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<h1>FXVec4d.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span>
00002 <span class="comment">*                                                                               *</span>
00003 <span class="comment">*       D o u b l e - P r e c i s i o n   4 - E l e m e n t   V e c t o r       *</span>
00004 <span class="comment">*                                                                               *</span>
00005 <span class="comment">*********************************************************************************</span>
00006 <span class="comment">* Copyright (C) 1994,2004 by Jeroen van der Zijp.   All Rights Reserved.        *</span>
00007 <span class="comment">*********************************************************************************</span>
00008 <span class="comment">* This library is free software; you can redistribute it and/or                 *</span>
00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public                    *</span>
00010 <span class="comment">* License as published by the Free Software Foundation; either                  *</span>
00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version.            *</span>
00012 <span class="comment">*                                                                               *</span>
00013 <span class="comment">* This library is distributed in the hope that it will be useful,               *</span>
00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of                *</span>
00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *</span>
00016 <span class="comment">* Lesser General Public License for more details.                               *</span>
00017 <span class="comment">*                                                                               *</span>
00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public              *</span>
00019 <span class="comment">* License along with this library; if not, write to the Free Software           *</span>
00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *</span>
00021 <span class="comment">*********************************************************************************</span>
00022 <span class="comment">* $Id: FXVec4d.h,v 1.4 2004/02/08 17:17:34 fox Exp $                            *</span>
00023 <span class="comment">********************************************************************************/</span>
00024 <span class="preprocessor">#ifndef FXVEC4D_H</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define FXVEC4D_H</span>
00026 <span class="preprocessor"></span>
00027 
00028 <span class="keyword">namespace </span>FX {
00029 
00030 <span class="comment"></span>
00031 <span class="comment">/// Double-precision 4-element vector</span>
<a name="l00032"></a><a class="code" href="classFX_1_1FXVec4d.html">00032</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXVec4d {
00033 <span class="keyword">public</span>:
00034   FXdouble x;
00035   FXdouble y;
00036   FXdouble z;
00037   FXdouble w;
00038 <span class="keyword">public</span>:
00039 <span class="comment"></span>
00040 <span class="comment">  /// Default constructor</span>
<a name="l00041"></a><a class="code" href="classFX_1_1FXVec4d.html#a0">00041</a> <span class="comment"></span>  FXVec4d(){}
00042 <span class="comment"></span>
00043 <span class="comment">  /// Copy constructor</span>
<a name="l00044"></a><a class="code" href="classFX_1_1FXVec4d.html#a1">00044</a> <span class="comment"></span>  FXVec4d(<span class="keyword">const</span> FXVec4d&amp; v){x=v.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>;y=v.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>;z=v.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>;w=v.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>;}
00045 <span class="comment"></span>
00046 <span class="comment">  /// Initialize with 3-vector</span>
<a name="l00047"></a><a class="code" href="classFX_1_1FXVec4d.html#a2">00047</a> <span class="comment"></span>  FXVec4d(<span class="keyword">const</span> <a class="code" href="classFX_1_1FXVec3d.html">FXVec3d</a>&amp; v){x=v.<a class="code" href="classFX_1_1FXVec3d.html#o0">x</a>;y=v.<a class="code" href="classFX_1_1FXVec3d.html#o1">y</a>;z=v.<a class="code" href="classFX_1_1FXVec3d.html#o2">z</a>;w=1.0;}
00048 
00049   <span class="comment">// Initialize from array of floats</span>
00050   FXVec4d(<span class="keyword">const</span> FXdouble v[]){x=v[0];y=v[1];z=v[2];w=v[3];}
00051 <span class="comment"></span>
00052 <span class="comment">  /// Initialize with components</span>
<a name="l00053"></a><a class="code" href="classFX_1_1FXVec4d.html#a4">00053</a> <span class="comment"></span>  FXVec4d(FXdouble xx,FXdouble yy,FXdouble zz,FXdouble ww=1.0){x=xx;y=yy;z=zz;w=ww;}
00054 <span class="comment"></span>
00055 <span class="comment">  /// Initialize with color</span>
00056 <span class="comment"></span>  FXVec4d(FXColor color);
00057 <span class="comment"></span>
00058 <span class="comment">  /// Return a non-const reference to the ith element</span>
<a name="l00059"></a><a class="code" href="classFX_1_1FXVec4d.html#a6">00059</a> <span class="comment"></span>  FXdouble&amp; operator[](FXint i){<span class="keywordflow">return</span> (&amp;x)[i];}
00060 <span class="comment"></span>
00061 <span class="comment">  /// Return a const reference to the ith element</span>
<a name="l00062"></a><a class="code" href="classFX_1_1FXVec4d.html#a7">00062</a> <span class="comment"></span>  <span class="keyword">const</span> FXdouble&amp; operator[](FXint i)<span class="keyword"> const </span>{<span class="keywordflow">return</span> (&amp;x)[i];}
00063 <span class="comment"></span>
00064 <span class="comment">  /// Assign color</span>
00065 <span class="comment"></span>  FXVec4d&amp; operator=(FXColor color);
00066 <span class="comment"></span>
00067 <span class="comment">  /// Assignment</span>
<a name="l00068"></a><a class="code" href="classFX_1_1FXVec4d.html#a9">00068</a> <span class="comment"></span>  FXVec4d&amp; operator=(<span class="keyword">const</span> <a class="code" href="classFX_1_1FXVec3d.html">FXVec3d</a>&amp; v){x=v.<a class="code" href="classFX_1_1FXVec3d.html#o0">x</a>;y=v.<a class="code" href="classFX_1_1FXVec3d.html#o1">y</a>;z=v.<a class="code" href="classFX_1_1FXVec3d.html#o2">z</a>;w=1.0;<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00069   FXVec4d&amp; operator=(<span class="keyword">const</span> FXVec4d&amp; v){x=v.x;y=v.y;z=v.z;w=v.w;<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00070 <span class="comment"></span>
00071 <span class="comment">  /// Assignment from array of floats</span>
<a name="l00072"></a><a class="code" href="classFX_1_1FXVec4d.html#a11">00072</a> <span class="comment"></span>  FXVec4d&amp; operator=(<span class="keyword">const</span> FXdouble v[]){x=v[0];y=v[1];z=v[2];w=v[3];<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00073 <span class="comment"></span>
00074 <span class="comment">  /// Assigning operators</span>
<a name="l00075"></a><a class="code" href="classFX_1_1FXVec4d.html#a12">00075</a> <span class="comment"></span>  FXVec4d&amp; operator*=(FXdouble n){x*=n;y*=n;z*=n;w*=n;<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00076   FXVec4d&amp; operator/=(FXdouble n){x/=n;y/=n;z/=n;w/=n;<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00077   FXVec4d&amp; operator+=(<span class="keyword">const</span> FXVec4d&amp; v){x+=v.x;y+=v.y;z+=v.z;w+=v.w;<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00078   FXVec4d&amp; operator-=(<span class="keyword">const</span> FXVec4d&amp; v){x-=v.x;y-=v.y;z-=v.z;w-=v.w;<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
00079 <span class="comment"></span>
00080 <span class="comment">  /// Conversion</span>
<a name="l00081"></a><a class="code" href="classFX_1_1FXVec4d.html#a16">00081</a> <span class="comment"></span>  operator FXdouble*(){<span class="keywordflow">return</span> &amp;x;}
00082   operator const FXdouble*()<span class="keyword"> const </span>{<span class="keywordflow">return</span> &amp;x;}
00083   operator FXVec3d&amp;(){<span class="keywordflow">return</span> *reinterpret_cast&lt;FXVec3d*&gt;(<span class="keyword">this</span>);}
00084   operator const FXVec3d&amp;()<span class="keyword"> const </span>{<span class="keywordflow">return</span> *reinterpret_cast&lt;const FXVec3d*&gt;(<span class="keyword">this</span>);}
00085 <span class="comment"></span>
00086 <span class="comment">  /// Convert to color</span>
00087 <span class="comment"></span>  operator FXColor() <span class="keyword">const</span>;
00088 <span class="comment"></span>
00089 <span class="comment">  /// Unary</span>
<a name="l00090"></a><a class="code" href="classFX_1_1FXVec4d.html#n0">00090</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXVec4d operator+(<span class="keyword">const</span> FXVec4d&amp; v){<span class="keywordflow">return</span> v;}
00091   <span class="keyword">friend</span> FXAPI FXVec4d operator-(<span class="keyword">const</span> FXVec4d&amp; v){<span class="keywordflow">return</span> FXVec4d(-v.x,-v.y,-v.z,-v.w);}
00092 <span class="comment"></span>
00093 <span class="comment">  /// Adding</span>
<a name="l00094"></a><a class="code" href="classFX_1_1FXVec4d.html#n2">00094</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXVec4d operator+(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> FXVec4d(a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>+b.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>,a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>+b.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>,a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>+b.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>,a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>+b.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>);}
00095   <span class="keyword">friend</span> FXAPI FXVec4d operator-(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> FXVec4d(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);}
00096 <span class="comment"></span>
00097 <span class="comment">  /// Scaling</span>
<a name="l00098"></a><a class="code" href="classFX_1_1FXVec4d.html#n4">00098</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXVec4d operator*(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> FXVec4d(a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>*n,a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>*n,a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>*n,a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>*n);}
00099   <span class="keyword">friend</span> FXAPI FXVec4d operator*(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> FXVec4d(n*a.x,n*a.y,n*a.z,n*a.w);}
00100   <span class="keyword">friend</span> FXAPI FXVec4d operator/(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> FXVec4d(a.x/n,a.y/n,a.z/n,a.w/n);}
00101   <span class="keyword">friend</span> FXAPI FXVec4d operator/(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> FXVec4d(n/a.x,n/a.y,n/a.z,n/a.w);}
00102 <span class="comment"></span>
00103 <span class="comment">  /// Dot product</span>
<a name="l00104"></a><a class="code" href="classFX_1_1FXVec4d.html#n8">00104</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXdouble operator*(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>*b.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>+a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>*b.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>+a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>*b.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>+a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>*b.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>;}
00105 <span class="comment"></span>
00106 <span class="comment">  /// Test if zero</span>
<a name="l00107"></a><a class="code" href="classFX_1_1FXVec4d.html#n9">00107</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXVec4d operator!(<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>==0.0 &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>==0.0 &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>==0.0 &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>==0.0;}
00108 <span class="comment"></span>
00109 <span class="comment">  /// Equality tests</span>
<a name="l00110"></a><a class="code" href="classFX_1_1FXVec4d.html#n10">00110</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator==(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>==b.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a> &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>==b.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a> &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>==b.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a> &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>==b.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>;}
00111   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator!=(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.x!=b.x || a.y!=b.y || a.z!=b.z || a.w!=b.w;}
00112 
00113   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator==(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> a.x==n &amp;&amp; a.y==n &amp;&amp; a.z==n &amp;&amp; a.w==n;}
00114   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator!=(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> a.x!=n || a.y!=n || a.z!=n || a.w!=n;}
00115 
00116   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator==(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> n==a.x &amp;&amp; n==a.y &amp;&amp; n==a.z &amp;&amp; n==a.w;}
00117   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator!=(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> n!=a.x || n!=a.y || n!=a.z || n!=a.w;}
00118 <span class="comment"></span>
00119 <span class="comment">  /// Inequality tests</span>
<a name="l00120"></a><a class="code" href="classFX_1_1FXVec4d.html#n16">00120</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&lt;(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>&lt;b.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a> &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>&lt;b.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a> &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>&lt;b.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a> &amp;&amp; a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>&lt;b.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>;}
00121   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&lt;=(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.x&lt;=b.x &amp;&amp; a.y&lt;=b.y &amp;&amp; a.z&lt;=b.z &amp;&amp; a.w&lt;=b.w;}
00122   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&gt;(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.x&gt;b.x &amp;&amp; a.y&gt;b.y &amp;&amp; a.z&gt;b.z &amp;&amp; a.w&gt;b.w;}
00123   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&gt;=(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> a.x&gt;=b.x &amp;&amp; a.y&gt;=b.y &amp;&amp; a.z&gt;=b.z &amp;&amp; a.w&gt;=b.w;}
00124 
00125   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&lt;(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> a.x&lt;n &amp;&amp; a.y&lt;n &amp;&amp; a.z&lt;n &amp;&amp; a.w&lt;n;}
00126   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&lt;=(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> a.x&lt;=n &amp;&amp; a.y&lt;=n &amp;&amp; a.z&lt;=n &amp;&amp; a.w&lt;=n;}
00127   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&gt;(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> a.x&gt;n &amp;&amp; a.y&gt;n &amp;&amp; a.z&gt;n &amp;&amp; a.w&gt;n;}
00128   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&gt;=(<span class="keyword">const</span> FXVec4d&amp; a,FXdouble n){<span class="keywordflow">return</span> a.x&gt;=n &amp;&amp; a.y&gt;=n &amp;&amp; a.z&gt;=n &amp;&amp; a.w&gt;=n;}
00129 
00130   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&lt;(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> n&lt;a.x &amp;&amp; n&lt;a.y &amp;&amp; n&lt;a.z &amp;&amp; n&lt;a.w;}
00131   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&lt;=(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> n&lt;=a.x &amp;&amp; n&lt;=a.y &amp;&amp; n&lt;=a.z &amp;&amp; n&lt;=a.w;}
00132   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&gt;(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> n&gt;a.x &amp;&amp; n&gt;a.y &amp;&amp; n&gt;a.z &amp;&amp; n&gt;a.w;}
00133   <span class="keyword">friend</span> FXAPI <span class="keywordtype">int</span> operator&gt;=(FXdouble n,<span class="keyword">const</span> FXVec4d&amp; a){<span class="keywordflow">return</span> n&gt;=a.x &amp;&amp; n&gt;=a.y &amp;&amp; n&gt;=a.z &amp;&amp; n&gt;=a.w;}
00134 <span class="comment"></span>
00135 <span class="comment">  /// Length and square of length</span>
<a name="l00136"></a><a class="code" href="classFX_1_1FXVec4d.html#n28">00136</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXdouble len2(<span class="keyword">const</span> FXVec4d&amp; a){ <span class="keywordflow">return</span> a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>*a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>+a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>*a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>+a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>*a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>+a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>*a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>; }
00137   <span class="keyword">friend</span> FXAPI FXdouble len(<span class="keyword">const</span> FXVec4d&amp; a){ <span class="keywordflow">return</span> sqrt(len2(a)); }
00138 <span class="comment"></span>
00139 <span class="comment">  /// Normalize vector</span>
00140 <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXVec4d normalize(<span class="keyword">const</span> FXVec4d&amp; a);
00141 <span class="comment"></span>
00142 <span class="comment">  /// Lowest or highest components</span>
<a name="l00143"></a><a class="code" href="classFX_1_1FXVec4d.html#n31">00143</a> <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXVec4d lo(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> FXVec4d(FXMIN(a.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>,b.<a class="code" href="classFX_1_1FXVec4d.html#o0">x</a>),FXMIN(a.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>,b.<a class="code" href="classFX_1_1FXVec4d.html#o1">y</a>),FXMIN(a.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>,b.<a class="code" href="classFX_1_1FXVec4d.html#o2">z</a>),FXMIN(a.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>,b.<a class="code" href="classFX_1_1FXVec4d.html#o3">w</a>));}
00144   <span class="keyword">friend</span> FXAPI FXVec4d hi(<span class="keyword">const</span> FXVec4d&amp; a,<span class="keyword">const</span> FXVec4d&amp; b){<span class="keywordflow">return</span> FXVec4d(FXMAX(a.x,b.x),FXMAX(a.y,b.y),FXMAX(a.z,b.z),FXMAX(a.w,b.w));}
00145 <span class="comment"></span>
00146 <span class="comment">  /// Save to a stream</span>
00147 <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXStream&amp; operator&lt;&lt;(FXStream&amp; store,<span class="keyword">const</span> FXVec4d&amp; v);
00148 <span class="comment"></span>
00149 <span class="comment">  /// Load from a stream</span>
00150 <span class="comment"></span>  <span class="keyword">friend</span> FXAPI FXStream&amp; operator&gt;&gt;(FXStream&amp; store,FXVec4d&amp; v);
00151   };
00152 
00153 }
00154 
00155 <span class="preprocessor">#endif</span>
</pre></div></font>

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