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<h1>FXGLObject.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span>
00002 <span class="comment">*                                                                               *</span>
00003 <span class="comment">*                           O p e n G L   O b j e c t                           *</span>
00004 <span class="comment">*                                                                               *</span>
00005 <span class="comment">*********************************************************************************</span>
00006 <span class="comment">* Copyright (C) 1998,2004 by Jeroen van der Zijp.   All Rights Reserved.        *</span>
00007 <span class="comment">*********************************************************************************</span>
00008 <span class="comment">* This library is free software; you can redistribute it and/or                 *</span>
00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public                    *</span>
00010 <span class="comment">* License as published by the Free Software Foundation; either                  *</span>
00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version.            *</span>
00012 <span class="comment">*                                                                               *</span>
00013 <span class="comment">* This library is distributed in the hope that it will be useful,               *</span>
00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of                *</span>
00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *</span>
00016 <span class="comment">* Lesser General Public License for more details.                               *</span>
00017 <span class="comment">*                                                                               *</span>
00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public              *</span>
00019 <span class="comment">* License along with this library; if not, write to the Free Software           *</span>
00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *</span>
00021 <span class="comment">*********************************************************************************</span>
00022 <span class="comment">* $Id: FXGLObject.h,v 1.24 2004/02/08 17:17:33 fox Exp $                        *</span>
00023 <span class="comment">********************************************************************************/</span>
00024 <span class="preprocessor">#ifndef FXGLOBJECT_H</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLOBJECT_H</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#ifndef FXOBJECT_H</span>
00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXObject.h"</span>
00029 <span class="preprocessor">#endif</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>FX {
00032 
00033 
00034 <span class="keyword">class </span>FXGLViewer;
00035 <span class="keyword">class </span>FXGLObject;
00036 
00037 
00038 <span class="comment">// List of objects</span>
00039 <span class="keyword">typedef</span> FXObjectListOf&lt;FXGLObject&gt; FXGLObjectList;
00040 <span class="comment"></span>
00041 <span class="comment">/// Basic OpenGL object</span>
<a name="l00042"></a><a class="code" href="classFX_1_1FXGLObject.html">00042</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLObject : <span class="keyword">public</span> <a class="code" href="classFX_1_1FXObject.html">FXObject</a> {
00043   FXDECLARE(FXGLObject)
00044 <span class="keyword">public</span>:
00045   <span class="keyword">enum</span> {
00046     ID_LAST=10000       <span class="comment">// Leaving ample room for FXGLViewer subclasses</span>
00047     };
00048 <span class="keyword">public</span>:
00049 <span class="comment"></span>
00050 <span class="comment">  /// Constructors</span>
<a name="l00051"></a><a class="code" href="classFX_1_1FXGLObject.html#a0">00051</a> <span class="comment"></span>  FXGLObject(){}
00052 <span class="comment"></span>
00053 <span class="comment">  /// Copy constructor</span>
<a name="l00054"></a><a class="code" href="classFX_1_1FXGLObject.html#a1">00054</a> <span class="comment"></span>  FXGLObject(<span class="keyword">const</span> FXGLObject&amp; orig):<a class="code" href="classFX_1_1FXObject.html">FXObject</a>(orig){}
00055 <span class="comment"></span>
00056 <span class="comment">  /// Called by the viewer to get bounds for this object</span>
00057 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(FXRange&amp; box);
00058 <span class="comment"></span>
00059 <span class="comment">  /// Draw this object in a viewer</span>
00060 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(FXGLViewer* viewer);
00061 <span class="comment"></span>
00062 <span class="comment">  /// Draw this object for hit-testing purposes</span>
00063 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(FXGLViewer* viewer);
00064 <span class="comment"></span>
00065 <span class="comment">  /// Copy this object</span>
00066 <span class="comment"></span>  <span class="keyword">virtual</span> FXGLObject* copy();
00067 <span class="comment"></span>
00068 <span class="comment">  /// Identify sub-object given path</span>
00069 <span class="comment"></span>  <span class="keyword">virtual</span> FXGLObject* identify(FXuint* path);
00070 <span class="comment"></span>
00071 <span class="comment">  /// Return true if this object can be dragged around</span>
00072 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool canDrag() <span class="keyword">const</span>;
00073 <span class="comment"></span>
00074 <span class="comment">  /// Return true if this object can be deleted from the scene</span>
00075 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool canDelete() <span class="keyword">const</span>;
00076 <span class="comment"></span>
00077 <span class="comment">  /// Drag this object from one position to another</span>
00078 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool drag(FXGLViewer* viewer,FXint fx,FXint fy,FXint tx,FXint ty);
00079 <span class="comment"></span>
00080 <span class="comment">  /// Destructor</span>
<a name="l00081"></a><a class="code" href="classFX_1_1FXGLObject.html#a10">00081</a> <span class="comment"></span>  <span class="keyword">virtual</span> ~FXGLObject(){}
00082   };
00083 
00084 
00085 <span class="comment">// Suppress warning about FXGLGroup::list not being exported</span>
00086 <span class="preprocessor">#ifdef _MSC_VER</span>
00087 <span class="preprocessor"></span><span class="preprocessor">#if _MSC_VER &gt;= 1200</span>
00088 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( push )</span>
00089 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00090 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( disable : 4251 )</span>
00091 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00092 <span class="preprocessor"></span>
00093 <span class="comment"></span>
00094 <span class="comment">/// Group object</span>
<a name="l00095"></a><a class="code" href="classFX_1_1FXGLGroup.html">00095</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLGroup : <span class="keyword">public</span> FXGLObject {
00096   FXDECLARE(FXGLGroup)
00097 <span class="keyword">protected</span>:
00098   FXGLObjectList list;    <span class="comment">// List of all objects</span>
00099 <span class="keyword">public</span>:
<a name="l00100"></a><a class="code" href="classFX_1_1FXGLGroup.html#a0">00100</a> <span class="comment"></span>
00101 <span class="comment">  /// Constructor</span>
00102 <span class="comment"></span>  FXGLGroup(){ }
<a name="l00103"></a><a class="code" href="classFX_1_1FXGLGroup.html#a1">00103</a> <span class="comment"></span>
00104 <span class="comment">  /// Copy constructor</span>
00105 <span class="comment"></span>  FXGLGroup(<span class="keyword">const</span> FXGLGroup&amp; orig):FXGLObject(orig),list(orig.list){ }
<a name="l00106"></a><a class="code" href="classFX_1_1FXGLGroup.html#a2">00106</a> <span class="comment"></span>
00107 <span class="comment">  /// Return list of childern</span>
00108 <span class="comment"></span>  FXGLObjectList&amp; getList(){ <span class="keywordflow">return</span> list; }
00109 <span class="comment"></span>
00110 <span class="comment">  /// Return bounding box</span>
00111 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(FXRange&amp; box);
00112 <span class="comment"></span>
00113 <span class="comment">  /// Draw into viewer</span>
00114 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(FXGLViewer* viewer);
00115 <span class="comment"></span>
00116 <span class="comment">  /// Hit in viewer</span>
00117 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(FXGLViewer* viewer);
00118 <span class="comment"></span>
00119 <span class="comment">  /// Copy this object</span>
00120 <span class="comment"></span>  <span class="keyword">virtual</span> FXGLObject* copy();
00121 <span class="comment"></span>
00122 <span class="comment">  /// Identify object by means of path</span>
00123 <span class="comment"></span>  <span class="keyword">virtual</span> FXGLObject* identify(FXuint* path);
00124 <span class="comment"></span>
00125 <span class="comment">  /// Return TRUE if group can be dragged</span>
00126 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool canDrag() <span class="keyword">const</span>;
00127 <span class="comment"></span>
00128 <span class="comment">  /// Drag group object</span>
00129 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool drag(FXGLViewer* viewer,FXint fx,FXint fy,FXint tx,FXint ty);
<a name="l00130"></a><a class="code" href="classFX_1_1FXGLGroup.html#a10">00130</a> <span class="comment"></span>
00131 <span class="comment">  /// Return number of children</span>
00132 <span class="comment"></span>  FXint no()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> list.no(); }
<a name="l00133"></a><a class="code" href="classFX_1_1FXGLGroup.html#a11">00133</a> <span class="comment"></span>
00134 <span class="comment">  /// Child at position</span>
00135 <span class="comment"></span>  FXGLObject* child(FXint pos)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> list[pos]; }
<a name="l00136"></a><a class="code" href="classFX_1_1FXGLGroup.html#a12">00136</a> <span class="comment"></span>
00137 <span class="comment">  /// Insert child object at given position</span>
00138 <span class="comment"></span>  <span class="keywordtype">void</span> insert(FXint pos,FXGLObject* obj){ list.insert(pos,obj); }
<a name="l00139"></a><a class="code" href="classFX_1_1FXGLGroup.html#a13">00139</a> <span class="comment"></span>
00140 <span class="comment">  /// Prepend child object</span>
00141 <span class="comment"></span>  <span class="keywordtype">void</span> prepend(FXGLObject* obj){ list.prepend(obj); }
<a name="l00142"></a><a class="code" href="classFX_1_1FXGLGroup.html#a14">00142</a> <span class="comment"></span>
00143 <span class="comment">  /// Append child object</span>
00144 <span class="comment"></span>  <span class="keywordtype">void</span> append(FXGLObject* obj){ list.append(obj); }
<a name="l00145"></a><a class="code" href="classFX_1_1FXGLGroup.html#a15">00145</a> <span class="comment"></span>
00146 <span class="comment">  /// Replace child object</span>
00147 <span class="comment"></span>  <span class="keywordtype">void</span> replace(FXint pos,FXGLObject* obj){ list.replace(pos,obj); }
<a name="l00148"></a><a class="code" href="classFX_1_1FXGLGroup.html#a16">00148</a> <span class="comment"></span>
00149 <span class="comment">  /// Remove child object</span>
00150 <span class="comment"></span>  <span class="keywordtype">void</span> remove(FXGLObject* obj){ list.remove(obj); }
<a name="l00151"></a><a class="code" href="classFX_1_1FXGLGroup.html#a17">00151</a> <span class="comment"></span>
00152 <span class="comment">  /// Remove child object at given position</span>
00153 <span class="comment"></span>  <span class="keywordtype">void</span> remove(FXint pos){ list.remove(pos); }
<a name="l00154"></a><a class="code" href="classFX_1_1FXGLGroup.html#a18">00154</a> <span class="comment"></span>
00155 <span class="comment">  /// Remove all children</span>
00156 <span class="comment"></span>  <span class="keywordtype">void</span> clear(){ list.clear(); }
00157 <span class="comment"></span>
00158 <span class="comment">  /// Stream save and load</span>
00159 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream&amp; store) <span class="keyword">const</span>;
00160   <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream&amp; store);
00161 <span class="comment"></span>
00162 <span class="comment">  /// Destructor</span>
00163 <span class="comment"></span>  <span class="keyword">virtual</span> ~FXGLGroup();
00164   };
00165 
00166 
00167 <span class="comment">// Restore previous warning levels</span>
00168 <span class="preprocessor">#ifdef _MSC_VER</span>
00169 <span class="preprocessor"></span><span class="preprocessor">#if _MSC_VER &gt;= 1200</span>
00170 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( pop )</span>
00171 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00172 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00173 <span class="preprocessor"></span>
<a name="l00174"></a><a class="code" href="classFX_1_1FXGLPoint.html">00174</a> <span class="comment"></span>
00175 <span class="comment">/// OpenGL Point Object</span>
00176 <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLPoint : <span class="keyword">public</span> FXGLObject {
00177   FXDECLARE(FXGLPoint)
00178 <span class="keyword">public</span>:
00179   <a class="code" href="classFX_1_1FXVec3f.html">FXVec3f</a> pos;
00180 <span class="keyword">public</span>:
00181 <span class="comment"></span>
00182 <span class="comment">  /// Default constructor</span>
00183 <span class="comment"></span>  FXGLPoint();
00184 <span class="comment"></span>
00185 <span class="comment">  /// Copy constructor</span>
00186 <span class="comment"></span>  FXGLPoint(<span class="keyword">const</span> FXGLPoint&amp; orig);
00187 <span class="comment"></span>
00188 <span class="comment">  /// Construct with specified coordinates</span>
00189 <span class="comment"></span>  FXGLPoint(FXfloat x,FXfloat y,FXfloat z);
00190 <span class="comment"></span>
00191 <span class="comment">  /// Copy this object</span>
00192 <span class="comment"></span>  <span class="keyword">virtual</span> FXGLObject* copy();
00193 <span class="comment"></span>
00194 <span class="comment">  /// Called by the viewer to get bounds for this object</span>
00195 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(<a class="code" href="classFX_1_1FXRange.html">FXRange</a>&amp; box);
00196 <span class="comment"></span>
00197 <span class="comment">  /// Draw this object in a viewer</span>
00198 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
00199 <span class="comment"></span>
00200 <span class="comment">  /// Draw this object for hit-testing purposes</span>
00201 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
00202 <span class="comment"></span>
00203 <span class="comment">  /// Save to a stream</span>
00204 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>&amp; store) <span class="keyword">const</span>;
00205 <span class="comment"></span>
00206 <span class="comment">  /// Load from a stream</span>
00207 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>&amp; store);
00208   };
00209 
<a name="l00210"></a><a class="code" href="classFX_1_1FXGLLine.html">00210</a> <span class="comment"></span>
00211 <span class="comment">/// OpenGL Line Object</span>
00212 <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLLine : <span class="keyword">public</span> FXGLObject {
00213   FXDECLARE(FXGLLine)
00214 <span class="keyword">public</span>:
00215   FXGLPoint fm,to;
00216 <span class="keyword">public</span>:
00217 <span class="comment"></span>
00218 <span class="comment">  /// Default constructor</span>
00219 <span class="comment"></span>  FXGLLine();
00220 <span class="comment"></span>
00221 <span class="comment">  /// Copy constructor</span>
00222 <span class="comment"></span>  FXGLLine(<span class="keyword">const</span> FXGLLine&amp; orig);
00223 <span class="comment"></span>
00224 <span class="comment">  /// Construct with specified endpoints</span>
00225 <span class="comment"></span>  FXGLLine(FXfloat fx,FXfloat fy,FXfloat fz,FXfloat tx,FXfloat ty,FXfloat tz);
00226 <span class="comment"></span>
00227 <span class="comment">  /// Called by the viewer to get bounds for this object</span>
00228 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(<a class="code" href="classFX_1_1FXRange.html">FXRange</a>&amp; box);
00229 <span class="comment"></span>
00230 <span class="comment">  /// Draw this object in a viewer</span>
00231 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
00232 <span class="comment"></span>
00233 <span class="comment">  /// Copy this object</span>
00234 <span class="comment"></span>  <span class="keyword">virtual</span> FXGLObject* copy();
00235 <span class="comment"></span>
00236 <span class="comment">  /// Draw this object for hit-testing purposes</span>
00237 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
00238 <span class="comment"></span>
00239 <span class="comment">  /// Save to a stream</span>
00240 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>&amp; store) <span class="keyword">const</span>;
00241 <span class="comment"></span>
00242 <span class="comment">  /// Load from a stream</span>
00243 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(<a class="code" href="classFX_1_1FXStream.html">FXStream</a>&amp; store);
00244   };
00245 
00246 }
00247 
00248 <span class="preprocessor">#endif</span>
00249 <span class="preprocessor"></span>
</pre></div></font>

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