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<h1>FX::FXQuatf Class Reference</h1>Single-precision quaternion.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXQuatf_8h-source.html">FXQuatf.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXQuatf:
<p><center><img src="classFX_1_1FXQuatf.png" usemap="#FX::FXQuatf_map" border="0" alt=""></center>
<map name="FX::FXQuatf_map">
<area href="classFX_1_1FXVec4f.html" alt="FX::FXVec4f" shape="rect" coords="0,0,86,24">
</map>
<a href="classFX_1_1FXQuatf-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a0">FXQuatf</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a1">FXQuatf</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;q)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a2">FXQuatf</a> (FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a name="a3" doxytag="FX::FXQuatf::FXQuatf"></a>
&nbsp;</td><td class="memItemRight" valign=bottom><b>FXQuatf</b> (const FXfloat v[])</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a4">FXQuatf</a> (const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;axis, FXfloat phi=0.0f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a5">FXQuatf</a> (FXfloat roll, FXfloat pitch, FXfloat yaw)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a6">adjust</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a7">setAxisAngle</a> (const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;axis, FXfloat phi=0.0f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a8">getAxisAngle</a> (<a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;axis, FXfloat &amp;phi) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a9">setRollPitchYaw</a> (FXfloat roll, FXfloat pitch, FXfloat yaw)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#a10">getRollPitchYaw</a> (FXfloat &amp;roll, FXfloat &amp;pitch, FXfloat &amp;yaw) const</td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n0">exp</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;q)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n1">log</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;q)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n2">invert</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;q)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n3">conj</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;q)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n4">operator *</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;p, const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;q)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n5">arc</a> (const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;a, const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXQuatf.html#n6">lerp</a> (const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;u, const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;v, FXfloat f)</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Single-precision quaternion. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXQuatf::FXQuatf"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXQuatf::FXQuatf </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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      &nbsp;
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Constructors. 
<p>
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<a name="a1" doxytag="FX::FXQuatf::FXQuatf"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXQuatf::FXQuatf </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>q</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Copy constructor. 
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<a name="a2" doxytag="FX::FXQuatf::FXQuatf"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXQuatf::FXQuatf </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>xx</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>yy</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>zz</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>ww</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
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<p>
Construct from components. 
<p>
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<a name="a4" doxytag="FX::FXQuatf::FXQuatf"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXQuatf::FXQuatf </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>axis</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>phi</em> = 0.0f</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Construct from axis and angle. 
<p>
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<a name="a5" doxytag="FX::FXQuatf::FXQuatf"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXQuatf::FXQuatf </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>roll</em>, </td>
        </tr>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>pitch</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>yaw</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Construct from euler angles yaw (z), pitch (y), and roll (x). 
<p>
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<hr><h2>Member Function Documentation</h2>
<a name="a6" doxytag="FX::FXQuatf::adjust"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a>&amp; FX::FXQuatf::adjust </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Adjust quaternion length. 
<p>
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<a name="a7" doxytag="FX::FXQuatf::setAxisAngle"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXQuatf::setAxisAngle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>axis</em>, </td>
        </tr>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>phi</em> = 0.0f</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Set quaternion from axis and angle. 
<p>
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<a name="a8" doxytag="FX::FXQuatf::getAxisAngle"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXQuatf::getAxisAngle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>axis</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>phi</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const</td>
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<p>
Obtain axis and angle from quaternion. 
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<a name="a9" doxytag="FX::FXQuatf::setRollPitchYaw"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXQuatf::setRollPitchYaw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>roll</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>pitch</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>yaw</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Set quaternion from yaw (z), pitch (y), and roll (x). 
<p>
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<a name="a10" doxytag="FX::FXQuatf::getRollPitchYaw"></a><p>
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          <td class="md" nowrap valign="top"> void FX::FXQuatf::getRollPitchYaw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">FXfloat &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>roll</em>, </td>
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          <td></td>
          <td class="md" nowrap>FXfloat &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>pitch</em>, </td>
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          <td></td>
          <td class="md" nowrap>FXfloat &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>yaw</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const</td>
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<p>
Obtain yaw, pitch, and roll from quaternion. 
<p>
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<hr><h2>Friends And Related Function Documentation</h2>
<a name="n0" doxytag="FX::FXQuatf::exp"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> exp </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>q</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
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      &nbsp;
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<p>
Exponentiate quaternion. 
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<a name="n1" doxytag="FX::FXQuatf::log"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> log </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>q</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
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<p>
Take logarithm of quaternion. 
<p>
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<a name="n2" doxytag="FX::FXQuatf::invert"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> invert </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>q</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
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<p>
Invert quaternion. 
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<a name="n3" doxytag="FX::FXQuatf::conj"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> conj </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>q</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [friend]</code></td>
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<p>
Conjugate quaternion. 
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<a name="n4" doxytag="FX::FXQuatf::operator *"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> operator * </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>p</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>q</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
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<p>
Multiply quaternions. 
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<a name="n5" doxytag="FX::FXQuatf::arc"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> arc </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXVec3f.html">FXVec3f</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
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<p>
Construct quaternion from arc a-&gt;b on unit sphere. 
<p>
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<a name="n6" doxytag="FX::FXQuatf::lerp"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> lerp </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>u</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classFX_1_1FXQuatf.html">FXQuatf</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>v</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXfloat&nbsp;</td>
          <td class="mdname" nowrap> <em>f</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Spherical lerp. 
<p>
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