<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXMat3d Member List</h1>This is the complete list of members for <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>, including all inherited members.<table> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n12">det</a>(const FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a16">eye</a>()</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a0">FXMat3d</a>()</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>FXMat3d</b>(FXdouble w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>FXMat3d</b>(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>FXMat3d</b>(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>FXMat3d</b>(const FXMat3d &other) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n14">invert</a>(const FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n8">operator *</a>(const FXVec3d &v, const FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n10">operator *</a>(const FXVec2d &v, const FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *=</b>(FXdouble w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator *=</b>(const FXMat3d &w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator const FXdouble *</b>() const (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a14">operator FXdouble *</a>()</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n0">operator+</a>(const FXMat3d &a, const FXMat3d &b)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator+=</b>(const FXMat3d &w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator-</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator-</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator-=</b>(const FXMat3d &w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator/</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator/</b> (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator/=</b>(FXdouble w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n15">operator<<</a>(FXStream &store, const FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a5">operator=</a>(const FXMat3d &other)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator=</b>(FXdouble w) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n16">operator>></a>(FXStream &store, FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a12">operator[]</a>(FXint i)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [inline]</code></td></tr> <tr bgcolor="#f0f0f0"><td><b>operator[]</b>(FXint i) const (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a17">rot</a>(FXdouble c, FXdouble s)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>rot</b>(FXdouble phi) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a20">scale</a>(FXdouble sx, FXdouble sy)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>scale</b>(FXdouble s) (defined in <a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a>)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#a19">trans</a>(FXdouble tx, FXdouble ty)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classFX_1_1FXMat3d.html#n13">transpose</a>(const FXMat3d &m)</td><td><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td><code> [friend]</code></td></tr> </table></font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>