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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::OctreeSceneManager Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera19">_addOctreeNode</a>(OctreeNode *, Octree *octree, int depth=0)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera15">_alertVisibleObjects</a>(void)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera59">_applySceneAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera22">_findNodes</a>(const AxisAlignedBox &amp;box, std::list&lt; SceneNode * &gt; &amp;list, SceneNode *exclude=0, bool full=false, Octree *octant=0)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera23">_findNodes</a>(const Sphere &amp;sphere, std::list&lt; SceneNode * &gt; &amp;list, SceneNode *exclude=0, bool full=false, Octree *octant=0)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1OctreeSceneManagera9">_findVisibleObjects</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera41">_populateLightList</a>(const Vector3 &amp;position, LightList &amp;destList)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera61">_queueSkiesForRendering</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera18">_removeOctreeNode</a>(OctreeNode *)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera60">_renderScene</a>(Camera *camera, Viewport *vp, bool includeOverlays)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera41">_renderVisibleObjects</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera62">_setDestinationRenderSystem</a>(RenderSystem *sys)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera17">_updateOctreeNode</a>(OctreeNode *)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1OctreeSceneManagera8">_updateSceneGraph</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera90">addRenderQueueListener</a>(RenderQueueListener *newListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert5">AnimationList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers3">BillboardSetIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert3">BillboardSetList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13">BoxPlane</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13Ogre_1_1TerrainSceneManagert8">BP_BACK</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13Ogre_1_1TerrainSceneManagert12">BP_DOWN</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13Ogre_1_1TerrainSceneManagert7">BP_FRONT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13Ogre_1_1TerrainSceneManagert9">BP_LEFT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13Ogre_1_1TerrainSceneManagert10">BP_RIGHT</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert13Ogre_1_1TerrainSceneManagert11">BP_UP</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers2">CameraIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert0">CameraList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera54">clearScene</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera94">createAABBQuery</a>(const AxisAlignedBox &amp;box, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera77">createAnimation</a>(const String &amp;name, Real length)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera81">createAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera72">createBillboardSet</a>(const String &amp;name, unsigned int poolSize=20)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera13">createCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera48">createEntity</a>(const String &amp;entityName, const String &amp;meshName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera49">createEntity</a>(const String &amp;entityName, PrefabType ptype)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera97">createIntersectionQuery</a>(unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera36">createLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera42">createMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera86">createOverlay</a>(const String &amp;name, ushort zorder=100)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera96">createRayQuery</a>(const Ray &amp;ray, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera11">createSceneNode</a>(void)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera12">createSceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb2">createSkyboxPlane</a>(BoxPlane bp, Real distance, const Quaternion &amp;orientation)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb3">createSkydomePlane</a>(BoxPlane bp, Real curvature, Real tiling, Real distance, const Quaternion &amp;orientation)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera95">createSphereQuery</a>(const Sphere &amp;sphere, unsigned long mask=0xFFFFFFFF)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera80">destroyAllAnimations</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera84">destroyAllAnimationStates</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera89">destroyAllOverlays</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera79">destroyAnimation</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera83">destroyAnimationState</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera88">destroyOverlay</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera98">destroyQuery</a>(SceneQuery *query)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera14">destroySceneNode</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers1">EntityIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert2">EntityList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera20">findNodesIn</a>(const AxisAlignedBox &amp;box, std::list&lt; SceneNode * &gt; &amp;list, SceneNode *exclude=0)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera21">findNodesIn</a>(const Sphere &amp;sphere, std::list&lt; SceneNode * &gt; &amp;list, SceneNode *exclude=0)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb6">fireRenderQueueEnded</a>(RenderQueueGroupID id)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb5">fireRenderQueueStarted</a>(RenderQueueGroupID id)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera56">getAmbientLight</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera78">getAnimation</a>(const String &amp;name) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera82">getAnimationState</a>(const String &amp;animName)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera73">getBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera102">getBillboardSetIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera32">getCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera101">getCameraIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera43">getDefaultMaterialSettings</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera50">getEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera100">getEntityIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera68">getFogColour</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera71">getFogDensity</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera70">getFogEnd</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera67">getFogMode</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera69">getFogStart</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera37">getLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera99">getLightIterator</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera44">getMaterial</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera45">getMaterial</a>(int handle)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera29">getOption</a>(const String &amp;, void *)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera31">getOptionKeys</a>(std::list&lt; String &gt; &amp;refKeys)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera30">getOptionValues</a>(const String &amp;key, std::list&lt; SDDataChunk &gt; &amp;refValueList)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera87">getOverlay</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera46">getRootSceneNode</a>(void) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera47">getSceneNode</a>(const String &amp;name) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera93">getShowBoundingBoxes</a>() const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera57">getSuggestedViewpoint</a>(bool random=false)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera58">hasOption</a>(const String &amp;strKey) const</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera10">init</a>(AxisAlignedBox &amp;box, int d)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagerp0">intersect_call</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers0">LightIterator</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern19">mAmbientLight</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern49">mAnimationsList</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern50">mAnimationStates</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera85">manualRender</a>(RenderOperation *rend, Pass *pass, Viewport *vp, const Matrix4 &amp;worldMatrix, const Matrix4 &amp;viewMatrix, const Matrix4 &amp;projMatrix)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern54">mAutoParamDataSource</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern24">mBillboardSets</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern10">mBoxes</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern51">mCamChanged</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern26">mCameraInProgress</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern21">mCameras</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagerq0">mColors</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern16">mCorners</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern14">mCullCamera</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern20">mDestRenderSystem</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern48">mDisplayNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern23">mEntities</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern44">mFogColour</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern47">mFogDensity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern46">mFogEnd</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern43">mFogMode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern45">mFogStart</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagerq1">mIndexes</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern22">mLights</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern15">mLoose</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern12">mMaxDepth</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern11">mNumObjects</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern9">mOctree</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern18">mRenderQueue</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern52">mRenderQueueListeners</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern17">mScaleFactor</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern25">mSceneNodes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern27">mSceneRoot</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern53">mShowBoundingBoxes</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern13">mShowBoxes</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern38">mSkyBoxDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern37">mSkyBoxEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern30">mSkyBoxEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern33">mSkyBoxNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern39">mSkyBoxOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern41">mSkyDomeDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern40">mSkyDomeEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern29">mSkyDomeEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern32">mSkyDomeNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern42">mSkyDomeOrientation</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern36">mSkyPlane</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern35">mSkyPlaneDrawFirst</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern34">mSkyPlaneEnabled</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern28">mSkyPlaneEntity</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagern31">mSkyPlaneNode</a></td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern7">mVisible</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagern8">mWorldSize</a></td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1OctreeSceneManagera0">OctreeSceneManager</a>()</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1OctreeSceneManagera1">OctreeSceneManager</a>(AxisAlignedBox &amp;box, int max_depth)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers5">PrefabType</a> enum name</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers5Ogre_1_1TerrainSceneManagers4">PT_PLANE</a> enum value</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera35">removeAllCameras</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera53">removeAllEntities</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera40">removeAllLights</a>(void)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera74">removeBillboardSet</a>(BillboardSet *set)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera75">removeBillboardSet</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera33">removeCamera</a>(Camera *cam)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera34">removeCamera</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera51">removeEntity</a>(Entity *ent)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera52">removeEntity</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera38">removeLight</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera39">removeLight</a>(Light *light)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera91">removeRenderQueueListener</a>(RenderQueueListener *delListener)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert6">RenderQueueListenerList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb8">renderSingleObject</a>(Renderable *rend, Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera27">resize</a>(const AxisAlignedBox &amp;box)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert1">SceneLightList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera0">SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagert4">SceneNodeList</a> typedef</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera55">setAmbientLight</a>(const ColourValue &amp;colour)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera76">setDisplaySceneNodes</a>(bool display)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera66">setFog</a>(FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera26">setLooseOctree</a>(bool b)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera28">setOption</a>(const String &amp;, const void *)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb1">setPass</a>(Pass *pass)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera24">setShowBoxes</a>(bool b)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera64">setSkyBox</a>(bool enable, const String &amp;materialName, Real distance=5000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera65">setSkyDome</a>(bool enable, const String &amp;materialName, Real curvature=10, Real tiling=8, Real distance=4000, bool drawFirst=true, const Quaternion &amp;orientation=Quaternion::IDENTITY)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera63">setSkyPlane</a>(bool enable, const Plane &amp;plane, const String &amp;materialName, Real scale=1000, Real tiling=10, bool drawFirst=true, Real bow=0)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera25">setUseCullCamera</a>(bool b)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb7">setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera31">setWorldGeometry</a>(const String &amp;filename)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera92">showBoundingBoxes</a>(bool bShow)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerb4">useRenderableViewProjMode</a>(Renderable *pRend)</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1TerrainSceneManagera16">walkOctree</a>(OctreeCamera *, RenderQueue *, Octree *, bool foundvisible)</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1OctreeSceneManager.html#Ogre_1_1OctreeSceneManagera2">~OctreeSceneManager</a>()</td><td><a class="el" href="classOgre_1_1OctreeSceneManager.html">Ogre::OctreeSceneManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera1">~SceneManager</a>()</td><td><a class="el" href="classOgre_1_1SceneManager.html">Ogre::SceneManager</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:13:33 2004
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