<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXGLGroup Class Reference</h1>Group object. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXGLObject_8h-source.html">FXGLObject.h</a>></code> <p> <p>Inheritance diagram for FX::FXGLGroup: <p><center><img src="classFX_1_1FXGLGroup.png" usemap="#FX::FXGLGroup_map" border="0" alt=""></center> <map name="FX::FXGLGroup_map"> <area href="classFX_1_1FXGLObject.html" alt="FX::FXGLObject" shape="rect" coords="0,56,105,80"> <area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,105,24"> </map> <a href="classFX_1_1FXGLGroup-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a0">FXGLGroup</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a1">FXGLGroup</a> (const <a class="el" href="classFX_1_1FXGLGroup.html">FXGLGroup</a> &orig)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXGLObjectList & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a2">getList</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a3">bounds</a> (<a class="el" href="classFX_1_1FXRange.html">FXRange</a> &box)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a4">draw</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a5">hit</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a6">copy</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a7">identify</a> (FXuint *path)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a8">canDrag</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a9">drag</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer, FXint fx, FXint fy, FXint tx, FXint ty)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a10">no</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a11">child</a> (FXint pos) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a12">insert</a> (FXint pos, <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a13">prepend</a> (<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a14">append</a> (<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a15">replace</a> (FXint pos, <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a16">remove</a> (<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a17">remove</a> (FXint pos)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a18">clear</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a19">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a20">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a21">~FXGLGroup</a> ()</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Group object. <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXGLGroup::FXGLGroup"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXGLGroup::FXGLGroup </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Constructor. <p> </td> </tr> </table> <a name="a1" doxytag="FX::FXGLGroup::FXGLGroup"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXGLGroup::FXGLGroup </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXGLGroup.html">FXGLGroup</a> & </td> <td class="mdname1" valign="top" nowrap> <em>orig</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Copy constructor. <p> </td> </tr> </table> <a name="a21" doxytag="FX::FXGLGroup::~FXGLGroup"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FX::FXGLGroup::~<a class="el" href="classFX_1_1FXGLGroup.html">FXGLGroup</a> </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Destructor. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a2" doxytag="FX::FXGLGroup::getList"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXGLObjectList& FX::FXGLGroup::getList </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return list of childern. <p> </td> </tr> </table> <a name="a3" doxytag="FX::FXGLGroup::bounds"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::bounds </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXRange.html">FXRange</a> & </td> <td class="mdname1" valign="top" nowrap> <em>box</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return bounding box. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a2">FX::FXGLObject</a>. </td> </tr> </table> <a name="a4" doxytag="FX::FXGLGroup::draw"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::draw </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> * </td> <td class="mdname1" valign="top" nowrap> <em>viewer</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Draw into viewer. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a3">FX::FXGLObject</a>. </td> </tr> </table> <a name="a5" doxytag="FX::FXGLGroup::hit"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::hit </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> * </td> <td class="mdname1" valign="top" nowrap> <em>viewer</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Hit in viewer. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a4">FX::FXGLObject</a>. </td> </tr> </table> <a name="a6" doxytag="FX::FXGLGroup::copy"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLGroup::copy </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Copy this object. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a5">FX::FXGLObject</a>. </td> </tr> </table> <a name="a7" doxytag="FX::FXGLGroup::identify"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLGroup::identify </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXuint * </td> <td class="mdname1" valign="top" nowrap> <em>path</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Identify object by means of path. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a6">FX::FXGLObject</a>. </td> </tr> </table> <a name="a8" doxytag="FX::FXGLGroup::canDrag"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLGroup::canDrag </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return TRUE if group can be dragged. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a7">FX::FXGLObject</a>. </td> </tr> </table> <a name="a9" doxytag="FX::FXGLGroup::drag"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLGroup::drag </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> * </td> <td class="mdname" nowrap> <em>viewer</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>fx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>fy</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>tx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>ty</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Drag group object. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a9">FX::FXGLObject</a>. </td> </tr> </table> <a name="a10" doxytag="FX::FXGLGroup::no"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXint FX::FXGLGroup::no </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return number of children. <p> </td> </tr> </table> <a name="a11" doxytag="FX::FXGLGroup::child"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLGroup::child </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Child at position. <p> </td> </tr> </table> <a name="a12" doxytag="FX::FXGLGroup::insert"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::insert </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname" nowrap> <em>pos</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td> <td class="mdname" nowrap> <em>obj</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Insert child object at given position. <p> </td> </tr> </table> <a name="a13" doxytag="FX::FXGLGroup::prepend"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::prepend </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td> <td class="mdname1" valign="top" nowrap> <em>obj</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Prepend child object. <p> </td> </tr> </table> <a name="a14" doxytag="FX::FXGLGroup::append"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::append </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td> <td class="mdname1" valign="top" nowrap> <em>obj</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Append child object. <p> </td> </tr> </table> <a name="a15" doxytag="FX::FXGLGroup::replace"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::replace </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname" nowrap> <em>pos</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td> <td class="mdname" nowrap> <em>obj</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Replace child object. <p> </td> </tr> </table> <a name="a16" doxytag="FX::FXGLGroup::remove"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::remove </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td> <td class="mdname1" valign="top" nowrap> <em>obj</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Remove child object. <p> </td> </tr> </table> <a name="a17" doxytag="FX::FXGLGroup::remove"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::remove </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Remove child object at given position. <p> </td> </tr> </table> <a name="a18" doxytag="FX::FXGLGroup::clear"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLGroup::clear </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Remove all children. <p> </td> </tr> </table> <a name="a19" doxytag="FX::FXGLGroup::save"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::save </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Stream save and load. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXObject.html#a3">FX::FXObject</a>. </td> </tr> </table> <a name="a20" doxytag="FX::FXGLGroup::load"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::load </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Load object from stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXObject.html#a4">FX::FXObject</a>. </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>