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<h1>FX::FXGLSphere Class Reference</h1>OpenGL Sphere Object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXGLSphere_8h-source.html">FXGLSphere.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXGLSphere:
<p><center><img src="classFX_1_1FXGLSphere.png" usemap="#FX::FXGLSphere_map" border="0" alt=""></center>
<map name="FX::FXGLSphere_map">
<area href="classFX_1_1FXGLShape.html" alt="FX::FXGLShape" shape="rect" coords="0,112,109,136">
<area href="classFX_1_1FXGLObject.html" alt="FX::FXGLObject" shape="rect" coords="0,56,109,80">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,109,24">
</map>
<a href="classFX_1_1FXGLSphere-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a0">FXGLSphere</a> (FXfloat x, FXfloat y, FXfloat z, FXfloat r=1.0f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a1">FXGLSphere</a> (FXfloat x, FXfloat y, FXfloat z, FXfloat r, const FXMaterial &amp;mtl)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a2">FXGLSphere</a> (const <a class="el" href="classFX_1_1FXGLSphere.html">FXGLSphere</a> &amp;orig)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a3">copy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a4">setRadius</a> (FXfloat r)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a5" doxytag="FX::FXGLSphere::getRadius"></a>
FXfloat&nbsp;</td><td class="memItemRight" valign=bottom><b>getRadius</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a6">setSlices</a> (FXint s)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a7" doxytag="FX::FXGLSphere::getSlices"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getSlices</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a8">setStacks</a> (FXint s)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a9" doxytag="FX::FXGLSphere::getStacks"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getStacks</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a10">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a11">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLSphere.html#a12">~FXGLSphere</a> ()</td></tr>

<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o0" doxytag="FX::FXGLSphere::radius"></a>
FXfloat&nbsp;</td><td class="memItemRight" valign=bottom><b>radius</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o1" doxytag="FX::FXGLSphere::slices"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>slices</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="o2" doxytag="FX::FXGLSphere::stacks"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>stacks</b></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
OpenGL Sphere Object. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXGLSphere::FXGLSphere"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> FX::FXGLSphere::FXGLSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>z</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>r</em> = 1.0f</td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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      &nbsp;
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<p>
Construct with specified origin and radius. 
<p>
    </td>
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<a name="a1" doxytag="FX::FXGLSphere::FXGLSphere"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
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          <td class="md" nowrap valign="top"> FX::FXGLSphere::FXGLSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>z</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>r</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const FXMaterial &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mtl</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Construct with specified origin, radius and material. 
<p>
    </td>
  </tr>
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<a name="a2" doxytag="FX::FXGLSphere::FXGLSphere"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> FX::FXGLSphere::FXGLSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXGLSphere.html">FXGLSphere</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>orig</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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      &nbsp;
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<p>
Copy constructor. 
<p>
    </td>
  </tr>
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<a name="a12" doxytag="FX::FXGLSphere::~FXGLSphere"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual FX::FXGLSphere::~<a class="el" href="classFX_1_1FXGLSphere.html">FXGLSphere</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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      &nbsp;
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<p>
Destroy. 
<p>
    </td>
  </tr>
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<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="FX::FXGLSphere::copy"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classFX_1_1FXGLObject.html">FXGLObject</a>* FX::FXGLSphere::copy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Copy this object. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXGLShape.html#a6">FX::FXGLShape</a>.    </td>
  </tr>
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<a name="a4" doxytag="FX::FXGLSphere::setRadius"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void FX::FXGLSphere::setRadius </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>r</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Change radius. 
<p>
    </td>
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<a name="a6" doxytag="FX::FXGLSphere::setSlices"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void FX::FXGLSphere::setSlices </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>s</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Change slices. 
<p>
    </td>
  </tr>
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<a name="a8" doxytag="FX::FXGLSphere::setStacks"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void FX::FXGLSphere::setStacks </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>s</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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      &nbsp;
    </td>
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<p>
Change stacks. 
<p>
    </td>
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<a name="a10" doxytag="FX::FXGLSphere::save"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLSphere::save </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Save to a stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXGLShape.html#a14">FX::FXGLShape</a>.    </td>
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<a name="a11" doxytag="FX::FXGLSphere::load"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLSphere::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
    </td>
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<p>
Load from a stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXGLShape.html#a15">FX::FXGLShape</a>.    </td>
  </tr>
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</font>

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