<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXRealSpinner Class Reference</h1>Spinner control. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXRealSpinner_8h-source.html">FXRealSpinner.h</a>></code> <p> <p>Inheritance diagram for FX::FXRealSpinner: <p><center><img src="classFX_1_1FXRealSpinner.png" usemap="#FX::FXRealSpinner_map" border="0" alt=""></center> <map name="FX::FXRealSpinner_map"> <area href="classFX_1_1FXPacker.html" alt="FX::FXPacker" shape="rect" coords="0,280,121,304"> <area href="classFX_1_1FXComposite.html" alt="FX::FXComposite" shape="rect" coords="0,224,121,248"> <area href="classFX_1_1FXWindow.html" alt="FX::FXWindow" shape="rect" coords="0,168,121,192"> <area href="classFX_1_1FXDrawable.html" alt="FX::FXDrawable" shape="rect" coords="0,112,121,136"> <area href="classFX_1_1FXId.html" alt="FX::FXId" shape="rect" coords="0,56,121,80"> <area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,121,24"> </map> <a href="classFX_1_1FXRealSpinner-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Types</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <br> <b>ID_INCREMENT</b> = FXPacker::ID_LAST, <br> <b>ID_DECREMENT</b>, <br> <b>ID_ENTRY</b>, <br> <b>ID_LAST</b> <br> }</td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a0">FXRealSpinner</a> (<a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> *p, FXint cols, <a class="el" href="classFX_1_1FXObject.html">FXObject</a> *tgt=NULL, FXSelector sel=0, FXuint opts=REALSPIN_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_PAD, FXint pr=DEFAULT_PAD, FXint pt=DEFAULT_PAD, FXint pb=DEFAULT_PAD)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a1">layout</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a2">disable</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a3">enable</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a4">getDefaultWidth</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a5">getDefaultHeight</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a6">increment</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a7">decrement</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a8">isCyclic</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a9">setCyclic</a> (FXbool cyclic)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a10">isTextVisible</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a11">setTextVisible</a> (FXbool shown)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a12">setValue</a> (FXdouble value)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a13">getValue</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a14">setRange</a> (FXdouble lo, FXdouble hi)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a15">getRange</a> (FXdouble &lo, FXdouble &hi) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a16">setIncrement</a> (FXdouble increment)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a17">getIncrement</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a18">setFont</a> (<a class="el" href="classFX_1_1FXFont.html">FXFont</a> *fnt)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXFont.html">FXFont</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a19">getFont</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a20">setHelpText</a> (const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXString.html">FXString</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a21">getHelpText</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a22">setTipText</a> (const <a class="el" href="classFX_1_1FXString.html">FXString</a> &text)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXString.html">FXString</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a23">getTipText</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a24">setSpinnerStyle</a> (FXuint style)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXuint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a25">getSpinnerStyle</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a26">setEditable</a> (FXbool edit=TRUE)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a27">isEditable</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a28">setUpArrowColor</a> (FXColor clr)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXColor </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a29">getUpArrowColor</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a30">setDownArrowColor</a> (FXColor clr)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXColor </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a31">getDownArrowColor</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a32">setTextColor</a> (FXColor clr)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXColor </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a33">getTextColor</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a34">setSelBackColor</a> (FXColor clr)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXColor </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a35">getSelBackColor</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a36">setSelTextColor</a> (FXColor clr)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXColor </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a37">getSelTextColor</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a38">setCursorColor</a> (FXColor clr)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXColor </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a39">getCursorColor</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a40">setNumColumns</a> (FXint cols)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a41">getNumColumns</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a42">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a43">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXRealSpinner.html#a44">~FXRealSpinner</a> ()</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Spinner control. <p> See also: <ul> <li><a class="el" href="group__FXRealSpinner__0.html">Spinner Options</a>. </li> </ul> <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXRealSpinner::FXRealSpinner"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXRealSpinner::FXRealSpinner </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> * </td> <td class="mdname" nowrap> <em>p</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>cols</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXObject.html">FXObject</a> * </td> <td class="mdname" nowrap> <em>tgt</em> = NULL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXSelector </td> <td class="mdname" nowrap> <em>sel</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXuint </td> <td class="mdname" nowrap> <em>opts</em> = REALSPIN_NORMAL, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>x</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>y</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>w</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>h</em> = 0, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pl</em> = DEFAULT_PAD, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pr</em> = DEFAULT_PAD, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pt</em> = DEFAULT_PAD, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>pb</em> = DEFAULT_PAD</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct a spinner. <p> </td> </tr> </table> <a name="a44" doxytag="FX::FXRealSpinner::~FXRealSpinner"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FX::FXRealSpinner::~<a class="el" href="classFX_1_1FXRealSpinner.html">FXRealSpinner</a> </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Destructor. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a1" doxytag="FX::FXRealSpinner::layout"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXRealSpinner::layout </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Perform layout. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXPacker.html#a3">FX::FXPacker</a>. </td> </tr> </table> <a name="a2" doxytag="FX::FXRealSpinner::disable"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXRealSpinner::disable </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Disable spinner. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a59">FX::FXWindow</a>. </td> </tr> </table> <a name="a3" doxytag="FX::FXRealSpinner::enable"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXRealSpinner::enable </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Enable spinner. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a58">FX::FXWindow</a>. </td> </tr> </table> <a name="a4" doxytag="FX::FXRealSpinner::getDefaultWidth"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXint FX::FXRealSpinner::getDefaultWidth </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return default width. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXPacker.html#a1">FX::FXPacker</a>. </td> </tr> </table> <a name="a5" doxytag="FX::FXRealSpinner::getDefaultHeight"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXint FX::FXRealSpinner::getDefaultHeight </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return default height. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXPacker.html#a2">FX::FXPacker</a>. </td> </tr> </table> <a name="a6" doxytag="FX::FXRealSpinner::increment"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::increment </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Increment spinner. <p> </td> </tr> </table> <a name="a7" doxytag="FX::FXRealSpinner::decrement"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::decrement </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Decrement spinner. <p> </td> </tr> </table> <a name="a8" doxytag="FX::FXRealSpinner::isCyclic"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXRealSpinner::isCyclic </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return TRUE if in cyclic mode. <p> </td> </tr> </table> <a name="a9" doxytag="FX::FXRealSpinner::setCyclic"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setCyclic </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXbool </td> <td class="mdname1" valign="top" nowrap> <em>cyclic</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set to cyclic mode, i.e. wrap around at maximum/minimum. <p> </td> </tr> </table> <a name="a10" doxytag="FX::FXRealSpinner::isTextVisible"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXRealSpinner::isTextVisible </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return TRUE if text is visible. <p> </td> </tr> </table> <a name="a11" doxytag="FX::FXRealSpinner::setTextVisible"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setTextVisible </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXbool </td> <td class="mdname1" valign="top" nowrap> <em>shown</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set text visible flag. <p> </td> </tr> </table> <a name="a12" doxytag="FX::FXRealSpinner::setValue"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXRealSpinner::setValue </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname1" valign="top" nowrap> <em>value</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change current value. <p> </td> </tr> </table> <a name="a13" doxytag="FX::FXRealSpinner::getValue"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXdouble FX::FXRealSpinner::getValue </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return current value. <p> </td> </tr> </table> <a name="a14" doxytag="FX::FXRealSpinner::setRange"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setRange </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>lo</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>hi</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change the spinner's range. <p> </td> </tr> </table> <a name="a15" doxytag="FX::FXRealSpinner::getRange"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::getRange </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble & </td> <td class="mdname" nowrap> <em>lo</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble & </td> <td class="mdname" nowrap> <em>hi</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get the spinner's current range. <p> </td> </tr> </table> <a name="a16" doxytag="FX::FXRealSpinner::setIncrement"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setIncrement </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname1" valign="top" nowrap> <em>increment</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change spinner increment. <p> </td> </tr> </table> <a name="a17" doxytag="FX::FXRealSpinner::getIncrement"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXdouble FX::FXRealSpinner::getIncrement </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return spinner increment. <p> </td> </tr> </table> <a name="a18" doxytag="FX::FXRealSpinner::setFont"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setFont </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXFont.html">FXFont</a> * </td> <td class="mdname1" valign="top" nowrap> <em>fnt</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set the text font. <p> </td> </tr> </table> <a name="a19" doxytag="FX::FXRealSpinner::getFont"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXFont.html">FXFont</a>* FX::FXRealSpinner::getFont </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get the text font. <p> </td> </tr> </table> <a name="a20" doxytag="FX::FXRealSpinner::setHelpText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setHelpText </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname1" valign="top" nowrap> <em>text</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set the status line help text for this spinner. <p> </td> </tr> </table> <a name="a21" doxytag="FX::FXRealSpinner::getHelpText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXString.html">FXString</a> FX::FXRealSpinner::getHelpText </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get the status line help text for this spinner. <p> </td> </tr> </table> <a name="a22" doxytag="FX::FXRealSpinner::setTipText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setTipText </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXString.html">FXString</a> & </td> <td class="mdname1" valign="top" nowrap> <em>text</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set the tool tip message for this spinner. <p> </td> </tr> </table> <a name="a23" doxytag="FX::FXRealSpinner::getTipText"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXString.html">FXString</a> FX::FXRealSpinner::getTipText </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get the tool tip message for this spinner. <p> </td> </tr> </table> <a name="a24" doxytag="FX::FXRealSpinner::setSpinnerStyle"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setSpinnerStyle </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXuint </td> <td class="mdname1" valign="top" nowrap> <em>style</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change spinner style. <p> </td> </tr> </table> <a name="a25" doxytag="FX::FXRealSpinner::getSpinnerStyle"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXuint FX::FXRealSpinner::getSpinnerStyle </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return current spinner style. <p> </td> </tr> </table> <a name="a26" doxytag="FX::FXRealSpinner::setEditable"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setEditable </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXbool </td> <td class="mdname1" valign="top" nowrap> <em>edit</em> = TRUE </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Allow editing of the text field. <p> </td> </tr> </table> <a name="a27" doxytag="FX::FXRealSpinner::isEditable"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXRealSpinner::isEditable </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return TRUE if text field is editable. <p> </td> </tr> </table> <a name="a28" doxytag="FX::FXRealSpinner::setUpArrowColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setUpArrowColor </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>clr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change color of the up arrow. <p> </td> </tr> </table> <a name="a29" doxytag="FX::FXRealSpinner::getUpArrowColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXColor FX::FXRealSpinner::getUpArrowColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return color of the up arrow. <p> </td> </tr> </table> <a name="a30" doxytag="FX::FXRealSpinner::setDownArrowColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setDownArrowColor </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>clr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change color of the down arrow. <p> </td> </tr> </table> <a name="a31" doxytag="FX::FXRealSpinner::getDownArrowColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXColor FX::FXRealSpinner::getDownArrowColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return color of the the down arrow. <p> </td> </tr> </table> <a name="a32" doxytag="FX::FXRealSpinner::setTextColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setTextColor </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>clr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change text color. <p> </td> </tr> </table> <a name="a33" doxytag="FX::FXRealSpinner::getTextColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXColor FX::FXRealSpinner::getTextColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return text color. <p> </td> </tr> </table> <a name="a34" doxytag="FX::FXRealSpinner::setSelBackColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setSelBackColor </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>clr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change selected background color. <p> </td> </tr> </table> <a name="a35" doxytag="FX::FXRealSpinner::getSelBackColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXColor FX::FXRealSpinner::getSelBackColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return selected background color. <p> </td> </tr> </table> <a name="a36" doxytag="FX::FXRealSpinner::setSelTextColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setSelTextColor </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>clr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change selected text color. <p> </td> </tr> </table> <a name="a37" doxytag="FX::FXRealSpinner::getSelTextColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXColor FX::FXRealSpinner::getSelTextColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return selected text color. <p> </td> </tr> </table> <a name="a38" doxytag="FX::FXRealSpinner::setCursorColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setCursorColor </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>clr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Changes the cursor color. <p> </td> </tr> </table> <a name="a39" doxytag="FX::FXRealSpinner::getCursorColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXColor FX::FXRealSpinner::getCursorColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return the cursor color. <p> </td> </tr> </table> <a name="a40" doxytag="FX::FXRealSpinner::setNumColumns"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXRealSpinner::setNumColumns </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>cols</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Change width of text field in terms of number of columns * `m'. <p> </td> </tr> </table> <a name="a41" doxytag="FX::FXRealSpinner::getNumColumns"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXint FX::FXRealSpinner::getNumColumns </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return number of columns. <p> </td> </tr> </table> <a name="a42" doxytag="FX::FXRealSpinner::save"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXRealSpinner::save </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Save spinner to a stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXPacker.html#a29">FX::FXPacker</a>. </td> </tr> </table> <a name="a43" doxytag="FX::FXRealSpinner::load"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXRealSpinner::load </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Load spinner from a stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXPacker.html#a30">FX::FXPacker</a>. </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>