<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXMat3d Class Reference</h1>Double-precision 3x3 matrix. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXMat3d_8h-source.html">FXMat3d.h</a>></code> <p> <a href="classFX_1_1FXMat3d-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a0">FXMat3d</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a1" doxytag="FX::FXMat3d::FXMat3d"></a> </td><td class="memItemRight" valign=bottom><b>FXMat3d</b> (FXdouble w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a2" doxytag="FX::FXMat3d::FXMat3d"></a> </td><td class="memItemRight" valign=bottom><b>FXMat3d</b> (FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a3" doxytag="FX::FXMat3d::FXMat3d"></a> </td><td class="memItemRight" valign=bottom><b>FXMat3d</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &c)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a4" doxytag="FX::FXMat3d::FXMat3d"></a> </td><td class="memItemRight" valign=bottom><b>FXMat3d</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &other)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a5">operator=</a> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &other)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a6" doxytag="FX::FXMat3d::operator="></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>operator=</b> (FXdouble w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a7" doxytag="FX::FXMat3d::operator+="></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>operator+=</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a8" doxytag="FX::FXMat3d::operator-="></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>operator-=</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a9" doxytag="FX::FXMat3d::operator *="></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>operator *=</b> (FXdouble w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a10" doxytag="FX::FXMat3d::operator *="></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>operator *=</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a11" doxytag="FX::FXMat3d::operator/="></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>operator/=</b> (FXdouble w)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a12">operator[]</a> (FXint i)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a13" doxytag="FX::FXMat3d::operator[]"></a> const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><b>operator[]</b> (FXint i) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a14">operator FXdouble *</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a15" doxytag="FX::FXMat3d::operator const FXdouble *"></a> </td><td class="memItemRight" valign=bottom><b>operator const FXdouble *</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a16">eye</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a17">rot</a> (FXdouble c, FXdouble s)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a18" doxytag="FX::FXMat3d::rot"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>rot</b> (FXdouble phi)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a19">trans</a> (FXdouble tx, FXdouble ty)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#a20">scale</a> (FXdouble sx, FXdouble sy)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a21" doxytag="FX::FXMat3d::scale"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td><td class="memItemRight" valign=bottom><b>scale</b> (FXdouble s)</td></tr> <tr><td colspan=2><br><h2>Friends</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n0">operator+</a> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n1" doxytag="FX::FXMat3d::operator-"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator-</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n2" doxytag="FX::FXMat3d::operator-"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator-</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n3" doxytag="FX::FXMat3d::operator *"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator *</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n4" doxytag="FX::FXMat3d::operator *"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator *</b> (FXdouble x, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n5" doxytag="FX::FXMat3d::operator *"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator *</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, FXdouble x)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n6" doxytag="FX::FXMat3d::operator/"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator/</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, FXdouble x)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n7" doxytag="FX::FXMat3d::operator/"></a> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><b>operator/</b> (FXdouble x, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n8">operator *</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n9" doxytag="FX::FXMat3d::operator *"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator *</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec2d.html">FXVec2d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n10">operator *</a> (const <a class="el" href="classFX_1_1FXVec2d.html">FXVec2d</a> &v, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n11" doxytag="FX::FXMat3d::operator *"></a> <a class="el" href="classFX_1_1FXVec2d.html">FXVec2d</a> </td><td class="memItemRight" valign=bottom><b>operator *</b> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &a, const <a class="el" href="classFX_1_1FXVec2d.html">FXVec2d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n12">det</a> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n13">transpose</a> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n14">invert</a> (const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n15">operator<<</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store, const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXMat3d.html#n16">operator>></a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store, <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> &m)</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Double-precision 3x3 matrix. <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXMat3d::FXMat3d"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXMat3d::FXMat3d </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Constructors. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a5" doxytag="FX::FXMat3d::operator="></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a>& FX::FXMat3d::operator= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>other</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Assignment operators. <p> </td> </tr> </table> <a name="a12" doxytag="FX::FXMat3d::operator[]"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>& FX::FXMat3d::operator[] </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>i</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Indexing. <p> </td> </tr> </table> <a name="a14" doxytag="FX::FXMat3d::operator FXdouble *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXMat3d::operator FXdouble * </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Conversion. <p> </td> </tr> </table> <a name="a16" doxytag="FX::FXMat3d::eye"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a>& FX::FXMat3d::eye </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set identity matrix. <p> </td> </tr> </table> <a name="a17" doxytag="FX::FXMat3d::rot"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a>& FX::FXMat3d::rot </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>c</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>s</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Multiply by rotation of phi. <p> </td> </tr> </table> <a name="a19" doxytag="FX::FXMat3d::trans"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a>& FX::FXMat3d::trans </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>tx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>ty</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Multiply by translation. <p> </td> </tr> </table> <a name="a20" doxytag="FX::FXMat3d::scale"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a>& FX::FXMat3d::scale </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>sx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>sy</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Multiply by scaling. <p> </td> </tr> </table> <hr><h2>Friends And Related Function Documentation</h2> <a name="n0" doxytag="FX::FXMat3d::operator+"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> operator+ </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Other operators. <p> </td> </tr> </table> <a name="n8" doxytag="FX::FXMat3d::operator *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator * </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>v</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname" nowrap> <em>m</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Multiply matrix and vector. <p> </td> </tr> </table> <a name="n10" doxytag="FX::FXMat3d::operator *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec2d.html">FXVec2d</a> operator * </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec2d.html">FXVec2d</a> & </td> <td class="mdname" nowrap> <em>v</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname" nowrap> <em>m</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Mutiply matrix and vector, for non-projective matrix. <p> </td> </tr> </table> <a name="n12" doxytag="FX::FXMat3d::det"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXdouble det </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>m</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Determinant. <p> </td> </tr> </table> <a name="n13" doxytag="FX::FXMat3d::transpose"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> transpose </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>m</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Transpose. <p> </td> </tr> </table> <a name="n14" doxytag="FX::FXMat3d::invert"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> invert </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>m</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Invert. <p> </td> </tr> </table> <a name="n15" doxytag="FX::FXMat3d::operator<<"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXStream.html">FXStream</a>& operator<< </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname" nowrap> <em>store</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname" nowrap> <em>m</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Save to a stream. <p> </td> </tr> </table> <a name="n16" doxytag="FX::FXMat3d::operator>>"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXStream.html">FXStream</a>& operator>> </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname" nowrap> <em>store</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXMat3d.html">FXMat3d</a> & </td> <td class="mdname" nowrap> <em>m</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Load from a stream. <p> </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> 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