<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FXGLShape.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span> 00002 <span class="comment">* *</span> 00003 <span class="comment">* O p e n G L S h a p e O b j e c t *</span> 00004 <span class="comment">* *</span> 00005 <span class="comment">*********************************************************************************</span> 00006 <span class="comment">* Copyright (C) 1998,2004 by Jeroen van der Zijp. All Rights Reserved. *</span> 00007 <span class="comment">*********************************************************************************</span> 00008 <span class="comment">* This library is free software; you can redistribute it and/or *</span> 00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public *</span> 00010 <span class="comment">* License as published by the Free Software Foundation; either *</span> 00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version. *</span> 00012 <span class="comment">* *</span> 00013 <span class="comment">* This library is distributed in the hope that it will be useful, *</span> 00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of *</span> 00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *</span> 00016 <span class="comment">* Lesser General Public License for more details. *</span> 00017 <span class="comment">* *</span> 00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public *</span> 00019 <span class="comment">* License along with this library; if not, write to the Free Software *</span> 00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *</span> 00021 <span class="comment">*********************************************************************************</span> 00022 <span class="comment">* $Id: FXGLShape.h,v 1.21 2004/02/08 17:17:33 fox Exp $ *</span> 00023 <span class="comment">********************************************************************************/</span> 00024 <span class="preprocessor">#ifndef FXGLSHAPE_H</span> 00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLSHAPE_H</span> 00026 <span class="preprocessor"></span> 00027 <span class="preprocessor">#ifndef FXGLOBJECT_H</span> 00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXGLObject.h"</span> 00029 <span class="preprocessor">#endif</span> 00030 <span class="preprocessor"></span> 00031 <span class="keyword">namespace </span>FX { 00032 00033 00034 <span class="keyword">class </span>FXGLViewer; 00035 <span class="keyword">class </span>FXGLObject; 00036 00037 00038 <span class="comment">// Shape drawing options</span> 00039 <span class="keyword">enum</span> { 00040 <a class="code" href="group__FXGLShape__0.html#a0a474">SURFACE_SINGLESIDED</a> = 0, <span class="comment">// Single-sided [both sides same]</span> 00041 <a class="code" href="group__FXGLShape__0.html#a0a475">SURFACE_DUALSIDED</a> = 0x00000001, <span class="comment">// Dual-sided surface</span> 00042 <a class="code" href="group__FXGLShape__0.html#a0a476">SHADING_NONE</a> = 0, <span class="comment">// No light source</span> 00043 <a class="code" href="group__FXGLShape__0.html#a0a477">SHADING_SMOOTH</a> = 0x00000002, <span class="comment">// Smooth shaded</span> 00044 <a class="code" href="group__FXGLShape__0.html#a0a478">SHADING_FLAT</a> = 0x00000004, <span class="comment">// Flag shaded</span> 00045 <a class="code" href="group__FXGLShape__0.html#a0a479">FACECULLING_OFF</a> = 0, <span class="comment">// No face culling</span> 00046 <a class="code" href="group__FXGLShape__0.html#a0a480">FACECULLING_ON</a> = 0x00000008, <span class="comment">// Cull backward facing surfaces</span> 00047 <a class="code" href="group__FXGLShape__0.html#a0a481">STYLE_SURFACE</a> = 0x00000010, <span class="comment">// Draw filled surfaces</span> 00048 <a class="code" href="group__FXGLShape__0.html#a0a482">STYLE_WIREFRAME</a> = 0x00000020, <span class="comment">// Draw wire frame</span> 00049 <a class="code" href="group__FXGLShape__0.html#a0a483">STYLE_POINTS</a> = 0x00000040, <span class="comment">// Draw as points</span> 00050 <a class="code" href="group__FXGLShape__0.html#a0a484">STYLE_BOUNDBOX</a> = 0x00000080 <span class="comment">// Draw bounding box</span> 00051 }; 00052 00053 00054 <span class="comment"></span> 00055 <span class="comment">/// OpenGL Shape Object</span> 00056 <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLShape : <span class="keyword">public</span> FXGLObject { 00057 FXDECLARE_ABSTRACT(FXGLShape) 00058 <span class="keyword">protected</span>: 00059 FXVec3f position; <span class="comment">// Middle of the Bounding Box</span> 00060 FXMaterial material[2]; <span class="comment">// Front and back material properties</span> 00061 FXRange range; <span class="comment">// Range box</span> 00062 FXuint options; <span class="comment">// Drawing options</span> 00063 FXString tip; <a name="l00064"></a><a class="code" href="classFX_1_1FXGLShape.html">00064</a> <span class="keyword">protected</span>: 00065 FXGLShape(); 00066 <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawshape(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>*){} <span class="comment">// To be overloaded by derived class</span> 00067 <span class="keywordtype">void</span> drawbox(); 00068 <span class="keywordtype">void</span> drawhandles(); 00069 <span class="keyword">public</span>: 00070 <span class="keywordtype">long</span> onDNDDrop(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00071 <span class="keywordtype">long</span> onDNDMotion(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00072 <span class="keywordtype">long</span> onQueryTip(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00073 <span class="keywordtype">long</span> onCmdShadeOff(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00074 <span class="keywordtype">long</span> onUpdShadeOff(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00075 <span class="keywordtype">long</span> onCmdShadeOn(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00076 <span class="keywordtype">long</span> onUpdShadeOn(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00077 <span class="keywordtype">long</span> onCmdShadeSmooth(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00078 <span class="keywordtype">long</span> onUpdShadeSmooth(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00079 <span class="keywordtype">long</span> onCmdFrontMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00080 <span class="keywordtype">long</span> onUpdFrontMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00081 <span class="keywordtype">long</span> onCmdBackMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00082 <span class="keywordtype">long</span> onUpdBackMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00083 <span class="keywordtype">long</span> onCmdDrawingStyle(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00084 <span class="keywordtype">long</span> onUpdDrawingStyle(FXObject*,FXSelector,<span class="keywordtype">void</span>*); 00085 <span class="keyword">public</span>: 00086 <span class="keyword">enum</span> { 00087 ID_SHADEOFF=FXGLObject::ID_LAST, 00088 ID_SHADEON, 00089 ID_SHADESMOOTH, 00090 ID_TOGGLE_SIDED, 00091 ID_TOGGLE_CULLING, 00092 ID_STYLE_POINTS, 00093 ID_STYLE_WIREFRAME, 00094 ID_STYLE_SURFACE, 00095 ID_STYLE_BOUNDINGBOX, 00096 ID_FRONT_MATERIAL, 00097 ID_BACK_MATERIAL, 00098 ID_LAST 00099 }; 00100 <span class="keyword">public</span>: 00101 <span class="comment"></span> 00102 <span class="comment"> /// Construct with specified origin and options</span> 00103 <span class="comment"></span> FXGLShape(FXfloat x,FXfloat y,FXfloat z,FXuint opts); 00104 <span class="comment"></span> 00105 <span class="comment"> /// Construct with specified origin, options and front and back materials</span> 00106 <span class="comment"></span> FXGLShape(FXfloat x,FXfloat y,FXfloat z,FXuint opts,<span class="keyword">const</span> FXMaterial& front,<span class="keyword">const</span> FXMaterial& back); 00107 <span class="comment"></span> 00108 <span class="comment"> /// Copy constructor</span> 00109 <span class="comment"></span> FXGLShape(<span class="keyword">const</span> FXGLShape& orig); 00110 <span class="comment"></span> 00111 <span class="comment"> /// Called by the viewer to get bounds for this object</span> 00112 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(FXRange& box); 00113 <span class="comment"></span> 00114 <span class="comment"> /// Draw this object in a viewer</span> 00115 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(FXGLViewer* viewer); <a name="l00116"></a><a class="code" href="classFX_1_1FXGLShape.html#a10">00116</a> <span class="comment"></span> 00117 <span class="comment"> /// Draw this object for hit-testing purposes</span> 00118 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer); <a name="l00119"></a><a class="code" href="classFX_1_1FXGLShape.html#a11">00119</a> <span class="comment"></span> 00120 <span class="comment"> /// Copy this object</span> 00121 <span class="comment"></span> <span class="keyword">virtual</span> <a class="code" href="classFX_1_1FXGLObject.html">FXGLObject</a>* copy(); 00122 <span class="comment"></span> 00123 <span class="comment"> /// Return true if this object can be dragged around</span> 00124 <span class="comment"></span> <span class="keyword">virtual</span> FXbool canDrag() <span class="keyword">const</span>; 00125 <span class="comment"></span> 00126 <span class="comment"> /// Return true if this object can be deleted from the scene</span> 00127 <span class="comment"></span> <span class="keyword">virtual</span> FXbool canDelete() <span class="keyword">const</span>; 00128 <span class="comment"></span> 00129 <span class="comment"> /// Drag this object from one position to another</span> 00130 <span class="comment"></span> <span class="keyword">virtual</span> FXbool drag(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer,FXint fx,FXint fy,FXint tx,FXint ty); 00131 <span class="comment"></span> 00132 <span class="comment"> /// Set the tool tip message for this object</span> 00133 <span class="comment"></span> <span class="keywordtype">void</span> setTipText(<span class="keyword">const</span> <a class="code" href="classFX_1_1FXString.html">FXString</a>& text){ tip=text; } 00134 <span class="comment"></span> 00135 <span class="comment"> /// Get the tool tip message for this object</span> 00136 <span class="comment"></span> FXString getTipText()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> tip; } 00137 <span class="comment"></span> 00138 <span class="comment"> /// Set the material for specified side (where side = 0 or 1)</span> 00139 <span class="comment"></span> <span class="keywordtype">void</span> setMaterial(FXint side,<span class="keyword">const</span> FXMaterial &mtl); 00140 <span class="comment"></span> 00141 <span class="comment"> /// Get the material for specified side (where side = 0 or 1)</span> 00142 <span class="comment"></span> <span class="keywordtype">void</span> getMaterial(FXint side,FXMaterial &mtl) <span class="keyword">const</span>; 00143 <span class="comment"></span> 00144 <span class="comment"> /// Save shape to a stream</span> 00145 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream& store) <span class="keyword">const</span>; 00146 <span class="comment"></span> 00147 <span class="comment"> /// Load shape from a stream</span> 00148 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream& store); 00149 }; 00150 00151 } 00152 00153 <span class="preprocessor">#endif</span> 00154 <span class="preprocessor"></span> </pre></div></font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>