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libgstreamer0.7-devel-0.7.4-2mdk.i586.rpm

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>Chapter 23. Cothreads</H1
><P
>&#13;    Cothreads are user-space threads that greatly reduce context switching overhead introduced by
    regular kernel threads. Cothreads are also used to handle the more complex elements. They differ
    from other user-space threading libraries in that they are scheduled explictly by GStreamer.
  </P
><P
> 
    A cothread is created by a <CODE
CLASS="classname"
>GstBin</CODE
> whenever an element is found
    inside the bin that has one or more of the following properties:
    <P
></P
><UL
><LI
><P
>&#13;	  The element is loop-based instead of chain-based
        </P
></LI
><LI
><P
>&#13;	  The element has multiple input pads
        </P
></LI
><LI
><P
>&#13;	  The element has the MULTI_IN flag set
        </P
></LI
></UL
>
    The <CODE
CLASS="classname"
>GstBin</CODE
> will create a cothread context for all the elements
    in the bin so that the elements will interact in cooperative
    multithreading.
  </P
><P
> 
    Before proceding to the concept of loop-based elements we will first
    explain the chain-based elements.
  </P
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CLASS="sect1"
><A
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>23.1. Chain-based elements</A
></H1
><P
>&#13;      Chain based elements receive a buffer of data and are supposed
      to handle the data and perform a gst_pad_push.
    </P
><P
>&#13;      The basic main function of a chain-based element is like:
    </P
><PRE
CLASS="programlisting"
>&#13;static void 
chain_function (GstPad *pad, GstBuffer *buffer)
{
  GstBuffer *outbuffer;

  ....
  // process the buffer, create a new outbuffer
  ...

  gst_pad_push (srcpad, outbuffer);
}
    </PRE
><P
>&#13;      Chain based function are mainly used for elements that have a one to one
      relation between their input and output behaviour. An example of such an 
      element can be a simple video blur filter. The filter takes a buffer in, performs
      the blur operation on it and sends out the resulting buffer. 
    </P
><P
>&#13;      Another element, for example, is a volume filter. The filter takes audio samples as
      input, performs the volume effect and sends out the resulting buffer.
    </P
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