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<hr><h1>OgreTerrainSceneManager.h</h1><a href="OgreTerrainSceneManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <font class="comment">/***************************************************************************</font>
00002 <font class="comment">                        terrainscenemanager.h  -  description</font>
00003 <font class="comment">                           -------------------</font>
00004 <font class="comment">  begin                : Mon Sep 23 2002</font>
00005 <font class="comment">  copyright            : (C) 2002 by Jon Anderson</font>
00006 <font class="comment">  email                : janders@users.sf.net</font>
00007 <font class="comment">***************************************************************************/</font>
00008 
00009 <font class="comment">/***************************************************************************</font>
00010 <font class="comment"> *                                                                         *</font>
00011 <font class="comment"> *   This program is free software; you can redistribute it and/or modify  *</font>
00012 <font class="comment"> *   it under the terms of the GNU Lesser General Public License as published by  *</font>
00013 <font class="comment"> *   the Free Software Foundation; either version 2 of the License, or     *</font>
00014 <font class="comment"> *   (at your option) any later version.                                   *</font>
00015 <font class="comment"> *                                                                         *</font>
00016 <font class="comment"> ***************************************************************************/</font>
00017 
00018 <font class="preprocessor">#ifndef TERRAINSCENEMANAGER_H</font>
00019 <font class="preprocessor"></font><font class="preprocessor">#define TERRAINSCENEMANAGER_H</font>
00020 <font class="preprocessor"></font>
00021 <font class="preprocessor">#include &lt;<a class="code" href="OgreOctreeSceneManager_8h.html">OgreOctreeSceneManager.h</a>&gt;</font>
00022 <font class="preprocessor">#include &lt;<a class="code" href="OgreTerrainRenderable_8h.html">OgreTerrainRenderable.h</a>&gt;</font>
00023 
00024 
00025 <font class="keyword">namespace </font>Ogre
00026 {
00027 
00028 <font class="keyword">class </font>Image;
00029 
<a name="l00030"></a><a class="code" href="namespaceOgre.html#a474">00030</a> <font class="keyword">typedef</font> std::vector &lt; TerrainRenderable * &gt; <a class="code" href="namespaceOgre.html#a474">TerrainRow</a>;
<a name="l00031"></a><a class="code" href="namespaceOgre.html#a475">00031</a> <font class="keyword">typedef</font> std::vector &lt; TerrainRow &gt; <a class="code" href="namespaceOgre.html#a475">Terrain2D</a>;
00032 
00033 
<a name="l00039"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html">00039</a> <font class="keyword">class </font><a class="code" href="classOgre_1_1TerrainSceneManager.html">TerrainSceneManager</a> : <font class="keyword">public</font> <a class="code" href="classOgre_1_1OctreeSceneManager.html">OctreeSceneManager</a>
00040 {
00041 <font class="keyword">public</font>:
00042     <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera0">TerrainSceneManager</a>( );
00043     <font class="keyword">virtual</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera1">~TerrainSceneManager</a>( );
00044 
00047     <font class="keywordtype">void</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera2">setWorldGeometry</a>( <font class="keyword">const</font> <a class="code" href="classOgre_1_1String.html">String</a>&amp; filename );
00048 
00050     <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera3">_updateSceneGraph</a>( <a class="code" href="classOgre_1_1Camera.html">Camera</a> * cam );
00051 
00053     <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera4">_renderVisibleObjects</a>( <font class="keywordtype">void</font> );
00054 
00056     <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera5">_findVisibleObjects</a> ( <a class="code" href="classOgre_1_1Camera.html">Camera</a> * cam );
00057 
00059     <font class="keywordtype">float</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera6">getHeightAt</a>( <font class="keywordtype">float</font> x, <font class="keywordtype">float</font> y );
00060 
00061 
00062     <font class="keywordtype">bool</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera7">intersectSegment</a>( <font class="keyword">const</font> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> &amp; start, <font class="keyword">const</font> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> &amp; end, <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> * result );
00063 
00064 
<a name="l00066"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera8">00066</a>     <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> &amp; <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera8">getNormalAt</a>( <font class="keywordtype">float</font> x, <font class="keywordtype">float</font> y )
00067     {
00068         <font class="keywordflow">return</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern2">mTempNormal</a>;
00069     };
00070 
00074     TerrainRenderable * <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagera9">getTerrainTile</a>( <font class="keyword">const</font> Vector3 &amp; pt );
00075 
00076 
00077 <font class="keyword">protected</font>:
00078 
<a name="l00079"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagerb0">00079</a>     <font class="keywordtype">bool</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagerb0">_checkSize</a>( <font class="keywordtype">int</font> s )
00080     {
00081         <font class="keywordflow">for</font> ( <font class="keywordtype">int</font> i = 0; i &lt; 16; i++ )
00082         {
00083             printf( <font class="stringliteral">"Checking...%d\n"</font>, ( 1 &lt;&lt; i ) + 1 );
00084 
00085             <font class="keywordflow">if</font> ( s == ( 1 &lt;&lt; i ) + 1 )
00086                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00087         }
00088 
00089         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00090 
00091     }
00092 
00093 
<a name="l00094"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern0">00094</a>     <font class="keywordtype">int</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern0">mNumTiles</a>;
00095 
<a name="l00096"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern1">00096</a>     <font class="keywordtype">int</font> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern1">mTileSize</a>;
00097 
<a name="l00098"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern2">00098</a>     <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern2">mTempNormal</a>;
00099 
<a name="l00100"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern3">00100</a>     <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern3">mScale</a>;
00101 
<a name="l00102"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern4">00102</a>     <a class="code" href="classOgre_1_1Material.html">Material</a> *<a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern4">mTerrainMaterial</a>;
00103 
<a name="l00104"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern5">00104</a>     <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a> * <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern5">mTerrainRoot</a>;
00105 
<a name="l00106"></a><a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern6">00106</a>     <a class="code" href="namespaceOgre.html#a475">Terrain2D</a> <a class="code" href="classOgre_1_1TerrainSceneManager.html#Ogre_1_1TerrainSceneManagern6">mTiles</a>;
00107 
00108 };
00109 
00110 }
00111 
00112 <font class="preprocessor">#endif</font>
</pre></div><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:10:29 2004
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