<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXGLObject Class Reference</h1>Basic OpenGL object. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXGLObject_8h-source.html">FXGLObject.h</a>></code> <p> <p>Inheritance diagram for FX::FXGLObject: <p><center><img src="classFX_1_1FXGLObject.png" usemap="#FX::FXGLObject_map" border="0" alt=""></center> <map name="FX::FXGLObject_map"> <area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="232,0,377,24"> <area href="classFX_1_1FXGLGroup.html" alt="FX::FXGLGroup" shape="rect" coords="0,112,145,136"> <area href="classFX_1_1FXGLLine.html" alt="FX::FXGLLine" shape="rect" coords="155,112,300,136"> <area href="classFX_1_1FXGLPoint.html" alt="FX::FXGLPoint" shape="rect" coords="310,112,455,136"> <area href="classFX_1_1FXGLShape.html" alt="FX::FXGLShape" shape="rect" coords="465,112,610,136"> <area href="classFX_1_1FXGLCone.html" alt="FX::FXGLCone" shape="rect" coords="155,168,300,192"> <area href="classFX_1_1FXGLCube.html" alt="FX::FXGLCube" shape="rect" coords="310,168,455,192"> <area href="classFX_1_1FXGLCylinder.html" alt="FX::FXGLCylinder" shape="rect" coords="465,168,610,192"> <area href="classFX_1_1FXGLSphere.html" alt="FX::FXGLSphere" shape="rect" coords="620,168,765,192"> <area href="classFX_1_1FXGLTriangleMesh.html" alt="FX::FXGLTriangleMesh" shape="rect" coords="775,168,920,192"> </map> <a href="classFX_1_1FXGLObject-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Types</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="classFX_1_1FXGLObject.html#w1w0">ID_LAST</a> = 10000 }</td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a0">FXGLObject</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a1">FXGLObject</a> (const <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> &orig)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a2">bounds</a> (<a class="el" href="classFX_1_1FXRange.html">FXRange</a> &box)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a3">draw</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a4">hit</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a5">copy</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a6">identify</a> (FXuint *path)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a7">canDrag</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a8">canDelete</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a9">drag</a> (<a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> *viewer, FXint fx, FXint fy, FXint tx, FXint ty)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLObject.html#a10">~FXGLObject</a> ()</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Basic OpenGL object. <p> <hr><h2>Member Enumeration Documentation</h2> <a name="w1" doxytag="FX::FXGLObject::@31"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> anonymous enum </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> <dl compact><dt><b>Enumeration values: </b></dt><dd> <table border=0 cellspacing=2 cellpadding=0> <tr><td valign=top><em><a name="w1w0" doxytag="ID_LAST"></a><em>ID_LAST</em></em> </td><td> Leaving ample room for <a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> subclasses. </td></tr> </table> </dl> </td> </tr> </table> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXGLObject::FXGLObject"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXGLObject::FXGLObject </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Constructors. <p> </td> </tr> </table> <a name="a1" doxytag="FX::FXGLObject::FXGLObject"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXGLObject::FXGLObject </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> & </td> <td class="mdname1" valign="top" nowrap> <em>orig</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Copy constructor. <p> </td> </tr> </table> <a name="a10" doxytag="FX::FXGLObject::~FXGLObject"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FX::FXGLObject::~<a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline, virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Destructor. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a2" doxytag="FX::FXGLObject::bounds"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLObject::bounds </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXRange.html">FXRange</a> & </td> <td class="mdname1" valign="top" nowrap> <em>box</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Called by the viewer to get bounds for this object. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a3">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a4">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a3">FX::FXGLLine</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a3">FX::FXGLShape</a>. </td> </tr> </table> <a name="a3" doxytag="FX::FXGLObject::draw"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLObject::draw </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> * </td> <td class="mdname1" valign="top" nowrap> <em>viewer</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Draw this object in a viewer. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a4">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a5">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a4">FX::FXGLLine</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a4">FX::FXGLShape</a>. </td> </tr> </table> <a name="a4" doxytag="FX::FXGLObject::hit"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLObject::hit </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> * </td> <td class="mdname1" valign="top" nowrap> <em>viewer</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Draw this object for hit-testing purposes. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a5">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a6">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a6">FX::FXGLLine</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a5">FX::FXGLShape</a>. </td> </tr> </table> <a name="a5" doxytag="FX::FXGLObject::copy"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLObject::copy </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Copy this object. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLCone.html#a3">FX::FXGLCone</a>, <a class="el" href="classFX_1_1FXGLCube.html#a3">FX::FXGLCube</a>, <a class="el" href="classFX_1_1FXGLCylinder.html#a3">FX::FXGLCylinder</a>, <a class="el" href="classFX_1_1FXGLGroup.html#a6">FX::FXGLGroup</a>, <a class="el" href="classFX_1_1FXGLPoint.html#a3">FX::FXGLPoint</a>, <a class="el" href="classFX_1_1FXGLLine.html#a5">FX::FXGLLine</a>, <a class="el" href="classFX_1_1FXGLShape.html#a6">FX::FXGLShape</a>, <a class="el" href="classFX_1_1FXGLSphere.html#a3">FX::FXGLSphere</a>, and <a class="el" href="classFX_1_1FXGLTriangleMesh.html#a3">FX::FXGLTriangleMesh</a>. </td> </tr> </table> <a name="a6" doxytag="FX::FXGLObject::identify"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLObject::identify </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXuint * </td> <td class="mdname1" valign="top" nowrap> <em>path</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Identify sub-object given path. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a7">FX::FXGLGroup</a>. </td> </tr> </table> <a name="a7" doxytag="FX::FXGLObject::canDrag"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLObject::canDrag </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return true if this object can be dragged around. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a8">FX::FXGLGroup</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a7">FX::FXGLShape</a>. </td> </tr> </table> <a name="a8" doxytag="FX::FXGLObject::canDelete"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLObject::canDelete </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Return true if this object can be deleted from the scene. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLShape.html#a8">FX::FXGLShape</a>. </td> </tr> </table> <a name="a9" doxytag="FX::FXGLObject::drag"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLObject::drag </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXGLViewer.html">FXGLViewer</a> * </td> <td class="mdname" nowrap> <em>viewer</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>fx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>fy</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>tx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXint </td> <td class="mdname" nowrap> <em>ty</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Drag this object from one position to another. <p> <p> Reimplemented in <a class="el" href="classFX_1_1FXGLGroup.html#a9">FX::FXGLGroup</a>, and <a class="el" href="classFX_1_1FXGLShape.html#a9">FX::FXGLShape</a>. </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>