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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::Quake3ShaderManager Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerd4">_findCommonResourceData</a>(const String &amp;filename, DataChunk &amp;refChunk)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera22">_findResourceData</a>(const String &amp;filename, DataChunk &amp;refChunk)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerd3">_getAllCommonNamesLike</a>(const String &amp;startPath, const String &amp;extension)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera23">_getAllNamesLike</a>(const String &amp;startPath, const String &amp;extension)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera15">add</a>(Resource *res)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera21">addArchiveEx</a>(const String &amp;strName, const String &amp;strDriverName)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerd2">addCommonArchiveEx</a>(const String &amp;strName, const String &amp;strDriverName)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerd1">addCommonSearchPath</a>(const String &amp;path)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera20">addSearchPath</a>(const String &amp;path)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb1">checkUsage</a>(void)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb3">convertBlendFunc</a>(const String &amp;q3func)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera4">create</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagert0">FileMap</a> typedef</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera19">getByHandle</a>(ResourceHandle handle)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera18">getByName</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerb0">getNextHandle</a>(void)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera24">getResourceIterator</a>(void)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerd0">getSingleton</a>(void)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletond1">getSingletonPtr</a>(void)</td><td><a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton&lt; Quake3ShaderManager &gt;</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1SkeletonManagera4">load</a>(Resource *res, int priority)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern2">mArchiveFiles</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerq0">mCommonArchiveFiles</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagerq1">mCommonVFS</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern6">mMemoryBudget</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern7">mMemoryUsage</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern5">mNextHandle</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern4">mResources</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern3">mResourcesByHandle</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletonq0">ms_Singleton</a></td><td><a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton&lt; Quake3ShaderManager &gt;</a></td><td><code> [protected, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagern8">mVFS</a></td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera3">parseAllSources</a>(const String &amp;extension=".shader")</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb0">parseNewShaderPass</a>(DataChunk &amp;chunk, Quake3Shader *pShader)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb1">parseShaderAttrib</a>(const String &amp;line, Quake3Shader *pShader)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera2">parseShaderFile</a>(DataChunk &amp;chunk)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagerb2">parseShaderPassAttrib</a>(const String &amp;line, Quake3Shader *pShader, Quake3Shader::Pass *pPass)</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera0">Quake3ShaderManager</a>()</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagers0">ResourceHandleMap</a> typedef</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1ResourceManagera0">ResourceManager</a>()</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagert1">ResourceMap</a> typedef</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagers1">ResourceMapIterator</a> typedef</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera14">setMemoryBudget</a>(size_t bytes)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletona0">Singleton</a>(void)</td><td><a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton&lt; Quake3ShaderManager &gt;</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera16">unload</a>(Resource *res)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1TextureManagera17">unloadAndDestroyAll</a>(void)</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html#Ogre_1_1Quake3ShaderManagera1">~Quake3ShaderManager</a>()</td><td><a class="el" href="classOgre_1_1Quake3ShaderManager.html">Ogre::Quake3ShaderManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1ResourceManager.html#Ogre_1_1ResourceManagera1">~ResourceManager</a>()</td><td><a class="el" href="classOgre_1_1ResourceManager.html">Ogre::ResourceManager</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Singleton.html#Ogre_1_1Singletona1">~Singleton</a>(void)</td><td><a class="el" href="classOgre_1_1Singleton.html">Ogre::Singleton&lt; Quake3ShaderManager &gt;</a></td><td></td></tr>
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Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:14:47 2004
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