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<h1>FX::FXAccelTable Class Reference</h1>The accelerator table sends a message to a specific target object when the indicated key and modifier combination is pressed.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXAccelTable_8h-source.html">FXAccelTable.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXAccelTable:
<p><center><img src="classFX_1_1FXAccelTable.png" usemap="#FX::FXAccelTable_map" border="0" alt=""></center>
<map name="FX::FXAccelTable_map">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,116,24">
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<a href="classFX_1_1FXAccelTable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a0">FXAccelTable</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a1">addAccel</a> (FXHotKey hotkey, <a class="el" href="classFX_1_1FXObject.html">FXObject</a> *target=NULL, FXSelector seldn=0, FXSelector selup=0)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a2">removeAccel</a> (FXHotKey hotkey)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a3">hasAccel</a> (FXHotKey hotkey) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXObject.html">FXObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a4">targetOfAccel</a> (FXHotKey hotkey) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a5">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a6">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXAccelTable.html#a7">~FXAccelTable</a> ()</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
The accelerator table sends a message to a specific target object when the indicated key and modifier combination is pressed. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXAccelTable::FXAccelTable"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXAccelTable::FXAccelTable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Construct empty accelerator table. 
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<a name="a7" doxytag="FX::FXAccelTable::~FXAccelTable"></a><p>
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          <td class="md" nowrap valign="top"> virtual FX::FXAccelTable::~<a class="el" href="classFX_1_1FXAccelTable.html">FXAccelTable</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Destructor. 
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<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="FX::FXAccelTable::addAccel"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXAccelTable::addAccel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXHotKey&nbsp;</td>
          <td class="mdname" nowrap> <em>hotkey</em>, </td>
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          <td></td>
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          <td class="md" nowrap><a class="el" href="classFX_1_1FXObject.html">FXObject</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>target</em> = NULL, </td>
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          <td></td>
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          <td class="md" nowrap>FXSelector&nbsp;</td>
          <td class="mdname" nowrap> <em>seldn</em> = 0, </td>
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          <td></td>
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          <td class="md" nowrap>FXSelector&nbsp;</td>
          <td class="mdname" nowrap> <em>selup</em> = 0</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Add an accelerator into the table. 
<p>
    </td>
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<a name="a2" doxytag="FX::FXAccelTable::removeAccel"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXAccelTable::removeAccel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXHotKey&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>hotkey</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Remove an accelerator from the table. 
<p>
    </td>
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<a name="a3" doxytag="FX::FXAccelTable::hasAccel"></a><p>
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          <td class="md" nowrap valign="top"> FXbool FX::FXAccelTable::hasAccel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXHotKey&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>hotkey</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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<p>
Return true if accelerator specified. 
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<a name="a4" doxytag="FX::FXAccelTable::targetOfAccel"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXObject.html">FXObject</a>* FX::FXAccelTable::targetOfAccel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXHotKey&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>hotkey</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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<p>
Return target object of the given accelerator. 
<p>
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<a name="a5" doxytag="FX::FXAccelTable::save"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXAccelTable::save </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Save table to a stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXObject.html#a3">FX::FXObject</a>.    </td>
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<a name="a6" doxytag="FX::FXAccelTable::load"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXAccelTable::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Load table from a stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXObject.html#a4">FX::FXObject</a>.    </td>
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