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<h1>FX::FXIcon Class Reference</h1>An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask those pixels where the background should be preserved during the drawing, and a etch bitmap, which is used to draw the icon when it is disabled.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXIcon_8h-source.html">FXIcon.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXIcon:
<p><center><img src="classFX_1_1FXIcon.png" usemap="#FX::FXIcon_map" border="0" alt=""></center>
<map name="FX::FXIcon_map">
<area href="classFX_1_1FXImage.html" alt="FX::FXImage" shape="rect" coords="0,168,106,192">
<area href="classFX_1_1FXDrawable.html" alt="FX::FXDrawable" shape="rect" coords="0,112,106,136">
<area href="classFX_1_1FXId.html" alt="FX::FXId" shape="rect" coords="0,56,106,80">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,106,24">
<area href="classFX_1_1FXBMPIcon.html" alt="FX::FXBMPIcon" shape="rect" coords="116,280,222,304">
<area href="classFX_1_1FXGIFIcon.html" alt="FX::FXGIFIcon" shape="rect" coords="116,336,222,360">
<area href="classFX_1_1FXICOIcon.html" alt="FX::FXICOIcon" shape="rect" coords="116,392,222,416">
<area href="classFX_1_1FXJPGIcon.html" alt="FX::FXJPGIcon" shape="rect" coords="116,448,222,472">
<area href="classFX_1_1FXPCXIcon.html" alt="FX::FXPCXIcon" shape="rect" coords="116,504,222,528">
<area href="classFX_1_1FXPNGIcon.html" alt="FX::FXPNGIcon" shape="rect" coords="116,560,222,584">
<area href="classFX_1_1FXPPMIcon.html" alt="FX::FXPPMIcon" shape="rect" coords="116,616,222,640">
<area href="classFX_1_1FXRGBIcon.html" alt="FX::FXRGBIcon" shape="rect" coords="116,672,222,696">
<area href="classFX_1_1FXTGAIcon.html" alt="FX::FXTGAIcon" shape="rect" coords="116,728,222,752">
<area href="classFX_1_1FXTIFIcon.html" alt="FX::FXTIFIcon" shape="rect" coords="116,784,222,808">
<area href="classFX_1_1FXXBMIcon.html" alt="FX::FXXBMIcon" shape="rect" coords="116,840,222,864">
<area href="classFX_1_1FXXPMIcon.html" alt="FX::FXXPMIcon" shape="rect" coords="116,896,222,920">
</map>
<a href="classFX_1_1FXIcon-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a0">FXIcon</a> (<a class="el" href="classFX_1_1FXApp.html">FXApp</a> *a, const FXColor *pix=NULL, FXColor clr=0, FXuint opts=0, FXint w=1, FXint h=1)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a1">create</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a2">detach</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a3">destroy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a4">render</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a5">resize</a> (FXint w, FXint h)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXColor&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a6">getTransparentColor</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a7">setTransparentColor</a> (FXColor color)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXIcon.html#a8">~FXIcon</a> ()</td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n0" doxytag="FX::FXIcon::FXDC"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXDC</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n1" doxytag="FX::FXIcon::FXDCWindow"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXDCWindow</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n2" doxytag="FX::FXIcon::FXDrawable"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXDrawable</b></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="n3" doxytag="FX::FXIcon::FXTopWindow"></a>
class&nbsp;</td><td class="memItemRight" valign=bottom><b>FXTopWindow</b></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask those pixels where the background should be preserved during the drawing, and a etch bitmap, which is used to draw the icon when it is disabled. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXIcon::FXIcon"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXIcon::FXIcon </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXApp.html">FXApp</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>const FXColor *&nbsp;</td>
          <td class="mdname" nowrap> <em>pix</em> = NULL, </td>
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          <td></td>
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          <td class="md" nowrap>FXColor&nbsp;</td>
          <td class="mdname" nowrap> <em>clr</em> = 0, </td>
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          <td class="md" nowrap>FXuint&nbsp;</td>
          <td class="mdname" nowrap> <em>opts</em> = 0, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>w</em> = 1, </td>
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          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>h</em> = 1</td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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      &nbsp;
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<p>
Create an icon with an initial pixel buffer pix, a transparent color clr, and options as in <a class="el" href="classFX_1_1FXImage.html">FXImage</a>. 
<p>
The transparent color is used to determine which pixel values are transparent, i.e. need to be masked out in the absence of a true alpha channel. If the flag IMAGE_OPAQUE is passed, the shape and etch bitmaps are generated as if the image is fully opaque, even if it has an alpha channel or transparancy color. The flag IMAGE_ALPHACOLOR is used to force a specific alpha color instead of the alpha channel obtained from the image file. Specifying IMAGE_ALPHAGUESS causes Icon to obtain the alpha color from the background color of the image; it has the same effect as IMAGE_ALPHACOLOR in the sense that the icon will be transparent for those colors matching the alpha color.     </td>
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<a name="a8" doxytag="FX::FXIcon::~FXIcon"></a><p>
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          <td class="md" nowrap valign="top"> virtual FX::FXIcon::~<a class="el" href="classFX_1_1FXIcon.html">FXIcon</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
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<p>
Destructor. 
<p>
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<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="FX::FXIcon::create"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXIcon::create </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Create the server side pixmap, the shape bitmap, and the etch bitmap, then call <a class="el" href="classFX_1_1FXIcon.html#a4">render()</a> to fill it with the pixel data from the client-side buffer. 
<p>
After the server- side pixmap and bitmaps have been created, the client-side pixel buffer will be deleted unless IMAGE_KEEP has been specified. If the pixel buffer is not owned, i.e. the flag IMAGE_OWNED is not set, the pixel buffer will not be deleted. 
<p>
Reimplemented from <a class="el" href="classFX_1_1FXImage.html#a6">FX::FXImage</a>.    </td>
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<a name="a2" doxytag="FX::FXIcon::detach"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXIcon::detach </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
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<p>
Detach the server side pixmap, shape bitmap, and etch bitmap from the Icon. 
<p>
Afterwards, the Icon is left as if it never had a server-side resources. 
<p>
Reimplemented from <a class="el" href="classFX_1_1FXImage.html#a7">FX::FXImage</a>.    </td>
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<a name="a3" doxytag="FX::FXIcon::destroy"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXIcon::destroy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
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<p>
Destroy the server-side pixmap and the shape bitmap and etch bitmap. 
<p>
The client-side pixel buffer is not affected. 
<p>
Reimplemented from <a class="el" href="classFX_1_1FXImage.html#a8">FX::FXImage</a>.    </td>
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<a name="a4" doxytag="FX::FXIcon::render"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXIcon::render </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
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<p>
Render the server-side pixmap, shape bitmap and etch bitmap for the icon from the client-side pixel buffer. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXImage.html#a10">FX::FXImage</a>.    </td>
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<a name="a5" doxytag="FX::FXIcon::resize"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXIcon::resize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>w</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>h</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
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<p>
Resize both client-side and server-side representations (if any) to the given width and height. 
<p>
The new representations typically contain garbage after this operation and need to be re-filled. 
<p>
Reimplemented from <a class="el" href="classFX_1_1FXImage.html#a12">FX::FXImage</a>.    </td>
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<a name="a6" doxytag="FX::FXIcon::getTransparentColor"></a><p>
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          <td class="md" nowrap valign="top"> FXColor FX::FXIcon::getTransparentColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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Obtain transparency color. 
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<a name="a7" doxytag="FX::FXIcon::setTransparentColor"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXIcon::setTransparentColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXColor&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>color</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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Change transparency color. 
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