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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::GLDefaultHardwareVertexBuffer Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera10">_updateFromShadow</a>(void)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera9">copyData</a>(HardwareBuffer &amp;srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera6">getDataPtr</a>(size_t offset) const</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html#Ogre_1_1HardwareVertexBuffera3">getNumVertices</a>(void) const</td><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html">Ogre::HardwareVertexBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera11">getSizeInBytes</a>(void) const</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera12">getUsage</a>(void) const</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html#Ogre_1_1HardwareVertexBuffera2">getVertexSize</a>(void) const</td><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html">Ogre::HardwareVertexBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera0">GLDefaultHardwareVertexBuffer</a>(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareBuffera0">HardwareBuffer</a>(Usage usage, bool systemMemory, bool useShadowBuffer)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html#Ogre_1_1HardwareVertexBuffera0">HardwareVertexBuffer</a>(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer)</td><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html">Ogre::HardwareVertexBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers6">HBL_DISCARD</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers8">HBL_NO_OVERWRITE</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers5">HBL_NORMAL</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10Ogre_1_1HardwareVertexBuffers7">HBL_READ_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers1">HBU_DYNAMIC</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers4">HBU_DYNAMIC_WRITE_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers0">HBU_STATIC</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers3">HBU_STATIC_WRITE_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9Ogre_1_1HardwareVertexBuffers2">HBU_WRITE_ONLY</a> enum value</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera14">isLocked</a>(void) const</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera13">isSystemMemory</a>(void) const</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera4">lock</a>(size_t offset, size_t length, LockOptions options)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera5">Ogre::HardwareVertexBuffer::lock</a>(LockOptions options)</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBufferb0">lockImpl</a>(size_t offset, size_t length, LockOptions options)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers10">LockOptions</a> enum name</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern4">mIsLocked</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern6">mLockSize</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern5">mLockStart</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html#Ogre_1_1HardwareVertexBuffern0">mNumVertices</a></td><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html">Ogre::HardwareVertexBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffern0">mpData</a></td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern9">mpShadowBuffer</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern10">mShadowUpdated</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern2">mSizeInBytes</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern7">mSystemMemory</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern3">mUsage</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffern8">mUseShadowBuffer</a></td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html#Ogre_1_1HardwareVertexBuffern1">mVertexSize</a></td><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html">Ogre::HardwareVertexBuffer</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera2">readData</a>(size_t offset, size_t length, void *pDest)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera5">unlock</a>(void)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBufferb1">unlockImpl</a>(void)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffers9">Usage</a> enum name</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera3">writeData</a>(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera1">~GLDefaultHardwareVertexBuffer</a>()</td><td><a class="el" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">Ogre::GLDefaultHardwareVertexBuffer</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareBuffera1">~HardwareBuffer</a>()</td><td><a class="el" href="classOgre_1_1HardwareBuffer.html">Ogre::HardwareBuffer</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html#Ogre_1_1HardwareVertexBuffera1">~HardwareVertexBuffer</a>()</td><td><a class="el" href="classOgre_1_1HardwareVertexBuffer.html">Ogre::HardwareVertexBuffer</a></td><td></td></tr>
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Last modified Wed Jan 21 00:12:32 2004
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