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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::D3DRenderSystem Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc11">__SetRenderState</a>(D3DRENDERSTATETYPE state, DWORD value)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc12">__SetTextureStageState</a>(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema31">_beginFrame</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema53">_beginGeometryCount</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema26">_disableTextureUnit</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema27">_disableTextureUnitsFrom</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema33">_endFrame</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema45">_getCullingMode</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc15">_getCurrentAnisotropy</a>(size_t unit)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema54">_getFaceCount</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc14">_getFilter</a>(FilterType ft, FilterOptions fo)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc13">_getFilterCode</a>(FilterType ft)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema55">_getVertexCount</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema43">_getViewport</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema76">_initRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema42">_makeProjectionMatrix</a>(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &amp;dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc2">_ogreTexTypeToD3DTexType</a>(TextureType ogreTexType)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema32">_render</a>(const RenderOperation &amp;op)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema29">_setAlphaRejectSettings</a>(CompareFunction func, unsigned char value)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema40">_setColourBufferWriteEnabled</a>(bool red, bool green, bool blue, bool alpha)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema34">_setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema39">_setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema36">_setDepthBufferCheckEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema38">_setDepthBufferFunction</a>(CompareFunction func=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema35">_setDepthBufferParams</a>(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema37">_setDepthBufferWriteEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema41">_setFog</a>(FogMode mode, const ColourValue &amp;colour, Real density, Real start, Real end)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema20">_setProjectionMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema43">_setRasterisationMode</a>(SceneDetailLevel level)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema28">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema21">_setSurfaceParams</a>(const ColourValue &amp;ambient, const ColourValue &amp;diffuse, const ColourValue &amp;specular, const ColourValue &amp;emissive, Real shininess)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema22">_setTexture</a>(size_t unit, bool enabled, const String &amp;texname)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema24">_setTextureAddressingMode</a>(size_t unit, TextureUnitState::TextureAddressingMode tam)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema23">_setTextureBlendMode</a>(size_t unit, const LayerBlendModeEx &amp;bm)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema27">_setTextureCoordCalculation</a>(size_t unit, TexCoordCalcMethod m)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema26">_setTextureCoordSet</a>(size_t unit, size_t index)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema52">_setTextureLayerAnisotropy</a>(size_t unit, unsigned int maxAnisotropy)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema25">_setTextureMatrix</a>(size_t unit, const Matrix4 &amp;xform)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema51">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema33">Ogre::RenderSystem::_setTextureUnitFiltering</a>(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema25">_setTextureUnitSettings</a>(size_t texUnit, TextureUnitState &amp;tl)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema19">_setViewMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema30">_setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema22">_setWorldMatrices</a>(const Matrix4 *m, unsigned short count)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema18">_setWorldMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema77">_updateAllRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema17">_useLights</a>(const LightList &amp;lights, unsigned short limit)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema14">attachRenderTarget</a>(RenderTarget &amp;target)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema56">bindGpuProgram</a>(GpuProgram *prg)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema58">bindGpuProgramParameters</a>(GpuProgramType gptype, GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema16">convertColourValue</a>(const ColourValue &amp;colour, unsigned long *pDest)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc9">convertCompareFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc4">convertD3DMatrix</a>(const D3DMATRIX &amp;mat)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc10">convertStencilOp</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema13">createRenderTexture</a>(const String &amp;name, unsigned int width, unsigned int height)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema12">createRenderWindow</a>(const String &amp;name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemu3Ogre_1_1D3DRenderSystemu1">D3D_TEX_TYPE_CUBE</a> enum value</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemu3Ogre_1_1D3DRenderSystemu0">D3D_TEX_TYPE_NORMAL</a> enum value</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemu3Ogre_1_1D3DRenderSystemu2">D3D_TEX_TYPE_VOLUME</a> enum value</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema0">D3DRenderSystem</a>(HINSTANCE hInstance)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema14">destroyRenderWindow</a>(RenderWindow *pWin)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema16">detachRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemu3">eD3DTexType</a> enum name</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema72">getCapabilities</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema3">getConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc0">getDirectDrawDrivers</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema15">getErrorDescription</a>(long errorNumber)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema2">getName</a>(void) const</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema15">getRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema19">getWaitForVerticalBlank</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc5">initConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema6">initialise</a>(bool autoCreateWindow)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc6">initInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo3">mActiveDDDriver</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn2">mActiveRenderTarget</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn5">mActiveViewport</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc3">makeD3DMatrix</a>(const Matrix4 &amp;mat)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn4">mCapabilities</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn6">mCullingMode</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo10">mCurrentLights</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo1">mD3DDeviceDesc</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo2">mDriverList</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn8">mFaceCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo9">mForcedNormalisation</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo8">mGpuProgramManager</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo7">mHardwareBufferManager</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo4">mhInstance</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn11">mInvertVertexWinding</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo0">mlpD3DDevice</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo5">mOptions</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn1">mPrioritisedRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn0">mRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemo6">mTexStageDesc</a></td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn3">mTextureManager</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn9">mVertexCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn7">mVSync</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn10">mWorldMatrices</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc7">processInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc1">refreshDDSettings</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema7">reinitialise</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema0">RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema9">setAmbientLight</a>(float r, float g, float b)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema4">setConfigOption</a>(const String &amp;name, const String &amp;value)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystemc8">setD3DLight</a>(size_t index, Light *light)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema78">setInvertVertexWinding</a>(bool invert)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema11">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema55">setNormaliseNormals</a>(bool normalise)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema10">setShadingType</a>(ShadeOptions so)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema49">setStencilBufferDepthFailOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema48">setStencilBufferFailOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema45">setStencilBufferFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema47">setStencilBufferMask</a>(ulong mask)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema60">setStencilBufferParams</a>(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema50">setStencilBufferPassOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema46">setStencilBufferReferenceValue</a>(ulong refValue)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema44">setStencilCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema54">setVertexBufferBinding</a>(VertexBufferBinding *binding)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema53">setVertexDeclaration</a>(VertexDeclaration *decl)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema18">setWaitForVerticalBlank</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema8">shutdown</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema67">softwareVertexBlend</a>(VertexData *vertexData, Matrix4 *pMatrices)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema57">unbindGpuProgram</a>(GpuProgramType gptype)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema5">validateConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1D3DRenderSystem.html#Ogre_1_1D3DRenderSystema1">~D3DRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1D3DRenderSystem.html">Ogre::D3DRenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema1">~RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:12:27 2004
</p>
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