<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FX::FXQuatd Class Reference</h1>double-precision quaternion <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FXQuatd_8h-source.html">FXQuatd.h</a>></code> <p> <p>Inheritance diagram for FX::FXQuatd: <p><center><img src="classFX_1_1FXQuatd.png" usemap="#FX::FXQuatd_map" border="0" alt=""></center> <map name="FX::FXQuatd_map"> <area href="classFX_1_1FXVec4d.html" alt="FX::FXVec4d" shape="rect" coords="0,0,89,24"> </map> <a href="classFX_1_1FXQuatd-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td></td></tr> <tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a0">FXQuatd</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a1">FXQuatd</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &q)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a2">FXQuatd</a> (FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a name="a3" doxytag="FX::FXQuatd::FXQuatd"></a> </td><td class="memItemRight" valign=bottom><b>FXQuatd</b> (const FXdouble v[])</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a4">FXQuatd</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &axis, FXdouble phi=0.0)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a5">FXQuatd</a> (FXdouble roll, FXdouble pitch, FXdouble yaw)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a6">adjust</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a7">setAxisAngle</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &axis, FXdouble phi=0.0)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a8">getAxisAngle</a> (<a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &axis, FXdouble &phi) const</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a9">setRollPitchYaw</a> (FXdouble roll, FXdouble pitch, FXdouble yaw)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#a10">getRollPitchYaw</a> (FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const</td></tr> <tr><td colspan=2><br><h2>Friends</h2></td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n0">exp</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &q)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n1">log</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &q)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n2">invert</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &q)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n3">conj</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &q)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n4">operator *</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &p, const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &q)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n5">arc</a> (const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &a, const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> &b)</td></tr> <tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatd.html#n6">lerp</a> (const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &u, const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> &v, FXdouble f)</td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> double-precision quaternion <p> <hr><h2>Constructor & Destructor Documentation</h2> <a name="a0" doxytag="FX::FXQuatd::FXQuatd"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXQuatd::FXQuatd </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Constructors. <p> </td> </tr> </table> <a name="a1" doxytag="FX::FXQuatd::FXQuatd"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXQuatd::FXQuatd </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname1" valign="top" nowrap> <em>q</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Copy constructor. <p> </td> </tr> </table> <a name="a2" doxytag="FX::FXQuatd::FXQuatd"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXQuatd::FXQuatd </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>xx</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>yy</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>zz</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>ww</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct from components. <p> </td> </tr> </table> <a name="a4" doxytag="FX::FXQuatd::FXQuatd"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXQuatd::FXQuatd </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>axis</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>phi</em> = 0.0</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct from axis and angle. <p> </td> </tr> </table> <a name="a5" doxytag="FX::FXQuatd::FXQuatd"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FX::FXQuatd::FXQuatd </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>roll</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>pitch</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>yaw</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct from euler angles yaw (z), pitch (y), and roll (x). <p> </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="a6" doxytag="FX::FXQuatd::adjust"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a>& FX::FXQuatd::adjust </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Adjust quaternion length. <p> </td> </tr> </table> <a name="a7" doxytag="FX::FXQuatd::setAxisAngle"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXQuatd::setAxisAngle </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>axis</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>phi</em> = 0.0</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set quaternion from axis and angle. <p> </td> </tr> </table> <a name="a8" doxytag="FX::FXQuatd::getAxisAngle"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXQuatd::getAxisAngle </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>axis</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble & </td> <td class="mdname" nowrap> <em>phi</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Obtain axis and angle from quaternion. <p> </td> </tr> </table> <a name="a9" doxytag="FX::FXQuatd::setRollPitchYaw"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXQuatd::setRollPitchYaw </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble </td> <td class="mdname" nowrap> <em>roll</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>pitch</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>yaw</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Set quaternion from yaw (z), pitch (y), and roll (x). <p> </td> </tr> </table> <a name="a10" doxytag="FX::FXQuatd::getRollPitchYaw"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FX::FXQuatd::getRollPitchYaw </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">FXdouble & </td> <td class="mdname" nowrap> <em>roll</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble & </td> <td class="mdname" nowrap> <em>pitch</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble & </td> <td class="mdname" nowrap> <em>yaw</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"> const</td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Obtain yaw, pitch, and roll from quaternion. <p> </td> </tr> </table> <hr><h2>Friends And Related Function Documentation</h2> <a name="n0" doxytag="FX::FXQuatd::exp"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> exp </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname1" valign="top" nowrap> <em>q</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Exponentiate quaternion. <p> </td> </tr> </table> <a name="n1" doxytag="FX::FXQuatd::log"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> log </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname1" valign="top" nowrap> <em>q</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Take logarithm of quaternion. <p> </td> </tr> </table> <a name="n2" doxytag="FX::FXQuatd::invert"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> invert </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname1" valign="top" nowrap> <em>q</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Invert quaternion. <p> </td> </tr> </table> <a name="n3" doxytag="FX::FXQuatd::conj"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> conj </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname1" valign="top" nowrap> <em>q</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Conjugate quaternion. <p> </td> </tr> </table> <a name="n4" doxytag="FX::FXQuatd::operator *"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> operator * </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname" nowrap> <em>p</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname" nowrap> <em>q</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Multiply quaternions. <p> </td> </tr> </table> <a name="n5" doxytag="FX::FXQuatd::arc"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> arc </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>a</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3d.html">FXVec3d</a> & </td> <td class="mdname" nowrap> <em>b</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Construct quaternion from arc a->b on unit sphere. <p> </td> </tr> </table> <a name="n6" doxytag="FX::FXQuatd::lerp"></a><p> <table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> lerp </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname" nowrap> <em>u</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>const <a class="el" href="classFX_1_1FXQuatd.html">FXQuatd</a> & </td> <td class="mdname" nowrap> <em>v</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>FXdouble </td> <td class="mdname" nowrap> <em>f</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [friend]</code></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Spherical lerp. <p> </td> </tr> </table> </font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>