<html> <head> <title>Member List - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.2.16 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> </center> <hr><h1>Ogre::DefaultRaySceneQuery Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">Ogre::DefaultRaySceneQuery</a>, including all inherited members.<table> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya10">clearResults</a>(void)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya0">DefaultRaySceneQuery</a>(SceneManager *creator)</td><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">Ogre::DefaultRaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya2">execute</a>(RaySceneQueryListener *listener)</td><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">Ogre::DefaultRaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya7">Ogre::RaySceneQuery::execute</a>(void)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya9">getLastResults</a>(void) const</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya6">getMaxResults</a>(void) const</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerya11">getQueryMask</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya3">getRay</a>(void) const</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya5">getSortByDistance</a>(void) const</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerya14">getSupportedWorldFragmentTypes</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerya13">getWorldFragmentType</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQueryn3">mLastResult</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQueryn2">mMaxResults</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQueryn2">mParentSceneMgr</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQueryn3">mQueryMask</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQueryn0">mRay</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQueryn1">mSortByDistance</a></td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQueryn4">mSupportedWorldFragments</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQueryn5">mWorldFragmentType</a></td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [protected]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya11">queryResult</a>(MovableObject *obj, Real distance)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya12">queryResult</a>(SceneQuery::WorldFragment *fragment, Real distance)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya0">RaySceneQuery</a>(SceneManager *mgr)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SceneQuerya0">SceneQuery</a>(SceneManager *mgr)</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerya10">setQueryMask</a>(unsigned long mask)</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya2">setRay</a>(const Ray &ray)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya4">setSortByDistance</a>(bool sort, ushort maxresults=0)</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerya12">setWorldFragmentType</a>(enum WorldFragmentType wft)</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerys5Ogre_1_1SphereSceneQuerys3">WFT_CUSTOM_GEOMETRY</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerys5Ogre_1_1SphereSceneQuerys0">WFT_NONE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerys5Ogre_1_1SphereSceneQuerys1">WFT_PLANE_BOUNDED_REGION</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerys5Ogre_1_1SphereSceneQuerys4">WFT_RENDER_OPERATION</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerys5Ogre_1_1SphereSceneQuerys2">WFT_SINGLE_INTERSECTION</a> enum value</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SphereSceneQuerys5">WorldFragmentType</a> enum name</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html#Ogre_1_1DefaultRaySceneQuerya1">~DefaultRaySceneQuery</a>()</td><td><a class="el" href="classOgre_1_1DefaultRaySceneQuery.html">Ogre::DefaultRaySceneQuery</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RaySceneQuery.html#Ogre_1_1RaySceneQuerya1">~RaySceneQuery</a>()</td><td><a class="el" href="classOgre_1_1RaySceneQuery.html">Ogre::RaySceneQuery</a></td><td><code> [virtual]</code></td></tr> <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneQuery.html#Ogre_1_1SceneQuerya1">~SceneQuery</a>()</td><td><a class="el" href="classOgre_1_1SceneQuery.html">Ogre::SceneQuery</a></td><td><code> [virtual]</code></td></tr> </table><p> Copyright © 2002-2003 by The OGRE Team<br /> Last modified Wed Jan 21 00:16:05 2004 </p> </body> </html>