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libQGLViewer-devel-1.3.6-1mdk.i586.rpm

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<h1>qglviewer Namespace Reference</h1>
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<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Compounds</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1AxisPlaneConstraint.html">AxisPlaneConstraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An abstract class for <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> constraints that use an axis or a plane. </em> <a href="classqglviewer_1_1AxisPlaneConstraint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An OpenGL camera, with positioning tools. </em> <a href="classqglviewer_1_1Camera.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1CameraConstraint.html">CameraConstraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A translation/rotation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to the camera coordinate system. </em> <a href="classqglviewer_1_1CameraConstraint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A base class for <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> constraints. </em> <a href="classqglviewer_1_1Constraint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1Frame.html">Frame</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A frame in 3D space (position and orientation), with possible displacement constraints. </em> <a href="classqglviewer_1_1Frame.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1KeyFrameInterpolator.html">KeyFrameInterpolator</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A key frame interpolator. </em> <a href="classqglviewer_1_1KeyFrameInterpolator.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><b>KeyFrameInterpolator.KeyFrame</b></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal private KeyFrame representation. </em> <a href="classqglviewer_1_1KeyFrameInterpolator_1_1KeyFrame.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1LocalConstraint.html">LocalConstraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A translation/rotation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to the local frame coordinate system. </em> <a href="classqglviewer_1_1LocalConstraint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1ManipulatedCameraFrame.html">ManipulatedCameraFrame</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A <a class="el" href="classqglviewer_1_1Camera.html">Camera</a> <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> that can be rotated and translated with the mouse. </em> <a href="classqglviewer_1_1ManipulatedCameraFrame.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1ManipulatedFrame.html">ManipulatedFrame</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> that can be rotated and translated with the mouse. </em> <a href="classqglviewer_1_1ManipulatedFrame.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1MouseGrabber.html">MouseGrabber</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract class for mouse interactive objects. </em> <a href="classqglviewer_1_1MouseGrabber.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1Quaternion.html">Quaternion</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A <a class="el" href="classqglviewer_1_1Quaternion.html">Quaternion</a> 3D rotation class. </em> <a href="classqglviewer_1_1Quaternion.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1SpinningFrame.html">SpinningFrame</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A <a class="el" href="classqglviewer_1_1Frame.html">Frame</a> that can have its orientation (and possibly its position) updated at a regular time interval. </em> <a href="classqglviewer_1_1SpinningFrame.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1TriangleSetConstraint.html">TriangleSetConstraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A translation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to a set of triangles. </em> <a href="classqglviewer_1_1TriangleSetConstraint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><b>TriangleSetConstraint.Triangle</b></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal private Triangle representation. </em> <a href="classqglviewer_1_1TriangleSetConstraint_1_1Triangle.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1Vec.html">Vec</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A 3D point and vector class. </em> <a href="classqglviewer_1_1Vec.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classqglviewer_1_1WorldConstraint.html">WorldConstraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A translation/rotation <a class="el" href="classqglviewer_1_1Constraint.html">Constraint</a> defined with respect to the world coordinate system. </em> <a href="classqglviewer_1_1WorldConstraint.html#_details">More...</a><em><br><br></td></tr>
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