<!-- page04.html,v 1.10 2000/03/19 20:09:32 jcej Exp --> <HTML> <HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Author" CONTENT="James CE Johnson"> <TITLE>ACE Tutorial 017</TITLE> </HEAD> <BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F"> <CENTER><B><FONT SIZE=+2>ACE Tutorial 017</FONT></B></CENTER> <CENTER><B><FONT SIZE=+2>Using the ACE_Barrier synch object</FONT></B></CENTER> <P> <HR WIDTH="100%"> The Barrier implementation is quite simple. The threads() mutator took a couple of tries to get right. In particular, be sure you know when to apply the _wait paramter and when not to! In fact, the requirement that only the "owning" thread can change the thread count is rather limiting. A more appropriate solution would allow any thread to safely change the count but that would require more complex locking that is just a bit more than what I wanted to present here. <HR> <PRE> <font color=red>// page04.html,v 1.10 2000/03/19 20:09:32 jcej Exp</font> <font color=blue>#include</font> "<font color=green>Barrier_i.h</font>" <font color=red>/* Initialize the threads_ count to zero and the barrier_ pointer to a safe value. At the same time, we remember the thread that created us so that we can allow it to change the thread count. */</font> <font color=#008888>Barrier::Barrier</font>(void) : threads_(0) ,barrier_(0) ,new_barrier_(0) { owner_ = <font color=#008888>ACE_OS::thr_self</font>(); } <font color=red>/* Ensure that barrier_ get's deleted so that we don't have a memory leak. */</font> <font color=#008888>Barrier::~Barrier</font>(void) { delete barrier_; } void <font color=#008888>Barrier::owner</font>( ACE_thread_t _owner ) { owner_ = _owner; } <font color=red>// Report on the number of threads.</font> u_int <font color=#008888>Barrier::threads</font>(void) { return threads_.value(); } <font color=red>/* Allow the owning thread to (re)set the number of threads. make_barrier() is called because it will wait() if we were already configured. Typical usage would be for the worker threads to wait() while the primary (eg -- owner) thread adjusts the thread count. For instance: In the worker threads: if( myBarrier.threads() != current_thread_count ) myBarrier.wait(); In the primary thread: if( myBarrier.threads() != current_thread_count ) myBarrier.threads( current_thread_count, 1 ); */</font> int <font color=#008888>Barrier::threads</font>( u_int _threads, int _wait ) { if( ! <font color=#008888>ACE_OS::thr_equal</font>(ACE_OS::thr_self(), owner_) ) { return -1; } threads_ = _threads; return make_barrier(_wait); } <font color=red>/* Wait for all threads to synch if the thread count is valid. Note that barrier_ will be 0 if the threads() mutator has not been invoked. */</font> int <font color=#008888>Barrier::wait</font>(void) { if( ! barrier_ ) { return -1; } <font color=red>// If the threads() mutator has been used, new_barrier_ will</font> <font color=red>// point to a new ACE_Barrier instance. We'll use a</font> <font color=red>// traditional double-check here to move that new object into</font> <font color=red>// place and cleanup the old one.</font> if( new_barrier_ ) { <font color=red>// mutex so that only one thread can do this part.</font> ACE_Guard<ACE_Mutex> mutex(barrier_mutex_); <font color=red>// We only want the first thread to plug in the new barrier...</font> if( new_barrier_ ) { <font color=red>// out with the old and in with the new.</font> delete barrier_; barrier_ = new_barrier_; new_barrier_ = 0; } } return barrier_->wait(); } <font color=red>/* Wait for all threads to synch. As each thread passes wait(), it will decrement our thread counter. (That is why we had to make threads_ an atomic op.) When the last thread decrements the counter it will also delete the ACE_Barrier & free up a little memory. */</font> int <font color=#008888>Barrier::done</font>(void) { if( this->wait() == -1 ) { return -1; } --threads_; if( ! threads_.value() ) { delete barrier_; barrier_ = 0; } return 0; } <font color=red>/* This will build the actual barrier. I broke this code out of the threads() mutator in case it might be useful elsewhere. If a barrier already exists, we will wait for all threads before creating a new one. This trait is what allows the threads mutator to be used as shown above. */</font> int <font color=#008888>Barrier::make_barrier</font>( int _wait ) { <font color=red>// Ensure we have a valid thread count.</font> if( ! threads_.value() ) { return -1; } <font color=red>// If a barrier already exists, we'll arrange for it to be</font> <font color=red>// replaced through the wait() method above.</font> if( barrier_ ) { <font color=red>// Create the new barrier that wait() will install for us.</font> ACE_NEW_RETURN(new_barrier_,ACE_Barrier(threads_.value()),-1); <font color=red>// Wait for our siblings to synch before continuing</font> if( _wait ) { barrier_->wait(); } } else { <font color=red>// Create the initial barrier.</font> ACE_NEW_RETURN(barrier_,ACE_Barrier(threads_.value()),-1); } return 0; } <font color=blue>#if defined</font> (<font color=purple>ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION</font>) template class ACE_Atomic_Op <ACE_Mutex, u_int>; <font color=blue>#elif defined</font> (<font color=purple>ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA</font>) <font color=blue>#pragma</font> <font color=purple>instantiate</font> ACE_Atomic_Op <ACE_Mutex, u_int> <font color=blue>#endif</font> <font color=red>/* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */</font> </PRE> <P><HR WIDTH="100%"> <CENTER>[<A HREF="../online-tutorials.html">Tutorial Index</A>] [<A HREF="page05.html">Continue This Tutorial</A>]</CENTER>