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libgstreamer0.7-devel-0.7.4-2mdk.i586.rpm

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>Chapter 22. Queues</H1
><P
> 
    A queue is a filter element.
    Queues can be used to link two elements in such way that the data can 
    be buffered.
  </P
><P
> 
    A buffer that is sinked to a Queue will not automatically be pushed to the
    next linked element but will be buffered. It will be pushed to the next
    element as soon as a gst_pad_pull () is called on the queue's source pad.
  </P
><P
> 
    Queues are mostly used in conjunction with a thread bin to
    provide an external link for the thread's elements. You could have one
    thread feeding buffers into a queue and another
    thread repeatedly pulling on the queue to feed its 
    internal elements.
  </P
><P
> 
    Below is a figure of a two-threaded decoder. We have one thread (the main execution
    thread) reading the data from a file, and another thread decoding the data.
  </P
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>Figure 22-1. a two-threaded decoder with a queue</B
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> 
    The standard <SPAN
CLASS="application"
>GStreamer</SPAN
> queue implementation has some
    properties that can be changed using the g_objet_set () method. To set the 
    maximum number of buffers that can be queued to 30, do:
  </P
><PRE
CLASS="programlisting"
>&#13;  g_object_set (G_OBJECT (queue), "max_level", 30, NULL);
  </PRE
><P
> 
    The following MP3 player shows you how to create the above pipeline
    using a thread and a queue.
  </P
><PRE
CLASS="programlisting"
>&#13;/* example-begin queue.c */
#include &#60;stdlib.h&#62;
#include &#60;gst/gst.h&#62;

gboolean playing;

/* eos will be called when the src element has an end of stream */
void 
eos (GstElement *element, gpointer data) 
{
  g_print ("have eos, quitting\n");

  playing = FALSE;
}

int 
main (int argc, char *argv[]) 
{
  GstElement *filesrc, *audiosink, *queue, *decode;
  GstElement *bin;
  GstElement *thread;

  gst_init (&#38;argc,&#38;argv);

  if (argc != 2) {
    g_print ("usage: %s &#60;mp3 filename&#62;\n", argv[0]);
    exit (-1);
  }

  /* create a new thread to hold the elements */
  thread = gst_thread_new ("thread");
  g_assert (thread != NULL);

  /* create a new bin to hold the elements */
  bin = gst_bin_new ("bin");
  g_assert (bin != NULL);

  /* create a disk reader */
  filesrc = gst_element_factory_make ("filesrc", "disk_source");
  g_assert (filesrc != NULL);
  g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
  g_signal_connect (G_OBJECT (filesrc), "eos",
                    G_CALLBACK (eos), thread);

  queue = gst_element_factory_make ("queue", "queue");
  g_assert (queue != NULL);

  /* and an audio sink */
  audiosink = gst_element_factory_make ("osssink", "play_audio");
  g_assert (audiosink != NULL);

  decode = gst_element_factory_make ("mad", "decode");

  /* add objects to the main bin */
  gst_bin_add_many (GST_BIN (thread), decode, audiosink, NULL);

  gst_bin_add_many (GST_BIN (bin), filesrc, queue, thread, NULL);

  
  gst_element_link (filesrc, queue);
  gst_element_link_many (queue, decode, audiosink, NULL);

  /* start playing */
  gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PLAYING);

  playing = TRUE;

  while (playing) {
    gst_bin_iterate (GST_BIN (bin));
  }

  gst_element_set_state (GST_ELEMENT (bin), GST_STATE_NULL);

  return 0;
}
/* example-end queue.c */
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