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libQGLViewer-devel-1.3.6-1mdk.i586.rpm

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<h1>SpinningFrame Member List</h1>This is the complete list of members for <a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_7">alignWithFrame</a>(const Frame *const fr, bool move=false, float threshold=0.85f)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z45_0">constraint</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_0">coordinatesOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_5">coordinatesOfFrom</a>(const Vec &amp;src, const Frame *from) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_4">coordinatesOfIn</a>(const Vec &amp;src, const Frame *in) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#a2">domElement</a>(const QString &amp;name, QDomDocument &amp;doc) const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#a0">Frame</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#a3">Frame</a>(const Frame &amp;f)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_0">Frame</a>(const Vec &amp;pos, const Quaternion &amp;orien)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [explicit]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_7">freezeOrientation</a>(const bool fo=true)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_6">getCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_11">getCoordinatesOfFrom</a>(const float src[3], float res[3], const Frame *from) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_10">getCoordinatesOfIn</a>(const float src[3], float res[3], const Frame *in) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_7">getInverseCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_7">getInverseTransformOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_8">getLocalCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_9">getLocalInverseCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_9">getLocalInverseTransformOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_8">getLocalTransformOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_1">getMatrix</a>(GLdouble m[4][4]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_2">getMatrix</a>(GLdouble m[16]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_13">getOrientation</a>(float &amp;q0, float &amp;q1, float &amp;q2, float &amp;q3) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_11">getPosition</a>(float &amp;x, float &amp;y, float &amp;z) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_11">getRotation</a>(float &amp;x, float &amp;y, float &amp;z, float &amp;a) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_6">getTransformOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_11">getTransformOfFrom</a>(const float src[3], float res[3], const Frame *from) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_10">getTransformOfIn</a>(const float src[3], float res[3], const Frame *in) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_9">getTranslation</a>(float &amp;x, float &amp;y, float &amp;z) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_4">getWorldMatrix</a>(GLdouble m[4][4]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_5">getWorldMatrix</a>(GLdouble m[16]) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#a3">initFromDOMElement</a>(const QDomElement &amp;de)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_1">inverseCoordinatesOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_1">inverseTransformOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z133_0">isSpinning</a>() const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_2">localCoordinatesOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z41_3">localInverseCoordinatesOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_3">localInverseTransformOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_2">localTransformOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_0">matrix</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#l0">modified</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#a2">qglviewer::Frame::operator=</a>(const Frame &amp;f)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_12">orientation</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_3">orientationIsFrozen</a>() const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_10">position</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_8">projectOnLine</a>(const Vec &amp;origin, const Vec &amp;dir)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z35_0">referenceFrame</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_5">rotate</a>(Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_6">rotate</a>(const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_7">rotate</a>(float q[4])</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_8">rotate</a>(float &amp;x, float &amp;y, float &amp;z, float &amp;a)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_9">rotate</a>(const float x, const float y, const float z, const float a)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_10">rotateAroundPoint</a>(Quaternion &amp;q, const Vec &amp;p)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_11">rotateAroundPoint</a>(const Quaternion &amp;q, const Vec &amp;p)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_2">rotatesAroundCenter</a>() const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_12">rotation</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_1">rotationCenter</a>() const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z45_1">setConstraint</a>(Constraint *c)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_6">setFromMatrix</a>(const float m[4][4])</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_4">setOrientation</a>(const float x, const float y, const float z, const float a)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_5">setOrientation</a>(const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_7">setOrientationAxisAngle</a>(const float x, const float y, const float z, const float a)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_6">setOrientationWithConstraint</a>(Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_1">setPosition</a>(const Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_2">setPosition</a>(const float x, const float y, const float z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_8">setPositionAndOrientation</a>(const Vec &amp;t, const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_9">setPositionAndOrientationWithConstraint</a>(Vec &amp;t, Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z33_3">setPositionWithConstraint</a>(Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z35_1">setReferenceFrame</a>(Frame *const fr)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_6">setRotateAroundCenter</a>(const bool rac=true)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_3">setRotation</a>(const float x, const float y, const float z, const float a)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_4">setRotation</a>(const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_6">setRotationAxisAngle</a>(const float x, const float y, const float z, const float a)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_5">setRotationCenter</a>(const Vec &amp;center)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_5">setRotationWithConstraint</a>(Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_4">setSpinningQuaternion</a>(const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z35_2">settingAsReferenceFrameWillCreateALoop</a>(Frame *const fr)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_0">setTranslation</a>(const float x, const float y, const float z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_1">setTranslation</a>(const Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_7">setTranslationAndRotation</a>(const Vec &amp;t, const Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_8">setTranslationAndRotationWithConstraint</a>(Vec &amp;t, Quaternion &amp;q)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_2">setTranslationWithConstraint</a>(Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z133_4">setUpdateInterval</a>(const int msecs)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#l0">spinned</a>()</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#a0">SpinningFrame</a>()</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z131_0">spinningQuaternion</a>() const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z133_2">startSpinning</a>(const int msecs=-1)</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z133_3">stopSpinning</a>()</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, virtual, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_0">transformOf</a>(const Vec &amp;src) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_5">transformOfFrom</a>(const Vec &amp;src, const Frame *from) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z43_4">transformOfIn</a>(const Vec &amp;src, const Frame *in) const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_0">translate</a>(Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_1">translate</a>(const Vec &amp;t)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_2">translate</a>(float t[3])</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_3">translate</a>(float &amp;x, float &amp;y, float &amp;z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z39_4">translate</a>(const float x, const float y, const float z)</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z37_10">translation</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#j0">updateFrame</a>()</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [protected, slot]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#z133_1">updateInterval</a>() const</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#z47_3">worldMatrix</a>() const</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Frame.html#a1">~Frame</a>()</td><td><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classqglviewer_1_1SpinningFrame.html#a1">~SpinningFrame</a>()</td><td><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr size="1"><address style="align: right;"><small>Generated on Wed Feb 11 17:22:08 2004 for libQGLViewer by
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