126 <span class="comment"></span> <span class="keyword">virtual</span> FXbool canDrag() <span class="keyword">const</span>; 00127 <span class="comment"></span> 00128 <span class="comment"> /// Drag group object</span> 00129 <span class="comment"></span> <span class="keyword">virtual</span> FXbool drag(FXGLViewer* viewer,FXint fx,FXint fy,FXint tx,FXint ty); <a name="l00130"></a><a class="code" href="classFX_1_1FXGLGroup.html#a10">00130</a> <span class="comment"></span> 00131 <span class="comment"> /// Return number of children</span> 00132 <span class="comment"></span> FXint no()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> list.no(); } <a name="l00133"></a><a class="code" href="classFX_1_1FXGLGroup.html#a11">00133</a> <span class="comment"></span> 00134 <span class="comment"> /// Child at position</span> 00135 <span class="comment"></span> FXGLObject* child(FXint pos)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> list[pos]; } <a name="l00136"></a><a class="code" href="classFX_1_1FXGLGroup.html#a12">00136</a> <span class="comment"></span> 00137 <span class="comment"> /// Insert child object at given position</span> 00138 <span class="comment"></span> <span class="keywordtype">void</span> insert(FXint pos,FXGLObject* obj){ list.insert(pos,obj); } <a name="l00139"></a><a class="code" href="classFX_1_1FXGLGroup.html#a13">00139</a> <span class="comment"></span> 00140 <span class="comment"> /// Prepend child object</span> 00141 <span class="comment"></span> <span class="keywordtype">void</span> prepend(FXGLObject* obj){ list.prepend(obj); } <a name="l00142"></a><a class="code" href="classFX_1_1FXGLGroup.html#a14">00142</a> <span class="comment"></span> 00143 <span class="comment"> /// Append child object</span> 00144 <span class="comment"></span> <span class="keywordtype">void</span> append(FXGLObject* obj){ list.append(obj); } <a name="l00145"></a><a class="code" href="classFX_1_1FXGLGroup.html#a15">00145</a> <span class="comment"></span> 00146 <span class="comment"> /// Replace child object</span> 00147 <span class="comment"></span> <span class="keywordtype">void</span> replace(FXint pos,FXGLObject* obj){ list.replace(pos,obj); } <a name="l00148"></a><a class="code" href="classFX_1_1FXGLGroup.html#a16">00148</a> <span class="comment"></span> 00149 <span class="comment"> /// Remove child object</span> 00150 <span class="comment"></span> <span class="keywordtype">void</span> remove(FXGLObject* obj){ list.remove(obj); } <a name="l00151"></a><a class="code" href="classFX_1_1FXGLGroup.html#a17">00151</a> <span class="comment"></span> 00152 <span class="comment"> /// Remove child object at given position</span> 00153 <span class="comment"></span> <span class="keywordtype">void</span> remove(FXint pos){ list.remove(pos); } <a name="l00154"></a><a class="code" href="classFX_1_1FXGLGroup.html#a18">00154</a> <span class="comment"></span> 00155 <span class="comment"> /// Remove all children</span> 00156 <span class="comment"></span> <span class="keywordtype">void</span> clear(){ list.clear(); } 00157 <span class="comment"></span> 00158 <span class="comment"> /// Stream save and load</span> 00159 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream& store) <span class="keyword">const</span>; 00160 <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream& store); 00161 <span class="comment"></span> 00162 <span class="comment"> /// Destructor</span> 00163 <span class="comment"></span> <span class="keyword">virtual</span> ~FXGLGroup(); 00164 }; 00165 00166 00167 <span class="comment">// Restore previous warning levels</span> 00168 <span class="preprocessor">#ifdef _MSC_VER</span> 00169 <span class="preprocessor"></span><span class="preprocessor">#if _MSC_VER >= 1200</span> 00170 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( pop )</span> 00171 <span class="preprocessor"></span><span class="preprocessor">#endif</span> 00172 <span class="preprocessor"></span><span class="preprocessor">#endif</span> 00173 <span class="preprocessor"></span> <a name="l00174"></a><a class="code" href="classFX_1_1FXGLPoint.html">00174</a> <span class="comment"></span> 00175 <span class="comment">/// OpenGL Point Object</span> 00176 <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLPoint : <span class="keyword">public</span> FXGLObject { 00177 FXDECLARE(FXGLPoint) 00178 <span class="keyword">public</span>: 00179 <a class="code" href="classFX_1_1FXVec3f.html">FXVec3f</a> pos; 00180 <span class="keyword">public</span>: 00181 <span class="comment"></span> 00182 <span class="comment"> /// Default constructor</span> 00183 <span class="comment"></span> FXGLPoint(); 00184 <span class="comment"></span> 00185 <span class="comment"> /// Copy constructor</span> 00186 <span class="comment"></span> FXGLPoint(<span class="keyword">const</span> FXGLPoint& orig); 00187 <span class="comment"></span> 00188 <span class="comment"> /// Construct with specified coordinates</span> 00189 <span class="comment"></span> FXGLPoint(FXfloat x,FXfloat y,FXfloat z); 00190 <span class="comment"></span> 00191 <span class="comment"> /// Copy this object</span> 00192 <span class="comment"></span> <span class="keyword">virtual</span> FXGLObject* copy(); 00193 <span class="comment"></span> 00194 <span class="comment"> /// Called by the viewer to get bounds for this object</span> 00195 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(<a class="code" href="classFX_1_1FXRange.html">FXRange</a>& box); 00196 <span class="comment"></span> 00197 <span class="comment"> /// Draw this object in a viewer</span> 00198 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer); 00199 <span class="comment"></span> 00200 <span class="comment"> /// Draw this object for hit-testing purposes</span> 00201 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer); 00202 <span class="comment"></span> 00203 <span class="comment"> /// Save to a stream</span> 00204 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>& store) <span class="keyword">const</span>; 00205 <span class="comment"></span> 00206 <span class="comment"> /// Load from a stream</span> 00207 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>& store); 00208 }; 00209 <a name="l00210"></a><a class="code" href="classFX_1_1FXGLLine.html">00210</a> <span class="comment"></span> 00211 <span class="comment">/// OpenGL Line Object</span> 00212 <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLLine : <span class="keyword">public</span> FXGLObject { 00213 FXDECLARE(FXGLLine) 00214 <span class="keyword">public</span>: 00215 FXGLPoint fm,to; 00216 <span class="keyword">public</span>: 00217 <span class="comment"></span> 00218 <span class="comment"> /// Default constructor</span> 00219 <span class="comment"></span> FXGLLine(); 00220 <span class="comment"></span> 00221 <span class="comment"> /// Copy constructor</span> 00222 <span class="comment"></span> FXGLLine(<span class="keyword">const</span> FXGLLine& orig); 00223 <span class="comment"></span> 00224 <span class="comment"> /// Construct with specified endpoints</span> 00225 <span class="comment"></span> FXGLLine(FXfloat fx,FXfloat fy,FXfloat fz,FXfloat tx,FXfloat ty,FXfloat tz); 00226 <span class="comment"></span> 00227 <span class="comment"> /// Called by the viewer to get bounds for this object</span> 00228 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(<a class="code" href="classFX_1_1FXRange.html">FXRange</a>& box); 00229 <span class="comment"></span> 00230 <span class="comment"> /// Draw this object in a viewer</span> 00231 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer); 00232 <span class="comment"></span> 00233 <span class="comment"> /// Copy this object</span> 00234 <span class="comment"></span> <span class="keyword">virtual</span> FXGLObject* copy(); 00235 <span class="comment"></span> 00236 <span class="comment"> /// Draw this object for hit-testing purposes</span> 00237 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer); 00238 <span class="comment"></span> 00239 <span class="comment"> /// Save to a stream</span> 00240 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>& store) <span class="keyword">const</span>; 00241 <span class="comment"></span> 00242 <span class="comment"> /// Load from a stream</span> 00243 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>& store); 00244 }; 00245 00246 } 00247 00248 <span class="preprocessor">#endif</span> 00249 <span class="preprocessor"></span> </pre></div></font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>