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libQGLViewer-devel-1.3.6-1mdk.i586.rpm

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<h1>libQGLViewer Compound List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1AxisPlaneConstraint.html">AxisPlaneConstraint</a></td><td class="indexvalue">An abstract class for <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> constraints that use an axis or a plane </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td class="indexvalue">An OpenGL camera, with positioning tools </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1CameraConstraint.html">CameraConstraint</a></td><td class="indexvalue">A translation/rotation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to the camera coordinate system </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a></td><td class="indexvalue">A base class for <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> constraints </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td class="indexvalue">A frame in 3D space (position and orientation), with possible displacement constraints </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1KeyFrameInterpolator.html">KeyFrameInterpolator</a></td><td class="indexvalue">A key frame interpolator </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1LocalConstraint.html">LocalConstraint</a></td><td class="indexvalue">A translation/rotation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to the local frame coordinate system </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td><td class="indexvalue">A <a class="el" href="classqglviewer_1_1Camera.html">Camera</a> <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> that can be rotated and translated with the mouse </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td><td class="indexvalue">A <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> that can be rotated and translated with the mouse </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td><td class="indexvalue">Abstract class for mouse interactive objects </td></tr>
  <tr><td class="indexkey"><a class="el" href="classQGLViewer.html">QGLViewer</a></td><td class="indexvalue">An OpenGL viewer based on QGLWidget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1Quaternion.html">Quaternion</a></td><td class="indexvalue">A <a class="el" href="classqglviewer_1_1Quaternion.html">Quaternion</a> 3D rotation class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td class="indexvalue">A <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> that can have its orientation (and possibly its position) updated at a regular time interval </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1TriangleSetConstraint.html">TriangleSetConstraint</a></td><td class="indexvalue">A translation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to a set of triangles </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1Vec.html">Vec</a></td><td class="indexvalue">A 3D point and vector class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classqglviewer_1_1WorldConstraint.html">WorldConstraint</a></td><td class="indexvalue">A translation/rotation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to the world coordinate system </td></tr>
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