<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXGLVisual Class Reference</h1>Visual describes pixel format of a drawable. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXGLVisual_8h-source.html">FXGLVisual.h</a>></code> <p> <p>Inheritance diagram for FX::FXGLVisual: <p><center><img src="classFX_1_1FXGLVisual.png" usemap="#FX::FXGLVisual_map" border="0" alt=""></center> <map name="FX::FXGLVisual_map"> <area href="classFX_1_1FXVisual.html" alt="FX::FXVisual" shape="rect" coords="0,112,103,136"> <area href="classFX_1_1FXId.html" alt="FX::FXId" shape="rect" coords="0,56,103,80"> <area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,103,24"> </map> <a href="classFX_1_1FXGLVisual-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a0">FXGLVisual</a> (<a class="el" href="classFX_1_1FXApp.html">FXApp</a> *a, FXuint flags)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a1">create</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a2">detach</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a3">destroy</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a4">getRedSize</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a5" doxytag="FX::FXGLVisual::getGreenSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getGreenSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a6" doxytag="FX::FXGLVisual::getBlueSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getBlueSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a7" doxytag="FX::FXGLVisual::getAlphaSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getAlphaSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a8" doxytag="FX::FXGLVisual::getDepthSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getDepthSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a9" doxytag="FX::FXGLVisual::getStencilSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getStencilSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a10" doxytag="FX::FXGLVisual::getAccumRedSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getAccumRedSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a11" doxytag="FX::FXGLVisual::getAccumGreenSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getAccumGreenSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a12" doxytag="FX::FXGLVisual::getAccumBlueSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getAccumBlueSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a13" doxytag="FX::FXGLVisual::getAccumAlphaSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getAccumAlphaSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a14">setRedSize</a> (FXint rs)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a15" doxytag="FX::FXGLVisual::setGreenSize"></a> void </td><td class="memItemRight" valign=bottom><b>setGreenSize</b> (FXint gs)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a16" doxytag="FX::FXGLVisual::setBlueSize"></a> void </td><td class="memItemRight" valign=bottom><b>setBlueSize</b> (FXint bs)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a17" doxytag="FX::FXGLVisual::setAlphaSize"></a> void </td><td class="memItemRight" valign=bottom><b>setAlphaSize</b> (FXint as)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a18" doxytag="FX::FXGLVisual::setDepthSize"></a> void </td><td class="memItemRight" valign=bottom><b>setDepthSize</b> (FXint ds)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a19" doxytag="FX::FXGLVisual::setStencilSize"></a> void </td><td class="memItemRight" valign=bottom><b>setStencilSize</b> (FXint ss)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a20" doxytag="FX::FXGLVisual::setAccumRedSize"></a> void </td><td class="memItemRight" valign=bottom><b>setAccumRedSize</b> (FXint rs)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a21" doxytag="FX::FXGLVisual::setAccumGreenSize"></a> void </td><td class="memItemRight" valign=bottom><b>setAccumGreenSize</b> (FXint gs)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a22" doxytag="FX::FXGLVisual::setAccumBlueSize"></a> void </td><td class="memItemRight" valign=bottom><b>setAccumBlueSize</b> (FXint bs)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a23" doxytag="FX::FXGLVisual::setAccumAlphaSize"></a> void </td><td class="memItemRight" valign=bottom><b>setAccumAlphaSize</b> (FXint as)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXint </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a24">getActualRedSize</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a25" doxytag="FX::FXGLVisual::getActualGreenSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualGreenSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a26" doxytag="FX::FXGLVisual::getActualBlueSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualBlueSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a27" doxytag="FX::FXGLVisual::getActualAlphaSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualAlphaSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a28" doxytag="FX::FXGLVisual::getActualDepthSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualDepthSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a29" doxytag="FX::FXGLVisual::getActualStencilSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualStencilSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a30" doxytag="FX::FXGLVisual::getActualAccumRedSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualAccumRedSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a31" doxytag="FX::FXGLVisual::getActualAccumGreenSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualAccumGreenSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a32" doxytag="FX::FXGLVisual::getActualAccumBlueSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualAccumBlueSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a33" doxytag="FX::FXGLVisual::getActualAccumAlphaSize"></a> FXint </td><td class="memItemRight" valign=bottom><b>getActualAccumAlphaSize</b> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a34">isDoubleBuffer</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a35">isStereo</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a36">isAccelerated</a> () const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a37">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a38">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &store)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a39">~FXGLVisual</a> ()</td></tr> <tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>FXbool </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#e0">supported</a> (<a class="el" href="classFX_1_1FXApp.html">FXApp</a> *application, int &major, int &minor)</td></tr> <tr><td colspan=2><br><h2>Friends</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n0" doxytag="FX::FXGLVisual::FXWindow"></a> class </td><td class="memItemRight" valign=bottom><b>FXWindow</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n1" doxytag="FX::FXGLVisual::FXImage"></a> class </td><td class="memItemRight" valign=bottom><b>FXImage</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n2" doxytag="FX::FXGLVisual::FXIcon"></a> class </td><td class="memItemRight" valign=bottom><b>FXIcon</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n3" doxytag="FX::FXGLVisual::FXBitmap"></a> class </td><td class="memItemRight" valign=bottom><b>FXBitmap</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n4" doxytag="FX::FXGLVisual::FXDCWindow"></a> class </td><td class="memItemRight" valign=bottom><b>FXDCWindow</b></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="n5" doxytag="FX::FXGLVisual::FXGLCanvas"></a> class </td><td class="memItemRight" valign=bottom><b>FXGLCanvas</b></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Visual describes pixel format of a drawable. <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXGLVisual::FXGLVisual"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXGLVisual::FXGLVisual </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXApp.html">FXApp</a> * </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXuint </td> <td class="mdname" nowrap> <em>flags</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct default visual. <p> </td> </tr> </table> <a name="a39" doxytag="FX::FXGLVisual::~FXGLVisual"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FX::FXGLVisual::~<a class="el" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Destructor. <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="e0" doxytag="FX::FXGLVisual::supported"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::supported </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXApp.html">FXApp</a> * </td> <td class="mdname" nowrap> <em>application</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>int & </td> <td class="mdname" nowrap> <em>major</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>int & </td> <td class="mdname" nowrap> <em>minor</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [static]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Test if OpenGL is possible, and what level is supported. <p> Because of remote display capability, the display server may support a different level of OpenGL than the client; it may even support no OpenGL at all! This function returns the lesser of the client support level and the display server support level. </td> </tr> </table> <a name="a1" doxytag="FX::FXGLVisual::create"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::create </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Create visual. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a1">FX::FXVisual</a>. </td> </tr> </table> <a name="a2" doxytag="FX::FXGLVisual::detach"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::detach </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Detach visual. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a2">FX::FXVisual</a>. </td> </tr> </table> <a name="a3" doxytag="FX::FXGLVisual::destroy"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::destroy </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Destroy visual. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a3">FX::FXVisual</a>. </td> </tr> </table> <a name="a4" doxytag="FX::FXGLVisual::getRedSize"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXint FX::FXGLVisual::getRedSize </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get sizes for bit-planes. <p> </td> </tr> </table> <a name="a14" doxytag="FX::FXGLVisual::setRedSize"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXGLVisual::setRedSize </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXint </td> <td class="mdname1" valign="top" nowrap> <em>rs</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set sizes for bit-planes. <p> </td> </tr> </table> <a name="a24" doxytag="FX::FXGLVisual::getActualRedSize"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXint FX::FXGLVisual::getActualRedSize </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Get ACTUAL sizes for bit-planes. <p> </td> </tr> </table> <a name="a34" doxytag="FX::FXGLVisual::isDoubleBuffer"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::isDoubleBuffer </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Is it double buffered? <p> </td> </tr> </table> <a name="a35" doxytag="FX::FXGLVisual::isStereo"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::isStereo </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Is it stereo? <p> </td> </tr> </table> <a name="a36" doxytag="FX::FXGLVisual::isAccelerated"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::isAccelerated </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Is it hardware-accelerated? <p> </td> </tr> </table> <a name="a37" doxytag="FX::FXGLVisual::save"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::save </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> const<code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Save visual info to a stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a15">FX::FXVisual</a>. </td> </tr> </table> <a name="a38" doxytag="FX::FXGLVisual::load"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::load </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> & </td> <td class="mdname1" valign="top" nowrap> <em>store</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Load visual info to a stream. <p> <p> Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a16">FX::FXVisual</a>. </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>