#VRML V2.0 utf8 Group { children [ Shape { appearance Appearance { material Material { diffuseColor 1 1 1 emissiveColor 1 0 0 shininess 7.812500e-2 specularColor 0.500000 0.500000 0.500000 } } geometry IndexedLineSet { coord Coordinate { point [ -2 -2 -2 -2 2 -2 2 2 -2 2 -2 -2 -2 -2 2 -2 2 2 2 2 2 2 -2 2 ] } coordIndex [ 0 1 2 3 0 -1 6 7 3 2 6 -1 7 6 5 4 7 -1 4 5 1 0 4 -1 1 5 6 2 1 -1 4 0 3 7 4 -1 ] } } DEF ProximitySensor1 ProximitySensor { size 4 4 4 } Transform { children [ Shape { appearance Appearance { material Material { diffuseColor 1 0 0 } } geometry Text { string [ "Proximity" ] } } ] translation -1.961966 -3.549376 0 } ] } DEF Viewpoint2 Viewpoint { description "start viewpoint" } DEF Viewpoint1 Viewpoint { orientation 0 1 0 0 description "animated viewpoint" } ROUTE ProximitySensor1.isActive TO Viewpoint1.set_bind DEF Script1 Script { eventIn SFBool bool1_in eventOut SFBool bool1_out url [ "javascript: // insert program code only into functions // eventOut SFBool bool1_out // // allowed values: // true false // example usage: // bool1_out = true; function bool1_in(value) { // value SFBool // allowed values: // true false // example usage: // if (value) // { // } bool1_out = !value; } function initialize() { } " ] } ROUTE ProximitySensor1.isActive TO Script1.bool1_in ROUTE Script1.bool1_out TO Viewpoint2.set_bind DEF TimeSensor1 TimeSensor { cycleInterval 3 } ROUTE ProximitySensor1.enterTime TO TimeSensor1.set_startTime DEF OrientationInterpolator1 OrientationInterpolator { } ROUTE TimeSensor1.fraction_changed TO OrientationInterpolator1.set_fraction ROUTE OrientationInterpolator1.value_changed TO Viewpoint1.set_orientation DEF PositionInterpolator1 PositionInterpolator { key [ 0 0.924016 ] keyValue [ 0 0 10 0 0 5.279500 ] } ROUTE TimeSensor1.fraction_changed TO PositionInterpolator1.set_fraction ROUTE PositionInterpolator1.value_changed TO Viewpoint1.set_position DEF Script2 Script { eventIn SFFloat float1_in eventOut SFBool bool1_out url [ "javascript: // insert program code only into functions // eventOut SFBool bool1_out // // allowed values: // true false // example usage: // bool1_out = true; function float1_in(value) { // value SFFloat // allowed values: // single-precision floating point number // related Math Object constants: // Math.PI Math.SQRT1_2 Math.SQRT_2 Math.E // Math.LN2 Math.LN10 Math.LOG2E Math.LOG10E // example usage: // float_number = value; // float_number = Math.abs(value); bool1_out = true; } function initialize() { } " ] } ROUTE TimeSensor1.fraction_changed TO Script2.float1_in ROUTE Script2.bool1_out TO Viewpoint1.set_bind