// Log_Msg_MFC.cpp : Defines the class behaviors for the application. // Log_Msg_MFC.cpp,v 1.2 2003/07/31 01:02:12 dhinton Exp #include "Log_Msg_MFC.h" #if defined (ACE_WIN32) #include "stdafx.h" #include "Log_Msg_MFCDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include <ace/ACE.h> ///////////////////////////////////////////////////////////////////////////// // CLog_Msg_MFCApp BEGIN_MESSAGE_MAP(CLog_Msg_MFCApp, CWinApp) //{{AFX_MSG_MAP(CLog_Msg_MFCApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLog_Msg_MFCApp construction CLog_Msg_MFCApp::CLog_Msg_MFCApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CLog_Msg_MFCApp object CLog_Msg_MFCApp theApp; ///////////////////////////////////////////////////////////////////////////// // CLog_Msg_MFCApp initialization BOOL CLog_Msg_MFCApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Need to call ACE::init() before calling any functions in ACE. // If we were writing a console based application, the ACE macros which // re-define main() would automatically call this. However, since // we are running inside an MFC application, we need to explicitly call this. ACE::init(); // Call to set the ACE Log_Msg class here. // From now on, whenever we use ACE_DEBUG macros, the output // will be sent to the log() method of our MFC_Log class. ACE_Log_Msg::instance()->msg_callback( &m_mfc_logger ); ACE_Log_Msg::instance()->set_flags( ACE_Log_Msg::MSG_CALLBACK ); CLog_Msg_MFCDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since we called ACE::init(), we need to call ACE:fini(), otherwise // the debugger will complain about memory leaks. ACE::fini(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } #endif /* ACE_WIN32 */