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<hr><h1>Ogre::D3D9HardwareIndexBuffer  Class Reference</h1><code>#include &lt;<a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::D3D9HardwareIndexBuffer:<p><center><img src="classOgre_1_1D3D9HardwareIndexBuffer__inherit__graph.png" border="0" usemap="#Ogre_1_1D3D9HardwareIndexBuffer__inherit__map" alt="Inheritance graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for Ogre::D3D9HardwareIndexBuffer:<p><center><img src="classOgre_1_1D3D9HardwareIndexBuffer__coll__graph.png" border="0" usemap="#Ogre_1_1D3D9HardwareIndexBuffer__coll__map" alt="Collaboration graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1D3D9HardwareIndexBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a> { <a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2Ogre_1_1HardwareIndexBuffers0">IT_16BIT</a>, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2Ogre_1_1HardwareIndexBuffers1">IT_32BIT</a>
 }</td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers9">Usage</a> { <br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers0">HBU_STATIC</a> =  1, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers1">HBU_DYNAMIC</a> =  2, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers2">HBU_WRITE_ONLY</a> =  4, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers3">HBU_STATIC_WRITE_ONLY</a> =  5, 
<br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers4">HBU_DYNAMIC_WRITE_ONLY</a> =  6
<br>
 }</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Enums describing buffer usage; not mutually exclusive.</em> <a href="#Ogre_1_1HardwareVertexBuffers9">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a> { <a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers5">HBL_NORMAL</a>, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers6">HBL_DISCARD</a>, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers7">HBL_READ_ONLY</a>, 
<a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers8">HBL_NO_OVERWRITE</a>
 }</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Locking options.</em> <a href="#Ogre_1_1HardwareVertexBuffers10">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera0">D3D9HardwareIndexBuffer</a> (<a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a> idxType, size_t numIndexes, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">HardwareBuffer::Usage</a> usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer)</td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera1">~D3D9HardwareIndexBuffer</a> ()</td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera2">readData</a> (size_t offset, size_t length, void *pDest)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.</em> <a href="#Ogre_1_1D3D9HardwareIndexBuffera2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera3">writeData</a> (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.</em> <a href="#Ogre_1_1D3D9HardwareIndexBuffera3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>LPDIRECT3DINDEXBUFFER9&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffera4">getD3DIndexBuffer</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get the D3D-specific index buffer.</em> <a href="#Ogre_1_1D3D9HardwareIndexBuffera4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a>&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffera2">getType</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get the type of indexes used in this buffer.</em> <a href="#Ogre_1_1HardwareIndexBuffera2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffera3">getNumIndexes</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of indexes in this buffer.</em> <a href="#Ogre_1_1HardwareIndexBuffera3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffera4">getIndexSize</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get the size in bytes of each index.</em> <a href="#Ogre_1_1HardwareIndexBuffera4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void *&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera4">lock</a> (size_t offset, size_t length, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a> options)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Lock the buffer for (potentially) reading / writing.</em> <a href="#Ogre_1_1HardwareVertexBuffera4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera5">lock</a> (<a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a> options)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Lock the entire buffer for (potentially) reading / writing.</em> <a href="#Ogre_1_1HardwareVertexBuffera5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera6">unlock</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Releases the lock on this buffer.</em> <a href="#Ogre_1_1HardwareVertexBuffera6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera9">copyData</a> (<a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> &amp;srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Copy data from another buffer into this one.</em> <a href="#Ogre_1_1HardwareVertexBuffera9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera10">_updateFromShadow</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Updates the real buffer from the shadow buffer, if required.</em> <a href="#Ogre_1_1HardwareVertexBuffera10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera11">getSizeInBytes</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns the size of this buffer in bytes.</em> <a href="#Ogre_1_1HardwareVertexBuffera11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">Usage</a>&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera12">getUsage</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns the Usage flags with which this buffer was created.</em> <a href="#Ogre_1_1HardwareVertexBuffera12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera13">isSystemMemory</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns whether this buffer is held in system memory.</em> <a href="#Ogre_1_1HardwareVertexBuffera13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffera14">isLocked</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns whether or not this buffer is currently locked.</em> <a href="#Ogre_1_1HardwareVertexBuffera14"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferb0">lockImpl</a> (size_t offset, size_t length, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a> options)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.</em> <a href="#Ogre_1_1D3D9HardwareIndexBufferb0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBufferb1">unlockImpl</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.</em> <a href="#Ogre_1_1D3D9HardwareIndexBufferb1"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>LPDIRECT3DINDEXBUFFER9&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1D3D9HardwareIndexBuffern0">mlpD3DBuffer</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a>&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffern0">mIndexType</a></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffern1">mNumIndexes</a></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffern2">mIndexSize</a></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern2">mSizeInBytes</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">Usage</a>&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern3">mUsage</a></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern4">mIsLocked</a></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern5">mLockStart</a></td></tr>
<tr><td nowrap align=right valign=top>size_t&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern6">mLockSize</a></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern7">mSystemMemory</a></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern8">mUseShadowBuffer</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern9">mpShadowBuffer</a></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1D3D9HardwareIndexBuffer.html#Ogre_1_1HardwareVertexBuffern10">mShadowUpdated</a></td></tr>
</table>
<hr><h2>Member Enumeration Documentation</h2>
<a name="Ogre_1_1HardwareIndexBuffers2" doxytag="Ogre::D3D9HardwareIndexBuffer::IndexType"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum Ogre::HardwareIndexBuffer::IndexType<code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>
Enumeration values:</b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="Ogre_1_1HardwareIndexBuffers2Ogre_1_1HardwareIndexBuffers0" doxytag="IT_16BIT"></a><em>IT_16BIT</em></em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareIndexBuffers2Ogre_1_1HardwareIndexBuffers1" doxytag="IT_32BIT"></a><em>IT_32BIT</em></em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00039">39</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffers10" doxytag="Ogre::D3D9HardwareIndexBuffer::LockOptions"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum Ogre::HardwareBuffer::LockOptions<code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Locking options.
<p>
<dl compact><dt><b>
Enumeration values:</b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers5" doxytag="HBL_NORMAL"></a><em>HBL_NORMAL</em></em>&nbsp;</td><td>
Normal mode, ie allows read/write and contents are preserved.</td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers6" doxytag="HBL_DISCARD"></a><em>HBL_DISCARD</em></em>&nbsp;</td><td>
Discards the <em>entire</em> buffer while locking; this allows optimisation to be performed because synchronisation issues are relaxed.
<p>
Only allowed on buffers  created with the HBU_DYNAMIC flag. </td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers7" doxytag="HBL_READ_ONLY"></a><em>HBL_READ_ONLY</em></em>&nbsp;</td><td>
Lock the buffer for reading only.
<p>
Not allowed in buffers which are created with HBU_WRITE_ONLY.  Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag. </td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers8" doxytag="HBL_NO_OVERWRITE"></a><em>HBL_NO_OVERWRITE</em></em>&nbsp;</td><td>
As HBL_NORMAL, except the application guarantees not to overwrite any region of the buffer which has already been used in this frame, can allow some optimisation on some APIs.</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00096">96</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffers9" doxytag="Ogre::D3D9HardwareIndexBuffer::Usage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum Ogre::HardwareBuffer::Usage<code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Enums describing buffer usage; not mutually exclusive.
<p>
<dl compact><dt><b>
Enumeration values:</b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers0" doxytag="HBU_STATIC"></a><em>HBU_STATIC</em></em>&nbsp;</td><td>
Static buffer which the application rarely modifies once created.
<p>
Modifying  the contents of this buffer will involve a performance hit. </td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers1" doxytag="HBU_DYNAMIC"></a><em>HBU_DYNAMIC</em></em>&nbsp;</td><td>
Indicates the application would like to modify this buffer with the CPU fairly often.
<p>
Buffers created with this flag will typically end up in AGP memory rather  than video memory. </td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers2" doxytag="HBU_WRITE_ONLY"></a><em>HBU_WRITE_ONLY</em></em>&nbsp;</td><td>
Indicates the application will never read the contents of the buffer back, it will only ever write data.
<p>
Locking a buffer with this flag will ALWAYS  return a pointer to new, blank memory rather than the memory associated  with the contents of the buffer; this avoids DMA stalls because you can  write to a new memory area while the previous one is being used </td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers3" doxytag="HBU_STATIC_WRITE_ONLY"></a><em>HBU_STATIC_WRITE_ONLY</em></em>&nbsp;</td><td>
Combination of HBU_STATIC and HBU_WRITE_ONLY.</td></tr>
<tr><td valign=top><em><a name="Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers4" doxytag="HBU_DYNAMIC_WRITE_ONLY"></a><em>HBU_DYNAMIC_WRITE_ONLY</em></em>&nbsp;</td><td>
Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00069">69</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="Ogre_1_1D3D9HardwareIndexBuffera0" doxytag="Ogre::D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> Ogre::D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>idxType</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>numIndexes</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">HardwareBuffer::Usage</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>usage</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>LPDIRECT3DDEVICE9&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>pDev</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>useSystemMem</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>useShadowBuffer</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBuffera1" doxytag="Ogre::D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> Ogre::D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00056">56</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html">OgreD3D9HardwareIndexBuffer.cpp</a>.
<p>
References <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">mlpD3DBuffer</a>, and <a class="el" href="OgreD3D9Prerequisites_8h-source.html#l00036">SAFE_RELEASE</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="Ogre_1_1HardwareVertexBuffera10" doxytag="Ogre::D3D9HardwareIndexBuffer::_updateFromShadow"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::HardwareBuffer::_updateFromShadow </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Updates the real buffer from the shadow buffer, if required.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00247">247</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
References <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferb0">Ogre::HardwareBuffer::lockImpl</a>(), and <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferb1">Ogre::HardwareBuffer::unlockImpl</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera9" doxytag="Ogre::D3D9HardwareIndexBuffer::copyData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::HardwareBuffer::copyData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>srcBuffer</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>srcOffset</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>dstOffset</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>discardWholeBuffer</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Copy data from another buffer into this one.
<p>
<dl compact><dt><b>
Remarks: </b><dd>
 Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail.  </dl><dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>srcBuffer</em>&nbsp;</td><td>
The buffer from which to read the copied data </td></tr>
<tr><td valign=top><em>srcOffset</em>&nbsp;</td><td>
Offset in the source buffer at which to start reading </td></tr>
<tr><td valign=top><em>dstOffset</em>&nbsp;</td><td>
Offset in the destination buffer to start writing </td></tr>
<tr><td valign=top><em>length</em>&nbsp;</td><td>
Length of the data to copy, in bytes. </td></tr>
<tr><td valign=top><em>discardWholeBuffer</em>&nbsp;</td><td>
If true, will discard the entire contents of this buffer before copying </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00237">237</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
References <a class="el" href="OgreHardwareBuffer_8h-source.html#l00143">Ogre::HardwareBuffer::lock</a>(), and <a class="el" href="OgreHardwareBuffer_8h-source.html#l00189">Ogre::HardwareBuffer::unlock</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBuffera4" doxytag="Ogre::D3D9HardwareIndexBuffer::getD3DIndexBuffer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> LPDIRECT3DINDEXBUFFER9 Ogre::D3D9HardwareIndexBuffer::getD3DIndexBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the D3D-specific index buffer.
<p>

<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00053">53</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>.
<p>
References <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">mlpD3DBuffer</a>.
<p>
Referenced by <a class="el" href="OgreD3D9RenderSystem_8cpp-source.html#l01831">Ogre::D3D9RenderSystem::_render</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareIndexBuffera4" doxytag="Ogre::D3D9HardwareIndexBuffer::getIndexSize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareIndexBuffer::getIndexSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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  <tr>
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      &nbsp;
    </td>
    <td>

<p>
Get the size in bytes of each index.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00059">59</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareIndexBuffera3" doxytag="Ogre::D3D9HardwareIndexBuffer::getNumIndexes"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareIndexBuffer::getNumIndexes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the number of indexes in this buffer.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00057">57</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera11" doxytag="Ogre::D3D9HardwareIndexBuffer::getSizeInBytes"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareBuffer::getSizeInBytes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the size of this buffer in bytes.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00272">272</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareIndexBuffera2" doxytag="Ogre::D3D9HardwareIndexBuffer::getType"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a> Ogre::HardwareIndexBuffer::getType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the type of indexes used in this buffer.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00055">55</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera12" doxytag="Ogre::D3D9HardwareIndexBuffer::getUsage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">Usage</a> Ogre::HardwareBuffer::getUsage </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the Usage flags with which this buffer was created.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00274">274</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera14" doxytag="Ogre::D3D9HardwareIndexBuffer::isLocked"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
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        <tr>
          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::isLocked </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether or not this buffer is currently locked.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00278">278</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareBuffer_8h-source.html#l00189">Ogre::HardwareBuffer::unlock</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera13" doxytag="Ogre::D3D9HardwareIndexBuffer::isSystemMemory"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::isSystemMemory </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns whether this buffer is held in system memory.
<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00276">276</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera5" doxytag="Ogre::D3D9HardwareIndexBuffer::lock"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void* Ogre::HardwareBuffer::lock </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>options</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Lock the entire buffer for (potentially) reading / writing.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>options</em>&nbsp;</td><td>
Locking options </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
Pointer to the locked memory </dl>
<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00173">173</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera4" doxytag="Ogre::D3D9HardwareIndexBuffer::lock"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void* Ogre::HardwareBuffer::lock </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>offset</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>options</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Lock the buffer for (potentially) reading / writing.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>offset</em>&nbsp;</td><td>
The byte offset from the start of the buffer to lock </td></tr>
<tr><td valign=top><em>length</em>&nbsp;</td><td>
The size of the area to lock, in bytes </td></tr>
<tr><td valign=top><em>options</em>&nbsp;</td><td>
Locking options </td></tr>
</table>
</dl><dl compact><dt><b>
Returns: </b><dd>
Pointer to the locked memory </dl>
<p>
Reimplemented in <a class="el" href="classOgre_1_1DefaultHardwareVertexBuffer.html#Ogre_1_1DefaultHardwareVertexBuffera4">Ogre::DefaultHardwareVertexBuffer</a>, <a class="el" href="classOgre_1_1DefaultHardwareIndexBuffer.html#Ogre_1_1DefaultHardwareIndexBuffera4">Ogre::DefaultHardwareIndexBuffer</a>, <a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera4">Ogre::GLDefaultHardwareVertexBuffer</a>, and <a class="el" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera4">Ogre::GLDefaultHardwareIndexBuffer</a>.
<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00143">143</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareBuffer_8h-source.html#l00237">Ogre::HardwareBuffer::copyData</a>(), <a class="el" href="OgreD3D9HardwareVertexBuffer_8cpp-source.html#l00094">Ogre::D3D9HardwareVertexBuffer::readData</a>(), <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00098">readData</a>(), <a class="el" href="OgreD3D9HardwareVertexBuffer_8cpp-source.html#l00105">Ogre::D3D9HardwareVertexBuffer::writeData</a>(), and <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00109">writeData</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBufferb0" doxytag="Ogre::D3D9HardwareIndexBuffer::lockImpl"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void * Ogre::D3D9HardwareIndexBuffer::lockImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>offset</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>options</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferb0">Ogre::HardwareBuffer</a>.
<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00061">61</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html">OgreD3D9HardwareIndexBuffer.cpp</a>.
<p>
References <a class="el" href="OgreException_8h-source.html#l00033">Except</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers6">Ogre::HardwareBuffer::HBL_DISCARD</a>, <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers1">Ogre::HardwareBuffer::HBU_DYNAMIC</a>, <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">mlpD3DBuffer</a>, and <a class="el" href="OgreHardwareBuffer_8h-source.html#l00117">Ogre::HardwareBuffer::mUsage</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBuffera2" doxytag="Ogre::D3D9HardwareIndexBuffer::readData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::readData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>offset</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>void *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>pDest</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera7">Ogre::HardwareBuffer</a>.
<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00098">98</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html">OgreD3D9HardwareIndexBuffer.cpp</a>.
<p>
References <a class="el" href="OgreHardwareBuffer_8h-source.html#l00143">Ogre::HardwareBuffer::lock</a>(), and <a class="el" href="OgreHardwareBuffer_8h-source.html#l00189">Ogre::HardwareBuffer::unlock</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffera6" doxytag="Ogre::D3D9HardwareIndexBuffer::unlock"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::HardwareBuffer::unlock </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Releases the lock on this buffer.
<p>
<dl compact><dt><b>
Remarks: </b><dd>
 Locking and unlocking a buffer can, in some rare circumstances such as  switching video modes whilst the buffer is locked, corrupt the  contents of a buffer. This is pretty rare, but if it occurs,  this method will throw an exception, meaning you must re-upload the data. 
<p>
 Note that using the 'read' and 'write' forms of updating the buffer does not suffer from this problem, so if you want to be 100% sure your data will not be lost, use the 'read' and 'write' forms instead. </dl>
<p>
Reimplemented in <a class="el" href="classOgre_1_1DefaultHardwareVertexBuffer.html#Ogre_1_1DefaultHardwareVertexBuffera5">Ogre::DefaultHardwareVertexBuffer</a>, <a class="el" href="classOgre_1_1DefaultHardwareIndexBuffer.html#Ogre_1_1DefaultHardwareIndexBuffera5">Ogre::DefaultHardwareIndexBuffer</a>, <a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera5">Ogre::GLDefaultHardwareVertexBuffer</a>, and <a class="el" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera5">Ogre::GLDefaultHardwareIndexBuffer</a>.
<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00189">189</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
References <a class="el" href="OgreHardwareBuffer_8h-source.html#l00278">Ogre::HardwareBuffer::isLocked</a>().
<p>
Referenced by <a class="el" href="OgreHardwareBuffer_8h-source.html#l00237">Ogre::HardwareBuffer::copyData</a>(), <a class="el" href="OgreD3D9HardwareVertexBuffer_8cpp-source.html#l00094">Ogre::D3D9HardwareVertexBuffer::readData</a>(), <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00098">readData</a>(), <a class="el" href="OgreD3D9HardwareVertexBuffer_8cpp-source.html#l00105">Ogre::D3D9HardwareVertexBuffer::writeData</a>(), and <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00109">writeData</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBufferb1" doxytag="Ogre::D3D9HardwareIndexBuffer::unlockImpl"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::unlockImpl </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferb1">Ogre::HardwareBuffer</a>.
<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00093">93</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html">OgreD3D9HardwareIndexBuffer.cpp</a>.
<p>
References <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">mlpD3DBuffer</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBuffera3" doxytag="Ogre::D3D9HardwareIndexBuffer::writeData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::D3D9HardwareIndexBuffer::writeData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>offset</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>const void *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>pSource</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>discardWholeBuffer</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
See <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>.
<p>

<p>
Implements <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera8">Ogre::HardwareBuffer</a>.
<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00109">109</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html">OgreD3D9HardwareIndexBuffer.cpp</a>.
<p>
References <a class="el" href="OgreHardwareBuffer_8h-source.html#l00143">Ogre::HardwareBuffer::lock</a>(), and <a class="el" href="OgreHardwareBuffer_8h-source.html#l00189">Ogre::HardwareBuffer::unlock</a>().    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="Ogre_1_1HardwareIndexBuffern2" doxytag="Ogre::D3D9HardwareIndexBuffer::mIndexSize"></a><p>
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  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareIndexBuffer::mIndexSize<code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00047">47</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareIndexBuffer_8cpp-source.html#l00034">Ogre::HardwareIndexBuffer::HardwareIndexBuffer</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareIndexBuffern0" doxytag="Ogre::D3D9HardwareIndexBuffer::mIndexType"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareIndexBuffer.html#Ogre_1_1HardwareIndexBuffers2">IndexType</a> Ogre::HardwareIndexBuffer::mIndexType<code> [protected, inherited]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00045">45</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareIndexBuffer_8cpp-source.html#l00034">Ogre::HardwareIndexBuffer::HardwareIndexBuffer</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffern4" doxytag="Ogre::D3D9HardwareIndexBuffer::mIsLocked"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::mIsLocked<code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00118">118</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00103">Ogre::GLDefaultHardwareIndexBuffer::lock</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00052">Ogre::GLDefaultHardwareVertexBuffer::lock</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00104">Ogre::DefaultHardwareIndexBuffer::lock</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00053">Ogre::DefaultHardwareVertexBuffer::lock</a>(), <a class="el" href="OgreGLHardwareVertexBuffer_8cpp-source.html#l00059">Ogre::GLHardwareVertexBuffer::lockImpl</a>(), <a class="el" href="OgreGLHardwareIndexBuffer_8cpp-source.html#l00059">Ogre::GLHardwareIndexBuffer::lockImpl</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00109">Ogre::GLDefaultHardwareIndexBuffer::unlock</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00058">Ogre::GLDefaultHardwareVertexBuffer::unlock</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00110">Ogre::DefaultHardwareIndexBuffer::unlock</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00059">Ogre::DefaultHardwareVertexBuffer::unlock</a>(), <a class="el" href="OgreGLHardwareVertexBuffer_8cpp-source.html#l00116">Ogre::GLHardwareVertexBuffer::unlockImpl</a>(), and <a class="el" href="OgreGLHardwareIndexBuffer_8cpp-source.html#l00118">Ogre::GLHardwareIndexBuffer::unlockImpl</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffern6" doxytag="Ogre::D3D9HardwareIndexBuffer::mLockSize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareBuffer::mLockSize<code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00120">120</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareVertexBuffern5" doxytag="Ogre::D3D9HardwareIndexBuffer::mLockStart"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareBuffer::mLockStart<code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00119">119</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
  </tr>
</table>
<a name="Ogre_1_1D3D9HardwareIndexBuffern0" doxytag="Ogre::D3D9HardwareIndexBuffer::mlpD3DBuffer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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    <td class="md">
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        <tr>
          <td class="md" nowrap valign="top"> LPDIRECT3DINDEXBUFFER9 Ogre::D3D9HardwareIndexBuffer::mlpD3DBuffer<code> [protected]</code>
      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00037">37</a> of file <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html#l00053">getD3DIndexBuffer</a>(), <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00061">lockImpl</a>(), <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00093">unlockImpl</a>(), and <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00056">~D3D9HardwareIndexBuffer</a>().    </td>
  </tr>
</table>
<a name="Ogre_1_1HardwareIndexBuffern1" doxytag="Ogre::D3D9HardwareIndexBuffer::mNumIndexes"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> size_t Ogre::HardwareIndexBuffer::mNumIndexes<code> [protected, inherited]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreHardwareIndexBuffer_8h-source.html#l00046">46</a> of file <a class="el" href="OgreHardwareIndexBuffer_8h-source.html">OgreHardwareIndexBuffer.h</a>.
<p>
Referenced by <a class="el" href="OgreHardwareIndexBuffer_8cpp-source.html#l00034">Ogre::HardwareIndexBuffer::HardwareIndexBuffer</a>().    </td>
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<a name="Ogre_1_1HardwareVertexBuffern9" doxytag="Ogre::D3D9HardwareIndexBuffer::mpShadowBuffer"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareBuffer.html">HardwareBuffer</a>* Ogre::HardwareBuffer::mpShadowBuffer<code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00123">123</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
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Referenced by <a class="el" href="OgreHardwareIndexBuffer_8cpp-source.html#l00034">Ogre::HardwareIndexBuffer::HardwareIndexBuffer</a>(), <a class="el" href="OgreHardwareVertexBuffer_8cpp-source.html#l00036">Ogre::HardwareVertexBuffer::HardwareVertexBuffer</a>(), <a class="el" href="OgreHardwareIndexBuffer_8cpp-source.html#l00061">Ogre::HardwareIndexBuffer::~HardwareIndexBuffer</a>(), and <a class="el" href="OgreHardwareVertexBuffer_8cpp-source.html#l00055">Ogre::HardwareVertexBuffer::~HardwareVertexBuffer</a>().    </td>
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<a name="Ogre_1_1HardwareVertexBuffern10" doxytag="Ogre::D3D9HardwareIndexBuffer::mShadowUpdated"></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::mShadowUpdated<code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00124">124</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a name="Ogre_1_1HardwareVertexBuffern2" doxytag="Ogre::D3D9HardwareIndexBuffer::mSizeInBytes"></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::HardwareBuffer::mSizeInBytes<code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00116">116</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
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Referenced by <a class="el" href="OgreD3D9HardwareVertexBuffer_8cpp-source.html#l00032">Ogre::D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00081">Ogre::DefaultHardwareIndexBuffer::DefaultHardwareIndexBuffer</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00030">Ogre::DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00080">Ogre::GLDefaultHardwareIndexBuffer::GLDefaultHardwareIndexBuffer</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00029">Ogre::GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer</a>(), <a class="el" href="OgreGLHardwareIndexBuffer_8cpp-source.html#l00032">Ogre::GLHardwareIndexBuffer::GLHardwareIndexBuffer</a>(), <a class="el" href="OgreGLHardwareVertexBuffer_8cpp-source.html#l00032">Ogre::GLHardwareVertexBuffer::GLHardwareVertexBuffer</a>(), <a class="el" href="OgreHardwareIndexBuffer_8cpp-source.html#l00034">Ogre::HardwareIndexBuffer::HardwareIndexBuffer</a>(), <a class="el" href="OgreHardwareVertexBuffer_8cpp-source.html#l00036">Ogre::HardwareVertexBuffer::HardwareVertexBuffer</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00115">Ogre::GLDefaultHardwareIndexBuffer::readData</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00064">Ogre::GLDefaultHardwareVertexBuffer::readData</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00116">Ogre::DefaultHardwareIndexBuffer::readData</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00065">Ogre::DefaultHardwareVertexBuffer::readData</a>(), <a class="el" href="OgreGLHardwareVertexBuffer_8cpp-source.html#l00137">Ogre::GLHardwareVertexBuffer::writeData</a>(), <a class="el" href="OgreGLHardwareIndexBuffer_8cpp-source.html#l00139">Ogre::GLHardwareIndexBuffer::writeData</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00121">Ogre::GLDefaultHardwareIndexBuffer::writeData</a>(), <a class="el" href="OgreGLDefaultHardwareBufferManager_8cpp-source.html#l00070">Ogre::GLDefaultHardwareVertexBuffer::writeData</a>(), <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00122">Ogre::DefaultHardwareIndexBuffer::writeData</a>(), and <a class="el" href="OgreDefaultHardwareBufferManager_8cpp-source.html#l00071">Ogre::DefaultHardwareVertexBuffer::writeData</a>().    </td>
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<a name="Ogre_1_1HardwareVertexBuffern7" doxytag="Ogre::D3D9HardwareIndexBuffer::mSystemMemory"></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::mSystemMemory<code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00121">121</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<a name="Ogre_1_1HardwareVertexBuffern3" doxytag="Ogre::D3D9HardwareIndexBuffer::mUsage"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">Usage</a> Ogre::HardwareBuffer::mUsage<code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00117">117</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.
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Referenced by <a class="el" href="OgreGLHardwareVertexBuffer_8cpp-source.html#l00059">Ogre::GLHardwareVertexBuffer::lockImpl</a>(), <a class="el" href="OgreGLHardwareIndexBuffer_8cpp-source.html#l00059">Ogre::GLHardwareIndexBuffer::lockImpl</a>(), <a class="el" href="OgreD3D9HardwareVertexBuffer_8cpp-source.html#l00059">Ogre::D3D9HardwareVertexBuffer::lockImpl</a>(), <a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html#l00061">lockImpl</a>(), <a class="el" href="OgreGLHardwareVertexBuffer_8cpp-source.html#l00137">Ogre::GLHardwareVertexBuffer::writeData</a>(), and <a class="el" href="OgreGLHardwareIndexBuffer_8cpp-source.html#l00139">Ogre::GLHardwareIndexBuffer::writeData</a>().    </td>
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<a name="Ogre_1_1HardwareVertexBuffern8" doxytag="Ogre::D3D9HardwareIndexBuffer::mUseShadowBuffer"></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::HardwareBuffer::mUseShadowBuffer<code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreHardwareBuffer_8h-source.html#l00122">122</a> of file <a class="el" href="OgreHardwareBuffer_8h-source.html">OgreHardwareBuffer.h</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="OgreD3D9HardwareIndexBuffer_8h-source.html">OgreD3D9HardwareIndexBuffer.h</a><li><a class="el" href="OgreD3D9HardwareIndexBuffer_8cpp-source.html">OgreD3D9HardwareIndexBuffer.cpp</a></ul>
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Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:12:10 2004
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