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<h1>FX::FXVec3d Class Reference</h1>Double-precision 3-element vector.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXVec3d_8h-source.html">FXVec3d.h</a>&gt;</code>
<p>
<a href="classFX_1_1FXVec3d-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a0">FXVec3d</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a1">FXVec3d</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a2" doxytag="FX::FXVec3d::FXVec3d"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><b>FXVec3d</b> (const FXdouble v[])</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a3">FXVec3d</a> (FXdouble xx, FXdouble yy, FXdouble zz=1.0)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a4">FXVec3d</a> (FXColor color)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a5">operator[]</a> (FXint i)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const FXdouble &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a6">operator[]</a> (FXint i) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a7">operator=</a> (FXColor color)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a8">operator=</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a9">operator=</a> (const FXdouble v[])</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a10">operator *=</a> (FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a11" doxytag="FX::FXVec3d::operator/="></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>operator/=</b> (FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a12" doxytag="FX::FXVec3d::operator+="></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>operator+=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a13" doxytag="FX::FXVec3d::operator-="></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>operator-=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a14">operator FXdouble *</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a15" doxytag="FX::FXVec3d::operator const FXdouble *"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><b>operator const FXdouble *</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a16" doxytag="FX::FXVec3d::operator FXVec2d &"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><b>operator FXVec2d &amp;</b> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a17" doxytag="FX::FXVec3d::operator const FXVec2d &"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><b>operator const FXVec2d &amp;</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a18">operator FXColor</a> () const</td></tr>

<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o0" doxytag="FX::FXVec3d::x"></a>
FXdouble&nbsp;</td><td class="memItemRight" valign=bottom><b>x</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o1" doxytag="FX::FXVec3d::y"></a>
FXdouble&nbsp;</td><td class="memItemRight" valign=bottom><b>y</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o2" doxytag="FX::FXVec3d::z"></a>
FXdouble&nbsp;</td><td class="memItemRight" valign=bottom><b>z</b></td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n0">operator+</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n1" doxytag="FX::FXVec3d::operator-"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>operator-</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n2">operator+</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n3" doxytag="FX::FXVec3d::operator-"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>operator-</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n4">operator *</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n5" doxytag="FX::FXVec3d::operator *"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>operator *</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n6" doxytag="FX::FXVec3d::operator/"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>operator/</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n7" doxytag="FX::FXVec3d::operator/"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>operator/</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n8">operator *</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n9" doxytag="FX::FXVec3d::operator^"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>operator^</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n10">operator!</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n11">operator==</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n12" doxytag="FX::FXVec3d::operator!="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator!=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n13" doxytag="FX::FXVec3d::operator=="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator==</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n14" doxytag="FX::FXVec3d::operator!="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator!=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n15" doxytag="FX::FXVec3d::operator=="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator==</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n16" doxytag="FX::FXVec3d::operator!="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator!=</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n17">operator&lt;</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n18" doxytag="FX::FXVec3d::operator<="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&lt;=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n19" doxytag="FX::FXVec3d::operator>"></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&gt;</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n20" doxytag="FX::FXVec3d::operator>="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&gt;=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n21" doxytag="FX::FXVec3d::operator<"></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&lt;</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n22" doxytag="FX::FXVec3d::operator<="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&lt;=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n23" doxytag="FX::FXVec3d::operator>"></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&gt;</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n24" doxytag="FX::FXVec3d::operator>="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&gt;=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, FXdouble n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n25" doxytag="FX::FXVec3d::operator<"></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&lt;</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n26" doxytag="FX::FXVec3d::operator<="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&lt;=</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n27" doxytag="FX::FXVec3d::operator>"></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&gt;</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n28" doxytag="FX::FXVec3d::operator>="></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><b>operator&gt;=</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n29">len2</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n30" doxytag="FX::FXVec3d::len"></a>
FXdouble&nbsp;</td><td class="memItemRight" valign=bottom><b>len</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n31">normalize</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n32">lo</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n33" doxytag="FX::FXVec3d::hi"></a>
<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>hi</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n34">operator&lt;&lt;</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n35">operator&gt;&gt;</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store, <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;v)</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Double-precision 3-element vector. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXVec3d::FXVec3d"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Default constructor. 
<p>
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<a name="a1" doxytag="FX::FXVec3d::FXVec3d"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>v</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Copy constructor. 
<p>
    </td>
  </tr>
</table>
<a name="a3" doxytag="FX::FXVec3d::FXVec3d"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXdouble&nbsp;</td>
          <td class="mdname" nowrap> <em>xx</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXdouble&nbsp;</td>
          <td class="mdname" nowrap> <em>yy</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXdouble&nbsp;</td>
          <td class="mdname" nowrap> <em>zz</em> = 1.0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Initialize with components. 
<p>
    </td>
  </tr>
</table>
<a name="a4" doxytag="FX::FXVec3d::FXVec3d"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXColor&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>color</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Initialize with color. 
<p>
    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a5" doxytag="FX::FXVec3d::operator[]"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FXdouble&amp; FX::FXVec3d::operator[] </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Return a non-const reference to the ith element. 
<p>
    </td>
  </tr>
</table>
<a name="a6" doxytag="FX::FXVec3d::operator[]"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const FXdouble&amp; FX::FXVec3d::operator[] </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Return a const reference to the ith element. 
<p>
    </td>
  </tr>
</table>
<a name="a7" doxytag="FX::FXVec3d::operator="></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&amp; FX::FXVec3d::operator= </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXColor&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>color</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Assign color. 
<p>
    </td>
  </tr>
</table>
<a name="a8" doxytag="FX::FXVec3d::operator="></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&amp; FX::FXVec3d::operator= </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>v</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Assignment. 
<p>
    </td>
  </tr>
</table>
<a name="a9" doxytag="FX::FXVec3d::operator="></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&amp; FX::FXVec3d::operator= </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const FXdouble&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>v</em>[]          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Assignment from array of floats. 
<p>
    </td>
  </tr>
</table>
<a name="a10" doxytag="FX::FXVec3d::operator *="></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>&amp; FX::FXVec3d::operator *= </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXdouble&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>n</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Assigning operators. 
<p>
    </td>
  </tr>
</table>
<a name="a14" doxytag="FX::FXVec3d::operator FXdouble *"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FX::FXVec3d::operator FXdouble * </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Conversions. 
<p>
    </td>
  </tr>
</table>
<a name="a18" doxytag="FX::FXVec3d::operator FXColor"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FX::FXVec3d::operator FXColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Convert to color. 
<p>
    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a name="n0" doxytag="FX::FXVec3d::operator+"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator+ </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>v</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Unary. 
<p>
    </td>
  </tr>
</table>
<a name="n2" doxytag="FX::FXVec3d::operator+"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator+ </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Adding. 
<p>
    </td>
  </tr>
</table>
<a name="n4" doxytag="FX::FXVec3d::operator *"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator * </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXdouble&nbsp;</td>
          <td class="mdname" nowrap> <em>n</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Scaling. 
<p>
    </td>
  </tr>
</table>
<a name="n8" doxytag="FX::FXVec3d::operator *"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FXdouble operator * </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Dot and cross products. 
<p>
    </td>
  </tr>
</table>
<a name="n10" doxytag="FX::FXVec3d::operator!"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int operator! </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>a</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Test if zero. 
<p>
    </td>
  </tr>
</table>
<a name="n11" doxytag="FX::FXVec3d::operator=="></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int operator== </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Equality tests. 
<p>
    </td>
  </tr>
</table>
<a name="n17" doxytag="FX::FXVec3d::operator<"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> int operator&lt; </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Inequality tests. 
<p>
    </td>
  </tr>
</table>
<a name="n29" doxytag="FX::FXVec3d::len2"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> FXdouble len2 </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>a</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Length and square of length. 
<p>
    </td>
  </tr>
</table>
<a name="n31" doxytag="FX::FXVec3d::normalize"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> normalize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>a</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Normalize vector. 
<p>
    </td>
  </tr>
</table>
<a name="n32" doxytag="FX::FXVec3d::lo"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> lo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Lowest or highest components. 
<p>
    </td>
  </tr>
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<a name="n34" doxytag="FX::FXVec3d::operator<<"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXStream.html">FXStream</a>&amp; operator&lt;&lt; </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>store</em>, </td>
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          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>v</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
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Save vector to a stream. 
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<a name="n35" doxytag="FX::FXVec3d::operator>>"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXStream.html">FXStream</a>&amp; operator&gt;&gt; </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>store</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>v</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
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<p>
Load vector from a stream. 
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