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<h1>FX::FXGLVisual Class Reference</h1>Visual describes pixel format of a drawable.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXGLVisual_8h-source.html">FXGLVisual.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXGLVisual:
<p><center><img src="classFX_1_1FXGLVisual.png" usemap="#FX::FXGLVisual_map" border="0" alt=""></center>
<map name="FX::FXGLVisual_map">
<area href="classFX_1_1FXVisual.html" alt="FX::FXVisual" shape="rect" coords="0,112,103,136">
<area href="classFX_1_1FXId.html" alt="FX::FXId" shape="rect" coords="0,56,103,80">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,103,24">
</map>
<a href="classFX_1_1FXGLVisual-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a0">FXGLVisual</a> (<a class="el" href="classFX_1_1FXApp.html">FXApp</a> *a, FXuint flags)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a1">create</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a2">detach</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a3">destroy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXint&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a4">getRedSize</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a5" doxytag="FX::FXGLVisual::getGreenSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getGreenSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a6" doxytag="FX::FXGLVisual::getBlueSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getBlueSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a7" doxytag="FX::FXGLVisual::getAlphaSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getAlphaSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a8" doxytag="FX::FXGLVisual::getDepthSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getDepthSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a9" doxytag="FX::FXGLVisual::getStencilSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getStencilSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a10" doxytag="FX::FXGLVisual::getAccumRedSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getAccumRedSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a11" doxytag="FX::FXGLVisual::getAccumGreenSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getAccumGreenSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a12" doxytag="FX::FXGLVisual::getAccumBlueSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getAccumBlueSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a13" doxytag="FX::FXGLVisual::getAccumAlphaSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getAccumAlphaSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a14">setRedSize</a> (FXint rs)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a15" doxytag="FX::FXGLVisual::setGreenSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setGreenSize</b> (FXint gs)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a16" doxytag="FX::FXGLVisual::setBlueSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setBlueSize</b> (FXint bs)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a17" doxytag="FX::FXGLVisual::setAlphaSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setAlphaSize</b> (FXint as)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a18" doxytag="FX::FXGLVisual::setDepthSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setDepthSize</b> (FXint ds)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a19" doxytag="FX::FXGLVisual::setStencilSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setStencilSize</b> (FXint ss)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a20" doxytag="FX::FXGLVisual::setAccumRedSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setAccumRedSize</b> (FXint rs)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a21" doxytag="FX::FXGLVisual::setAccumGreenSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setAccumGreenSize</b> (FXint gs)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a22" doxytag="FX::FXGLVisual::setAccumBlueSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setAccumBlueSize</b> (FXint bs)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a23" doxytag="FX::FXGLVisual::setAccumAlphaSize"></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><b>setAccumAlphaSize</b> (FXint as)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXint&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a24">getActualRedSize</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a25" doxytag="FX::FXGLVisual::getActualGreenSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualGreenSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a26" doxytag="FX::FXGLVisual::getActualBlueSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualBlueSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a27" doxytag="FX::FXGLVisual::getActualAlphaSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualAlphaSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a28" doxytag="FX::FXGLVisual::getActualDepthSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualDepthSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a29" doxytag="FX::FXGLVisual::getActualStencilSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualStencilSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a30" doxytag="FX::FXGLVisual::getActualAccumRedSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualAccumRedSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a31" doxytag="FX::FXGLVisual::getActualAccumGreenSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualAccumGreenSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a32" doxytag="FX::FXGLVisual::getActualAccumBlueSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualAccumBlueSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a33" doxytag="FX::FXGLVisual::getActualAccumAlphaSize"></a>
FXint&nbsp;</td><td class="memItemRight" valign=bottom><b>getActualAccumAlphaSize</b> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a34">isDoubleBuffer</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a35">isStereo</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a36">isAccelerated</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a37">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a38">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#a39">~FXGLVisual</a> ()</td></tr>

<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLVisual.html#e0">supported</a> (<a class="el" href="classFX_1_1FXApp.html">FXApp</a> *application, int &amp;major, int &amp;minor)</td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n0" doxytag="FX::FXGLVisual::FXWindow"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXWindow</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n1" doxytag="FX::FXGLVisual::FXImage"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXImage</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n2" doxytag="FX::FXGLVisual::FXIcon"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXIcon</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n3" doxytag="FX::FXGLVisual::FXBitmap"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXBitmap</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n4" doxytag="FX::FXGLVisual::FXDCWindow"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXDCWindow</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n5" doxytag="FX::FXGLVisual::FXGLCanvas"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXGLCanvas</b></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Visual describes pixel format of a drawable. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXGLVisual::FXGLVisual"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLVisual::FXGLVisual </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXApp.html">FXApp</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXuint&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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      &nbsp;
    </td>
    <td>

<p>
Construct default visual. 
<p>
    </td>
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<a name="a39" doxytag="FX::FXGLVisual::~FXGLVisual"></a><p>
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          <td class="md" nowrap valign="top"> virtual FX::FXGLVisual::~<a class="el" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
    </td>
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<p>
Destructor. 
<p>
    </td>
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<hr><h2>Member Function Documentation</h2>
<a name="e0" doxytag="FX::FXGLVisual::supported"></a><p>
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          <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::supported </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXApp.html">FXApp</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>application</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>major</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>minor</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static]</code></td>
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<p>
Test if OpenGL is possible, and what level is supported. 
<p>
Because of remote display capability, the display server may support a different level of OpenGL than the client; it may even support no OpenGL at all! This function returns the lesser of the client support level and the display server support level.     </td>
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<a name="a1" doxytag="FX::FXGLVisual::create"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::create </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Create visual. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a1">FX::FXVisual</a>.    </td>
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<a name="a2" doxytag="FX::FXGLVisual::detach"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::detach </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Detach visual. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a2">FX::FXVisual</a>.    </td>
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<a name="a3" doxytag="FX::FXGLVisual::destroy"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::destroy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
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<p>
Destroy visual. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a3">FX::FXVisual</a>.    </td>
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<a name="a4" doxytag="FX::FXGLVisual::getRedSize"></a><p>
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          <td class="md" nowrap valign="top"> FXint FX::FXGLVisual::getRedSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Get sizes for bit-planes. 
<p>
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<a name="a14" doxytag="FX::FXGLVisual::setRedSize"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXGLVisual::setRedSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>rs</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Set sizes for bit-planes. 
<p>
    </td>
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<a name="a24" doxytag="FX::FXGLVisual::getActualRedSize"></a><p>
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          <td class="md" nowrap valign="top"> FXint FX::FXGLVisual::getActualRedSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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    </td>
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<p>
Get ACTUAL sizes for bit-planes. 
<p>
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<a name="a34" doxytag="FX::FXGLVisual::isDoubleBuffer"></a><p>
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          <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::isDoubleBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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      &nbsp;
    </td>
    <td>

<p>
Is it double buffered? 
<p>
    </td>
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<a name="a35" doxytag="FX::FXGLVisual::isStereo"></a><p>
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          <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::isStereo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
Is it stereo? 
<p>
    </td>
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<a name="a36" doxytag="FX::FXGLVisual::isAccelerated"></a><p>
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          <td class="md" nowrap valign="top"> FXbool FX::FXGLVisual::isAccelerated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
Is it hardware-accelerated? 
<p>
    </td>
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<a name="a37" doxytag="FX::FXGLVisual::save"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::save </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Save visual info to a stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a15">FX::FXVisual</a>.    </td>
  </tr>
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<a name="a38" doxytag="FX::FXGLVisual::load"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLVisual::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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    </td>
  </tr>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Load visual info to a stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXVisual.html#a16">FX::FXVisual</a>.    </td>
  </tr>
</table>
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