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<title>AlsaPlayer: _input_object struct Reference</title>
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<h1>_input_object Struct Reference</h1><code>#include &lt;<a class="el" href="input__plugin_8h-source.html">input_plugin.h</a>&gt;</code>
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<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o0">ready</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o1">flags</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o2">nr_frames</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o3">nr_tracks</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o4">nr_channels</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o5">frame_size</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o6">local_data</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>pthread_mutex_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__input__object.html#o7">object_mutex</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
This is a structure that keeps frequently used parameters of an input instance. It also contains a pointer to any local_data that might be allocated by the plugin itself. 
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<hr><h2>Field Documentation</h2>
<a name="o1" doxytag="_input_object::flags"></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="struct__input__object.html#o1">_input_object::flags</a>
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Stream specific flags that should be set in the open() call. Read the description of the P_* definitions for details.    </td>
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<a name="o5" doxytag="_input_object::frame_size"></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="struct__input__object.html#o5">_input_object::frame_size</a>
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The frame size in bytes. play_frame() will be called with this value.    </td>
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<a name="o6" doxytag="_input_object::local_data"></a><p>
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          <td class="md" nowrap valign="top"> void* <a class="el" href="struct__input__object.html#o6">_input_object::local_data</a>
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If your plugin needs extra space for its own variables assign the allocated data structure to this pointer    </td>
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<a name="o4" doxytag="_input_object::nr_channels"></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="struct__input__object.html#o4">_input_object::nr_channels</a>
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The number of PCM channels in the stream. Should always be 2 at this time.    </td>
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<a name="o2" doxytag="_input_object::nr_frames"></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="struct__input__object.html#o2">_input_object::nr_frames</a>
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The total number of frames in the stream. Should be set in the open() call.    </td>
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<a name="o3" doxytag="_input_object::nr_tracks"></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="struct__input__object.html#o3">_input_object::nr_tracks</a>
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The number of tracks, if any, in the stream. Should be set in the open() call.    </td>
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<a name="o7" doxytag="_input_object::object_mutex"></a><p>
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          <td class="md" nowrap valign="top"> pthread_mutex_t <a class="el" href="struct__input__object.html#o7">_input_object::object_mutex</a>
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The object mutex. Used to lock and unlock the data structures. Initialized and called from the HOST.    </td>
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<a name="o0" doxytag="_input_object::ready"></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="struct__input__object.html#o0">_input_object::ready</a>
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Flag that should be set to 1 if your plugin is ready to accept play_frame() callback    </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="input__plugin_8h-source.html">input_plugin.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Dec 9 10:09:56 2003 for AlsaPlayer by
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