<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXVec3d Class Reference</h1>Double-precision 3-element vector. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXVec3d_8h-source.html">FXVec3d.h</a>></code> <p> <a href="classFX_1_1FXVec3d-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a0">FXVec3d</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a1">FXVec3d</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a2" doxytag="FX::FXVec3d::FXVec3d"></a> </td><td class="memItemRight" valign=bottom><b>FXVec3d</b> (const FXdouble v[])</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a3">FXVec3d</a> (FXdouble xx, FXdouble yy, FXdouble zz=1.0)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a4">FXVec3d</a> (FXColor color)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a5">operator[]</a> (FXint i)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>const FXdouble & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a6">operator[]</a> (FXint i) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a7">operator=</a> (FXColor color)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a8">operator=</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a9">operator=</a> (const FXdouble v[])</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a10">operator *=</a> (FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a11" doxytag="FX::FXVec3d::operator/="></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><b>operator/=</b> (FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a12" doxytag="FX::FXVec3d::operator+="></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><b>operator+=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a13" doxytag="FX::FXVec3d::operator-="></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td><td class="memItemRight" valign=bottom><b>operator-=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a14">operator FXdouble *</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a15" doxytag="FX::FXVec3d::operator const FXdouble *"></a> </td><td class="memItemRight" valign=bottom><b>operator const FXdouble *</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a16" doxytag="FX::FXVec3d::operator FXVec2d &"></a> </td><td class="memItemRight" valign=bottom><b>operator FXVec2d &</b> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a17" doxytag="FX::FXVec3d::operator const FXVec2d &"></a> </td><td class="memItemRight" valign=bottom><b>operator const FXVec2d &</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#a18">operator FXColor</a> () const</td></tr> <tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="o0" doxytag="FX::FXVec3d::x"></a> FXdouble </td><td class="memItemRight" valign=bottom><b>x</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="o1" doxytag="FX::FXVec3d::y"></a> FXdouble </td><td class="memItemRight" valign=bottom><b>y</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="o2" doxytag="FX::FXVec3d::z"></a> FXdouble </td><td class="memItemRight" valign=bottom><b>z</b></td></tr> <tr><td colspan=2><br><h2>Friends</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n0">operator+</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n1" doxytag="FX::FXVec3d::operator-"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator-</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n2">operator+</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n3" doxytag="FX::FXVec3d::operator-"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator-</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n4">operator *</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n5" doxytag="FX::FXVec3d::operator *"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator *</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n6" doxytag="FX::FXVec3d::operator/"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator/</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n7" doxytag="FX::FXVec3d::operator/"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator/</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n8">operator *</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n9" doxytag="FX::FXVec3d::operator^"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>operator^</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>int </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n10">operator!</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>int </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n11">operator==</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n12" doxytag="FX::FXVec3d::operator!="></a> int </td><td class="memItemRight" valign=bottom><b>operator!=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n13" doxytag="FX::FXVec3d::operator=="></a> int </td><td class="memItemRight" valign=bottom><b>operator==</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n14" doxytag="FX::FXVec3d::operator!="></a> int </td><td class="memItemRight" valign=bottom><b>operator!=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n15" doxytag="FX::FXVec3d::operator=="></a> int </td><td class="memItemRight" valign=bottom><b>operator==</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n16" doxytag="FX::FXVec3d::operator!="></a> int </td><td class="memItemRight" valign=bottom><b>operator!=</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>int </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n17">operator<</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n18" doxytag="FX::FXVec3d::operator<="></a> int </td><td class="memItemRight" valign=bottom><b>operator<=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n19" doxytag="FX::FXVec3d::operator>"></a> int </td><td class="memItemRight" valign=bottom><b>operator></b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n20" doxytag="FX::FXVec3d::operator>="></a> int </td><td class="memItemRight" valign=bottom><b>operator>=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n21" doxytag="FX::FXVec3d::operator<"></a> int </td><td class="memItemRight" valign=bottom><b>operator<</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n22" doxytag="FX::FXVec3d::operator<="></a> int </td><td class="memItemRight" valign=bottom><b>operator<=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n23" doxytag="FX::FXVec3d::operator>"></a> int </td><td class="memItemRight" valign=bottom><b>operator></b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n24" doxytag="FX::FXVec3d::operator>="></a> int </td><td class="memItemRight" valign=bottom><b>operator>=</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, FXdouble n)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n25" doxytag="FX::FXVec3d::operator<"></a> int </td><td class="memItemRight" valign=bottom><b>operator<</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n26" doxytag="FX::FXVec3d::operator<="></a> int </td><td class="memItemRight" valign=bottom><b>operator<=</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n27" doxytag="FX::FXVec3d::operator>"></a> int </td><td class="memItemRight" valign=bottom><b>operator></b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n28" doxytag="FX::FXVec3d::operator>="></a> int </td><td class="memItemRight" valign=bottom><b>operator>=</b> (FXdouble n, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXdouble </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n29">len2</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n30" doxytag="FX::FXVec3d::len"></a> FXdouble </td><td class="memItemRight" valign=bottom><b>len</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n31">normalize</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n32">lo</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n33" doxytag="FX::FXVec3d::hi"></a> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> </td><td class="memItemRight" valign=bottom><b>hi</b> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n34">operator<<</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXVec3d.html#n35">operator>></a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store, <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &v)</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Double-precision 3-element vector. <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXVec3d::FXVec3d"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Default constructor. <p> </td> </tr> </table> <a name="a1" doxytag="FX::FXVec3d::FXVec3d"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>v</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Copy constructor. <p> </td> </tr> </table> <a name="a3" doxytag="FX::FXVec3d::FXVec3d"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>xx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>yy</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>zz</em> = 1.0</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Initialize with components. <p> </td> </tr> </table> <a name="a4" doxytag="FX::FXVec3d::FXVec3d"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXVec3d::FXVec3d </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>color</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Initialize with color. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a5" doxytag="FX::FXVec3d::operator[]"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXdouble& FX::FXVec3d::operator[] </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>i</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return a non-const reference to the ith element. <p> </td> </tr> </table> <a name="a6" doxytag="FX::FXVec3d::operator[]"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> const FXdouble& FX::FXVec3d::operator[] </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>i</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return a const reference to the ith element. <p> </td> </tr> </table> <a name="a7" doxytag="FX::FXVec3d::operator="></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>& FX::FXVec3d::operator= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXColor </td> <td class="mdname1" valign="top" nowrap> <em>color</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Assign color. <p> </td> </tr> </table> <a name="a8" doxytag="FX::FXVec3d::operator="></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>& FX::FXVec3d::operator= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>v</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Assignment. <p> </td> </tr> </table> <a name="a9" doxytag="FX::FXVec3d::operator="></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>& FX::FXVec3d::operator= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const FXdouble </td> <td class="mdname1" valign="top" nowrap> <em>v</em>[] </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Assignment from array of floats. <p> </td> </tr> </table> <a name="a10" doxytag="FX::FXVec3d::operator *="></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a>& FX::FXVec3d::operator *= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname1" valign="top" nowrap> <em>n</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Assigning operators. <p> </td> </tr> </table> <a name="a14" doxytag="FX::FXVec3d::operator FXdouble *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXVec3d::operator FXdouble * </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Conversions. <p> </td> </tr> </table> <a name="a18" doxytag="FX::FXVec3d::operator FXColor"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXVec3d::operator FXColor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Convert to color. <p> </td> </tr> </table> <hr><h2>Friends And Related Function Documentation</h2> <a name="n0" doxytag="FX::FXVec3d::operator+"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator+ </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>v</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Unary. <p> </td> </tr> </table> <a name="n2" doxytag="FX::FXVec3d::operator+"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator+ </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Adding. <p> </td> </tr> </table> <a name="n4" doxytag="FX::FXVec3d::operator *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> operator * </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>n</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Scaling. <p> </td> </tr> </table> <a name="n8" doxytag="FX::FXVec3d::operator *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXdouble operator * </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Dot and cross products. <p> </td> </tr> </table> <a name="n10" doxytag="FX::FXVec3d::operator!"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> int operator! </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>a</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Test if zero. <p> </td> </tr> </table> <a name="n11" doxytag="FX::FXVec3d::operator=="></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> int operator== </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Equality tests. <p> </td> </tr> </table> <a name="n17" doxytag="FX::FXVec3d::operator<"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> int operator< </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Inequality tests. <p> </td> </tr> </table> <a name="n29" doxytag="FX::FXVec3d::len2"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXdouble len2 </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>a</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Length and square of length. <p> </td> </tr> </table> <a name="n31" doxytag="FX::FXVec3d::normalize"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> normalize </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname1" valign="top" nowrap> <em>a</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Normalize vector. <p> </td> </tr> </table> <a name="n32" doxytag="FX::FXVec3d::lo"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> lo </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Lowest or highest components. <p> </td> </tr> </table> <a name="n34" doxytag="FX::FXVec3d::operator<<"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXStream.html">FXStream</a>& operator<< </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname" nowrap> <em>store</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>v</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Save vector to a stream. <p> </td> </tr> </table> <a name="n35" doxytag="FX::FXVec3d::operator>>"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXStream.html">FXStream</a>& operator>> </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname" nowrap> <em>store</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>v</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Load vector from a stream. <p> </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>