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libgstreamer0.7-devel-0.7.4-2mdk.i586.rpm

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>Chapter 31. XML in <SPAN
CLASS="application"
>GStreamer</SPAN
></H1
><P
> 
    <SPAN
CLASS="application"
>GStreamer</SPAN
> uses XML to store and load
    its pipeline definitions. XML is also used internally to manage the
    plugin registry. The plugin registry is a file that contains the definition
    of all the plugins <SPAN
CLASS="application"
>GStreamer</SPAN
> knows about to have 
    quick access to the specifics of the plugins.
  </P
><P
>&#13;    We will show you how you can save a pipeline to XML and how you can reload that
    XML file again for later use. 
  </P
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><A
NAME="section-xml-write"
>31.1. Turning GstElements into XML</A
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><P
>&#13;      We create a simple pipeline and write it to stdout with
      gst_xml_write_file (). The following code constructs an MP3 player
      pipeline with two threads and then writes out the XML both to stdout
      and to a file. Use this program with one argument: the MP3 file on disk.
    </P
><PRE
CLASS="programlisting"
>&#13;/* example-begin xml-mp3.c */
#include &#60;stdlib.h&#62;
#include &#60;gst/gst.h&#62;

gboolean playing;

int 
main (int argc, char *argv[]) 
{
  GstElement *filesrc, *osssink, *queue, *queue2, *decode;
  GstElement *bin;
  GstElement *thread, *thread2;

  gst_init (&#38;argc,&#38;argv);

  if (argc != 2) {
    g_print ("usage: %s &#60;mp3 filename&#62;\n", argv[0]);
    exit (-1);
  }

  /* create a new thread to hold the elements */
  thread = gst_element_factory_make ("thread", "thread");
  g_assert (thread != NULL);
  thread2 = gst_element_factory_make ("thread", "thread2");
  g_assert (thread2 != NULL);

  /* create a new bin to hold the elements */
  bin = gst_bin_new ("bin");
  g_assert (bin != NULL);

  /* create a disk reader */
  filesrc = gst_element_factory_make ("filesrc", "disk_source");
  g_assert (filesrc != NULL);
  g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);

  queue = gst_element_factory_make ("queue", "queue");
  queue2 = gst_element_factory_make ("queue", "queue2");

  /* and an audio sink */
  osssink = gst_element_factory_make ("osssink", "play_audio");
  g_assert (osssink != NULL);

  decode = gst_element_factory_make ("mad", "decode");
  g_assert (decode != NULL);

  /* add objects to the main bin */
  gst_bin_add_many (GST_BIN (bin), filesrc, queue, NULL);

  gst_bin_add_many (GST_BIN (thread), decode, queue2, NULL);

  gst_bin_add (GST_BIN (thread2), osssink);
  
  gst_element_link_many (filesrc, queue, decode, queue2, osssink, NULL);

  gst_bin_add_many (GST_BIN (bin), thread, thread2, NULL);

  /* write the bin to stdout */
  gst_xml_write_file (GST_ELEMENT (bin), stdout);

  /* write the bin to a file */
  gst_xml_write_file (GST_ELEMENT (bin), fopen ("xmlTest.gst", "w"));

  exit (0);
}
/* example-end xml-mp3.c */
    </PRE
><P
>&#13;      The most important line is:
    </P
><PRE
CLASS="programlisting"
>&#13;  gst_xml_write_file (GST_ELEMENT (bin), stdout);
    </PRE
><P
>&#13;      gst_xml_write_file () will turn the given element into an xmlDocPtr that 
      is then formatted and saved to a file. To save to disk, pass the result
      of a fopen(2) as the second argument.
    </P
><P
>&#13;      The complete element hierarchy will be saved along with the inter element
      pad links and the element parameters. Future <SPAN
CLASS="application"
>GStreamer</SPAN
>
      versions will also allow you to store the signals in the XML file.
    </P
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