Sophie

Sophie

distrib > Mandriva > 10.0-com > i586 > by-pkgid > af7a4b7f1ee5a4a084c41b9005da5527 > files > 1478

libfox1.1_46-devel-1.1.46-1mdk.i586.rpm

<html>
<head>
<link rel="stylesheet" href="page.css" type="text/css">
<title>fox-toolkit.org - Documentation</title>
</head>
<body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000>
<font face='verdana,sans-serif' size=2 >

<!---- TOPIC TITLE WITH LOGO--->
<table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a>
<br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table>
<p>
<!--- TOPIC TITLE WITH LOGO --->
<!-- Generated by Doxygen 1.3.3 -->
<h1>FXGLTriangleMesh.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span>
00002 <span class="comment">*                                                                               *</span>
00003 <span class="comment">*             O p e n G L   T r i a n g l e   M e s h   O b j e c t             *</span>
00004 <span class="comment">*                                                                               *</span>
00005 <span class="comment">*********************************************************************************</span>
00006 <span class="comment">* Copyright (C) 1999,2004 by Jeroen van der Zijp.   All Rights Reserved.        *</span>
00007 <span class="comment">*********************************************************************************</span>
00008 <span class="comment">* This library is free software; you can redistribute it and/or                 *</span>
00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public                    *</span>
00010 <span class="comment">* License as published by the Free Software Foundation; either                  *</span>
00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version.            *</span>
00012 <span class="comment">*                                                                               *</span>
00013 <span class="comment">* This library is distributed in the hope that it will be useful,               *</span>
00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of                *</span>
00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *</span>
00016 <span class="comment">* Lesser General Public License for more details.                               *</span>
00017 <span class="comment">*                                                                               *</span>
00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public              *</span>
00019 <span class="comment">* License along with this library; if not, write to the Free Software           *</span>
00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *</span>
00021 <span class="comment">*********************************************************************************</span>
00022 <span class="comment">* $Id: FXGLTriangleMesh.h,v 1.13 2004/02/08 17:17:33 fox Exp $                  *</span>
00023 <span class="comment">********************************************************************************/</span>
00024 <span class="preprocessor">#ifndef FXGLTRIANGLEMESH_H</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLTRIANGLEMESH_H</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#ifndef FXGLSHAPE_H</span>
00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXGLShape.h"</span>
00029 <span class="preprocessor">#endif</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>FX {
00032 
00033 
00034 <span class="comment">/*</span>
00035 <span class="comment"> * Arrays Formats</span>
00036 <span class="comment"> *</span>
00037 <span class="comment"> * vertex: x,y,z</span>
00038 <span class="comment"> * normal: x,y,z</span>
00039 <span class="comment"> * Color: r,g.b,a</span>
00040 <span class="comment"> * texture: u,v</span>
00041 <span class="comment"> */</span>
00042 
00043 <span class="comment"></span>
00044 <span class="comment">/// OpenGL Triangle Mesh Object</span>
<a name="l00045"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html">00045</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLTriangleMesh : <span class="keyword">public</span> <a class="code" href="classFX_1_1FXGLShape.html">FXGLShape</a> {
00046   FXDECLARE(FXGLTriangleMesh)
00047 <span class="keyword">private</span>:
00048   FXfloat   *vertexBuffer;
00049   FXfloat   *colorBuffer;
00050   FXfloat   *normalBuffer;
00051   FXfloat   *textureBuffer;
00052   FXint      vertexNumber;
00053 <span class="keyword">protected</span>:
00054   FXGLTriangleMesh();
00055   <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawshape(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
00056   <span class="keyword">virtual</span> <span class="keywordtype">void</span> recomputerange();
00057   <span class="keyword">virtual</span> <span class="keywordtype">void</span> generatenormals();
00058 <span class="keyword">public</span>:
00059 <span class="comment"></span>
00060 <span class="comment">  /// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates</span>
00061 <span class="comment"></span>  FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n=NULL,FXfloat *c=NULL,FXfloat *t=NULL);
<a name="l00062"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a4">00062</a> <span class="comment"></span>
00063 <span class="comment">  /// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates, and surface material</span>
00064 <span class="comment"></span>  FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n,FXfloat *c,FXfloat *t,<span class="keyword">const</span> FXMaterial&amp; mtl);
<a name="l00065"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a5">00065</a> <span class="comment"></span>
00066 <span class="comment">  /// Copy constructor</span>
00067 <span class="comment"></span>  FXGLTriangleMesh(<span class="keyword">const</span> FXGLTriangleMesh&amp; orig);
00068 <span class="comment"></span>
00069 <span class="comment">  /// Copy this object</span>
00070 <span class="comment"></span>  <span class="keyword">virtual</span> <a class="code" href="classFX_1_1FXGLObject.html">FXGLObject</a>* copy();
<a name="l00071"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a7">00071</a> <span class="comment"></span>
00072 <span class="comment">  /// Change number of vertices</span>
00073 <span class="comment"></span>  <span class="keywordtype">void</span> setVertexNumber(FXint nvertices){ vertexNumber=nvertices; }
<a name="l00074"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a8">00074</a> <span class="comment"></span>
00075 <span class="comment">  /// Get number of vertices</span>
00076 <span class="comment"></span>  FXint getVertexNumber()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertexNumber; }
<a name="l00077"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a9">00077</a> <span class="comment"></span>
00078 <span class="comment">  /// Set vertex buffer</span>
00079 <span class="comment"></span>  <span class="keywordtype">void</span> setVertexBuffer(FXfloat *vertices);
<a name="l00080"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a10">00080</a> <span class="comment"></span>
00081 <span class="comment">  /// Get vertex buffer</span>
00082 <span class="comment"></span>  FXfloat* getVertexBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertexBuffer; }
<a name="l00083"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a11">00083</a> <span class="comment"></span>
00084 <span class="comment">  /// Set color buffer</span>
00085 <span class="comment"></span>  <span class="keywordtype">void</span> setColorBuffer(FXfloat *colors){ colorBuffer=colors; }
<a name="l00086"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a12">00086</a> <span class="comment"></span>
00087 <span class="comment">  /// Get color buffer</span>
00088 <span class="comment"></span>  FXfloat* getColorBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> colorBuffer; }
<a name="l00089"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a13">00089</a> <span class="comment"></span>
00090 <span class="comment">  /// Set normals buffer</span>
00091 <span class="comment"></span>  <span class="keywordtype">void</span> setNormalBuffer(FXfloat *normals){ normalBuffer=normals; }
00092 <span class="comment"></span>
00093 <span class="comment">  /// Get normals buffer</span>
00094 <span class="comment"></span>  FXfloat* getNormalBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> normalBuffer; }
00095 <span class="comment"></span>
00096 <span class="comment">  /// Set texture coordinate buffer</span>
00097 <span class="comment"></span>  <span class="keywordtype">void</span> setTextureCoordBuffer(FXfloat *textures){ textureBuffer=textures; }
00098 <span class="comment"></span>
00099 <span class="comment">  /// Get texture coordinate buffer</span>
00100 <span class="comment"></span>  FXfloat* getTextureCoordBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> textureBuffer; }
00101 <span class="comment"></span>
00102 <span class="comment">  /// Save to a stream</span>
00103 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream&amp; store) <span class="keyword">const</span>;
00104 <span class="comment"></span>
00105 <span class="comment">  /// Load from a stream</span>
00106 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream&amp; store);
00107 <span class="comment"></span>
00108 <span class="comment">  /// Destructor</span>
00109 <span class="comment"></span>  <span class="keyword">virtual</span> ~FXGLTriangleMesh();
00110   };
00111 
00112 }
00113 
00114 <span class="preprocessor">#endif</span>
</pre></div></font>

<!--- COPYRIGHT -->
<p>
<table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right>
<img src='../art/line.gif' width=100% height=1><font size=-1>
Copyright &copy; 1997-2004 Jeroen van der Zijp</font>
</td></tr></table>
</p>
<!--- COPYRIGHT -->
</body>
</html>