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libgstreamer0.7-devel-0.7.4-2mdk.i586.rpm

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>Chapter 4. Elements</H1
><P
> 
    The most important object in <SPAN
CLASS="application"
>GStreamer</SPAN
> for the 
    application programmer is the <CODE
CLASS="classname"
>GstElement</CODE
> object. 
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>4.1. What is an element ?</A
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> 
      An element is the basic building block for the media pipeline.
      All the different high-level components you are going to use are
      derived from <CODE
CLASS="classname"
>GstElement</CODE
>.  This means that a
      lot of functions you are going to use operate on objects of this class.
    </P
><P
>&#13;      Elements, from the perspective of GStreamer, are viewed as "black boxes" 
      with a number of different aspects. One of these aspects is the presence 
      of "pads" (see <A
HREF="chapter-pads.html"
>Chapter 5</A
>), or link points. This terminology arises from soldering; 
      pads are where wires can be attached.
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