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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::D3D9RenderSystem Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc6">__SetRenderState</a>(D3DRENDERSTATETYPE state, DWORD value)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc7">__SetSamplerState</a>(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc8">__SetTextureStageState</a>(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema42">_beginFrame</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema53">_beginGeometryCount</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc10">_checkMultiSampleQuality</a>(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema26">_disableTextureUnit</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema27">_disableTextureUnitsFrom</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema43">_endFrame</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema45">_getCullingMode</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc9">_getCurrentAnisotropy</a>(size_t unit)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema54">_getFaceCount</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema55">_getVertexCount</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema43">_getViewport</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema76">_initRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema52">_makeProjectionMatrix</a>(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &amp;dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema58">_render</a>(const RenderOperation &amp;op)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema40">_setAlphaRejectSettings</a>(CompareFunction func, unsigned char value)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema47">_setColourBufferWriteEnabled</a>(bool red, bool green, bool blue, bool alpha)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema44">_setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema50">_setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema46">_setDepthBufferCheckEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema49">_setDepthBufferFunction</a>(CompareFunction func=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema45">_setDepthBufferParams</a>(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema48">_setDepthBufferWriteEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema51">_setFog</a>(FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc11">_setFSAA</a>(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema31">_setProjectionMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema53">_setRasterisationMode</a>(SceneDetailLevel level)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema39">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema32">_setSurfaceParams</a>(const ColourValue &amp;ambient, const ColourValue &amp;diffuse, const ColourValue &amp;specular, const ColourValue &amp;emissive, Real shininess)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema33">_setTexture</a>(size_t unit, bool enabled, const String &amp;texname)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema37">_setTextureAddressingMode</a>(size_t unit, TextureUnitState::TextureAddressingMode tam)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema36">_setTextureBlendMode</a>(size_t unit, const LayerBlendModeEx &amp;bm)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema35">_setTextureCoordCalculation</a>(size_t unit, TexCoordCalcMethod m)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema34">_setTextureCoordSet</a>(size_t unit, size_t index)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema55">_setTextureLayerAnisotropy</a>(size_t unit, unsigned int maxAnisotropy)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema38">_setTextureMatrix</a>(size_t unit, const Matrix4 &amp;xform)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema54">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema33">Ogre::RenderSystem::_setTextureUnitFiltering</a>(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema25">_setTextureUnitSettings</a>(size_t texUnit, TextureUnitState &amp;tl)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema30">_setViewMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema41">_setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema22">_setWorldMatrices</a>(const Matrix4 *m, unsigned short count)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema29">_setWorldMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema77">_updateAllRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema28">_useLights</a>(const LightList &amp;lights, unsigned short limit)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema14">attachRenderTarget</a>(RenderTarget &amp;target)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema59">bindGpuProgram</a>(GpuProgram *prg)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema61">bindGpuProgramParameters</a>(GpuProgramType gptype, GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc2">compareDecls</a>(D3DVERTEXELEMENT9 *pDecl1, D3DVERTEXELEMENT9 *pDecl2, size_t size)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema19">convertColourValue</a>(const ColourValue &amp;colour, unsigned long *pDest)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc14">convertPixelShaderCaps</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc13">convertVertexShaderCaps</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema9">createRenderTexture</a>(const String &amp;name, unsigned int width, unsigned int height)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema8">createRenderWindow</a>(const String &amp;name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema0">D3D9RenderSystem</a>(HINSTANCE hInstance)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema18">destroyRenderWindow</a>(RenderWindow *pWin)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema16">detachRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema72">getCapabilities</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema5">getConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc0">getDirect3DDrivers</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema10">getErrorDescription</a>(long errorNumber)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema11">getName</a>(void) const</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema15">getRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema19">getWaitForVerticalBlank</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc12">initCapabilities</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema2">initConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema7">initialise</a>(bool autoCreateWindow)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc3">initInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo9">mActiveD3DDriver</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn2">mActiveRenderTarget</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn5">mActiveViewport</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn4">mCapabilities</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo10">mCaps</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn6">mCullingMode</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo18">mCurrentLights</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo8">mDriverList</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo6">mExternalHandle</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn8">mFaceCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo17">mForcedNormalisation</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo5">mFSAAQuality</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo4">mFSAAType</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo14">mGpuProgramManager</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo13">mHardwareBufferManager</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo7">mhInstance</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo15">mHLSLProgramFactory</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn11">mInvertVertexWinding</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo16">mLastVertexSourceCount</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo12">mLights</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo2">mOptions</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo0">mpD3D</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo1">mpD3DDevice</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn1">mPrioritisedRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn0">mRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo11">mTexStageDesc</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn3">mTextureManager</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn9">mVertexCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemo3">mVSync</a></td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn10">mWorldMatrices</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc4">processInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc1">refreshD3DSettings</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema13">reinitialise</a>()</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema0">RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema3">ResizeRepositionWindow</a>(HWND wich)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema15">setAmbientLight</a>(float r, float g, float b)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema12">setConfigOption</a>(const String &amp;name, const String &amp;value)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystemc5">setD3D9Light</a>(size_t index, Light *light)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema4">SetExternalWindowHandle</a>(HWND externalHandle)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema78">setInvertVertexWinding</a>(bool invert)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema17">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema27">setNormaliseNormals</a>(bool normalise)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema16">setShadingType</a>(ShadeOptions so)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema25">setStencilBufferDepthFailOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema24">setStencilBufferFailOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema21">setStencilBufferFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema23">setStencilBufferMask</a>(ulong mask)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema60">setStencilBufferParams</a>(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema26">setStencilBufferPassOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema22">setStencilBufferReferenceValue</a>(ulong refValue)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema20">setStencilCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema57">setVertexBufferBinding</a>(VertexBufferBinding *binding)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema56">setVertexDeclaration</a>(VertexDeclaration *decl)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema18">setWaitForVerticalBlank</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema14">shutdown</a>()</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema67">softwareVertexBlend</a>(VertexData *vertexData, Matrix4 *pMatrices)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema60">unbindGpuProgram</a>(GpuProgramType gptype)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema6">validateConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html#Ogre_1_1D3D9RenderSystema1">~D3D9RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1D3D9RenderSystem.html">Ogre::D3D9RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema1">~RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:12:18 2004
</p>
</body>
</html>