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<h1>FX::FXGLObject Class Reference</h1>Basic OpenGL object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXGLObject_8h-source.html">FXGLObject.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXGLObject:
<p><center><img src="classFX_1_1FXGLObject.png" usemap="#FX::FXGLObject_map" border="0" alt=""></center>
<map name="FX::FXGLObject_map">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="232,0,377,24">
<area href="classFX_1_1FXGLGroup.html" alt="FX::FXGLGroup" shape="rect" coords="0,112,145,136">
<area href="classFX_1_1FXGLLine.html" alt="FX::FXGLLine" shape="rect" coords="155,112,300,136">
<area href="classFX_1_1FXGLPoint.html" alt="FX::FXGLPoint" shape="rect" coords="310,112,455,136">
<area href="classFX_1_1FXGLShape.html" alt="FX::FXGLShape" shape="rect" coords="465,112,610,136">
<area href="classFX_1_1FXGLCone.html" alt="FX::FXGLCone" shape="rect" coords="155,168,300,192">
<area href="classFX_1_1FXGLCube.html" alt="FX::FXGLCube" shape="rect" coords="310,168,455,192">
<area href="classFX_1_1FXGLCylinder.html" alt="FX::FXGLCylinder" shape="rect" coords="465,168,610,192">
<area href="classFX_1_1FXGLSphere.html" alt="FX::FXGLSphere" shape="rect" coords="620,168,765,192">
<area href="classFX_1_1FXGLTriangleMesh.html" alt="FX::FXGLTriangleMesh" shape="rect" coords="775,168,920,192">
</map>
<a href="classFX_1_1FXGLObject-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="classFX_1_1FXGLObject.html#w1w0">ID_LAST</a> = 10000
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a0">FXGLObject</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a1">FXGLObject</a> (const <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> &amp;orig)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a2">bounds</a> (<a class="el" href="classFX_1_1FXRange.html">FXRange</a> &amp;box)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a3">draw</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a4">hit</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a5">copy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a6">identify</a> (FXuint *path)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a7">canDrag</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a8">canDelete</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a9">drag</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer, FXint fx, FXint fy, FXint tx, FXint ty)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a10">~FXGLObject</a> ()</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Basic OpenGL object. 
<p>
<hr><h2>Member Enumeration Documentation</h2>
<a name="w1" doxytag="FX::FXGLObject::@31"></a><p>
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          <td class="md" nowrap valign="top"> anonymous enum
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<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="w1w0" doxytag="ID_LAST"></a><em>ID_LAST</em></em>&nbsp;</td><td>
Leaving ample room for <a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> subclasses. </td></tr>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXGLObject::FXGLObject"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLObject::FXGLObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Constructors. 
<p>
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<a name="a1" doxytag="FX::FXGLObject::FXGLObject"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLObject::FXGLObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>orig</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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Copy constructor. 
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<a name="a10" doxytag="FX::FXGLObject::~FXGLObject"></a><p>
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          <td class="md" nowrap valign="top"> virtual FX::FXGLObject::~<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
Destructor. 
<p>
    </td>
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<hr><h2>Member Function Documentation</h2>
<a name="a2" doxytag="FX::FXGLObject::bounds"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLObject::bounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXRange.html">FXRange</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>box</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Called by the viewer to get bounds for this object. 
<p>

<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a3">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a4">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a3">FX::FXGLLine</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a3">FX::FXGLShape</a>.    </td>
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<a name="a3" doxytag="FX::FXGLObject::draw"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLObject::draw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>viewer</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Draw this object in a viewer. 
<p>

<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a4">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a5">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a4">FX::FXGLLine</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a4">FX::FXGLShape</a>.    </td>
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<a name="a4" doxytag="FX::FXGLObject::hit"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLObject::hit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>viewer</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Draw this object for hit-testing purposes. 
<p>

<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a5">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a6">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a6">FX::FXGLLine</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a5">FX::FXGLShape</a>.    </td>
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<a name="a5" doxytag="FX::FXGLObject::copy"></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLObject::copy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Copy this object. 
<p>

<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLCone.html#a3">FX::FXGLCone</a>, <a class="el" href="classFX_1_1FXGLCube.html#a3">FX::FXGLCube</a>, <a class="el" href="classFX_1_1FXGLCylinder.html#a3">FX::FXGLCylinder</a>, <a class="el" href="classFX_1_1FXGLGroup.html#a6">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a3">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a5">FX::FXGLLine</a>, <a class="el" href="classFX_1_1FXGLShape.html#a6">FX::FXGLShape</a>, <a class="el" href="classFX_1_1FXGLSphere.html#a3">FX::FXGLSphere</a>, and <a class="el" href="classFX_1_1FXGLTriangleMesh.html#a3">FX::FXGLTriangleMesh</a>.    </td>
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<a name="a6" doxytag="FX::FXGLObject::identify"></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLObject::identify </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXuint *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>path</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Identify sub-object given path. 
<p>

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Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a7">FX::FXGLGroup</a>.    </td>
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<a name="a7" doxytag="FX::FXGLObject::canDrag"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLObject::canDrag </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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Return true if this object can be dragged around. 
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<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a8">FX::FXGLGroup</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a7">FX::FXGLShape</a>.    </td>
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<a name="a8" doxytag="FX::FXGLObject::canDelete"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLObject::canDelete </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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Return true if this object can be deleted from the scene. 
<p>

<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLShape.html#a8">FX::FXGLShape</a>.    </td>
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<a name="a9" doxytag="FX::FXGLObject::drag"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLObject::drag </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>viewer</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>fx</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>fy</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>tx</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>ty</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
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Drag this object from one position to another. 
<p>

<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a9">FX::FXGLGroup</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a9">FX::FXGLShape</a>.    </td>
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