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<h1>FX::FXGLGroup Class Reference</h1>Group object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXGLObject_8h-source.html">FXGLObject.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXGLGroup:
<p><center><img src="classFX_1_1FXGLGroup.png" usemap="#FX::FXGLGroup_map" border="0" alt=""></center>
<map name="FX::FXGLGroup_map">
<area href="classFX_1_1FXGLObject.html" alt="FX::FXGLObject" shape="rect" coords="0,56,105,80">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,105,24">
</map>
<a href="classFX_1_1FXGLGroup-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a0">FXGLGroup</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a1">FXGLGroup</a> (const <a class="el" href="classFX_1_1FXGLGroup.html">FXGLGroup</a> &amp;orig)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXGLObjectList &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a2">getList</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a3">bounds</a> (<a class="el" href="classFX_1_1FXRange.html">FXRange</a> &amp;box)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a4">draw</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a5">hit</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a6">copy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a7">identify</a> (FXuint *path)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a8">canDrag</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a9">drag</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer, FXint fx, FXint fy, FXint tx, FXint ty)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXint&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a10">no</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a11">child</a> (FXint pos) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a12">insert</a> (FXint pos, <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a13">prepend</a> (<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a14">append</a> (<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a15">replace</a> (FXint pos, <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a16">remove</a> (<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *obj)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a17">remove</a> (FXint pos)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a18">clear</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a19">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a20">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLGroup.html#a21">~FXGLGroup</a> ()</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Group object. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXGLGroup::FXGLGroup"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLGroup::FXGLGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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Constructor. 
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<a name="a1" doxytag="FX::FXGLGroup::FXGLGroup"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLGroup::FXGLGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXGLGroup.html">FXGLGroup</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>orig</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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Copy constructor. 
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<a name="a21" doxytag="FX::FXGLGroup::~FXGLGroup"></a><p>
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          <td class="md" nowrap valign="top"> virtual FX::FXGLGroup::~<a class="el" href="classFX_1_1FXGLGroup.html">FXGLGroup</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Destructor. 
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<hr><h2>Member Function Documentation</h2>
<a name="a2" doxytag="FX::FXGLGroup::getList"></a><p>
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          <td class="md" nowrap valign="top"> FXGLObjectList&amp; FX::FXGLGroup::getList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Return list of childern. 
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<a name="a3" doxytag="FX::FXGLGroup::bounds"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::bounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXRange.html">FXRange</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>box</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Return bounding box. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a2">FX::FXGLObject</a>.    </td>
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<a name="a4" doxytag="FX::FXGLGroup::draw"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::draw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>viewer</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Draw into viewer. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a3">FX::FXGLObject</a>.    </td>
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<a name="a5" doxytag="FX::FXGLGroup::hit"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::hit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>viewer</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Hit in viewer. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a4">FX::FXGLObject</a>.    </td>
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<a name="a6" doxytag="FX::FXGLGroup::copy"></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLGroup::copy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Copy this object. 
<p>

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Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a5">FX::FXGLObject</a>.    </td>
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<a name="a7" doxytag="FX::FXGLGroup::identify"></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLGroup::identify </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXuint *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>path</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Identify object by means of path. 
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Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a6">FX::FXGLObject</a>.    </td>
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<a name="a8" doxytag="FX::FXGLGroup::canDrag"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLGroup::canDrag </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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Return TRUE if group can be dragged. 
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Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a7">FX::FXGLObject</a>.    </td>
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<a name="a9" doxytag="FX::FXGLGroup::drag"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLGroup::drag </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>viewer</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>fx</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>fy</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>tx</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>ty</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
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Drag group object. 
<p>

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Reimplemented from <a class="el" href="classFX_1_1FXGLObject.html#a9">FX::FXGLObject</a>.    </td>
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<a name="a10" doxytag="FX::FXGLGroup::no"></a><p>
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          <td class="md" nowrap valign="top"> FXint FX::FXGLGroup::no </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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Return number of children. 
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<a name="a11" doxytag="FX::FXGLGroup::child"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLGroup::child </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pos</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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Child at position. 
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<a name="a12" doxytag="FX::FXGLGroup::insert"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXGLGroup::insert </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>pos</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>obj</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Insert child object at given position. 
<p>
    </td>
  </tr>
</table>
<a name="a13" doxytag="FX::FXGLGroup::prepend"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void FX::FXGLGroup::prepend </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Prepend child object. 
<p>
    </td>
  </tr>
</table>
<a name="a14" doxytag="FX::FXGLGroup::append"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void FX::FXGLGroup::append </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Append child object. 
<p>
    </td>
  </tr>
</table>
<a name="a15" doxytag="FX::FXGLGroup::replace"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void FX::FXGLGroup::replace </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>pos</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>obj</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Replace child object. 
<p>
    </td>
  </tr>
</table>
<a name="a16" doxytag="FX::FXGLGroup::remove"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void FX::FXGLGroup::remove </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove child object. 
<p>
    </td>
  </tr>
</table>
<a name="a17" doxytag="FX::FXGLGroup::remove"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void FX::FXGLGroup::remove </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pos</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove child object at given position. 
<p>
    </td>
  </tr>
</table>
<a name="a18" doxytag="FX::FXGLGroup::clear"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void FX::FXGLGroup::clear </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Remove all children. 
<p>
    </td>
  </tr>
</table>
<a name="a19" doxytag="FX::FXGLGroup::save"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::save </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Stream save and load. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXObject.html#a3">FX::FXObject</a>.    </td>
  </tr>
</table>
<a name="a20" doxytag="FX::FXGLGroup::load"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void FX::FXGLGroup::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Load object from stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXObject.html#a4">FX::FXObject</a>.    </td>
  </tr>
</table>
</font>

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