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<h1>FX::FXGLTriangleMesh Member List</h1>This is the complete list of members for <a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a3">bounds</a>(FXRange &amp;box)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a8">canDelete</a>() const</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a7">canDrag</a>() const</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a3">copy</a>()</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a9">drag</a>(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a4">draw</a>(FXGLViewer *viewer)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLObject.html#a0">FXGLObject</a>()</td><td><a class="el" href="classFX_1_1FXGLObject.html">FX::FXGLObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLObject.html#a1">FXGLObject</a>(const FXGLObject &amp;orig)</td><td><a class="el" href="classFX_1_1FXGLObject.html">FX::FXGLObject</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a0">FXGLShape</a>(FXfloat x, FXfloat y, FXfloat z, FXuint opts)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a1">FXGLShape</a>(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &amp;front, const FXMaterial &amp;back)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a2">FXGLShape</a>(const FXGLShape &amp;orig)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a0">FXGLTriangleMesh</a>(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a1">FXGLTriangleMesh</a>(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &amp;mtl)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a2">FXGLTriangleMesh</a>(const FXGLTriangleMesh &amp;orig)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXObject.html#a1">getClassName</a>() const</td><td><a class="el" href="classFX_1_1FXObject.html">FX::FXObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a9">getColorBuffer</a>() const</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a13">getMaterial</a>(FXint side, FXMaterial &amp;mtl) const</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a11">getNormalBuffer</a>() const</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a13">getTextureCoordBuffer</a>() const</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a11">getTipText</a>() const</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a7">getVertexBuffer</a>() const</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a5">getVertexNumber</a>() const</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a5">hit</a>(FXGLViewer *viewer)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLObject.html#w1w0">ID_LAST</a> enum value</td><td><a class="el" href="classFX_1_1FXGLObject.html">FX::FXGLObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLObject.html#a6">identify</a>(FXuint *path)</td><td><a class="el" href="classFX_1_1FXGLObject.html">FX::FXGLObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXObject.html#a2">isMemberOf</a>(const FXMetaClass *metaclass) const</td><td><a class="el" href="classFX_1_1FXObject.html">FX::FXObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a15">load</a>(FXStream &amp;store)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXObject.html#a0">onDefault</a>(FXObject *, FXSelector, void *)</td><td><a class="el" href="classFX_1_1FXObject.html">FX::FXObject</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a14">save</a>(FXStream &amp;store) const</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a8">setColorBuffer</a>(FXfloat *colors)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a12">setMaterial</a>(FXint side, const FXMaterial &amp;mtl)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a10">setNormalBuffer</a>(FXfloat *normals)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a12">setTextureCoordBuffer</a>(FXfloat *textures)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLShape.html#a10">setTipText</a>(const FXString &amp;text)</td><td><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a6">setVertexBuffer</a>(FXfloat *vertices)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a4">setVertexNumber</a>(FXint nvertices)</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLObject.html#a10">~FXGLObject</a>()</td><td><a class="el" href="classFX_1_1FXGLObject.html">FX::FXGLObject</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html#a16">~FXGLTriangleMesh</a>()</td><td><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classFX_1_1FXObject.html#a5">~FXObject</a>()</td><td><a class="el" href="classFX_1_1FXObject.html">FX::FXObject</a></td><td><code> [virtual]</code></td></tr>
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