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<h1>FXGLCube.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span>
00002 <span class="comment">*                                                                               *</span>
00003 <span class="comment">*                        O p e n G L   C u b e    O b j e c t                   *</span>
00004 <span class="comment">*                                                                               *</span>
00005 <span class="comment">*********************************************************************************</span>
00006 <span class="comment">* Copyright (C) 1999,2004 by Jeroen van der Zijp.   All Rights Reserved.        *</span>
00007 <span class="comment">*********************************************************************************</span>
00008 <span class="comment">* This library is free software; you can redistribute it and/or                 *</span>
00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public                    *</span>
00010 <span class="comment">* License as published by the Free Software Foundation; either                  *</span>
00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version.            *</span>
00012 <span class="comment">*                                                                               *</span>
00013 <span class="comment">* This library is distributed in the hope that it will be useful,               *</span>
00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of                *</span>
00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *</span>
00016 <span class="comment">* Lesser General Public License for more details.                               *</span>
00017 <span class="comment">*                                                                               *</span>
00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public              *</span>
00019 <span class="comment">* License along with this library; if not, write to the Free Software           *</span>
00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *</span>
00021 <span class="comment">*********************************************************************************</span>
00022 <span class="comment">* $Id: FXGLCube.h,v 1.15 2004/02/08 17:17:33 fox Exp $                          *</span>
00023 <span class="comment">********************************************************************************/</span>
00024 <span class="preprocessor">#ifndef FXGLCUBE_H</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLCUBE_H</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#ifndef FXGLSHAPE_H</span>
00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXGLShape.h"</span>
00029 <span class="preprocessor">#endif</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>FX {
00032 
00033 <span class="comment"></span>
00034 <span class="comment">/// OpenGL Cube Object</span>
<a name="l00035"></a><a class="code" href="classFX_1_1FXGLCube.html">00035</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLCube : <span class="keyword">public</span> <a class="code" href="classFX_1_1FXGLShape.html">FXGLShape</a> {
00036   FXDECLARE(FXGLCube)
00037 <span class="keyword">public</span>:
00038   FXfloat width;
00039   FXfloat height;
00040   FXfloat depth;
00041 <span class="keyword">protected</span>:
00042   FXGLCube();
00043   <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawshape(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
00044 <span class="keyword">public</span>:
00045 <span class="comment"></span>
00046 <span class="comment">  /// Construct with specified origin, width, height and depth</span>
00047 <span class="comment"></span>  FXGLCube(FXfloat x,FXfloat y,FXfloat z,FXfloat w=1.0f,FXfloat h=1.0f,FXfloat d=1.0f);
00048 <span class="comment"></span>
00049 <span class="comment">  /// Construct with specified origin, width, height, depth and material</span>
00050 <span class="comment"></span>  FXGLCube(FXfloat x,FXfloat y,FXfloat z,FXfloat w,FXfloat h,FXfloat d,<span class="keyword">const</span> FXMaterial&amp; mtl);
00051 <span class="comment"></span>
00052 <span class="comment">  /// Copy constructor</span>
00053 <span class="comment"></span>  FXGLCube(<span class="keyword">const</span> FXGLCube&amp; orig);
00054 <span class="comment"></span>
00055 <span class="comment">  /// Copy this object</span>
<a name="l00056"></a><a class="code" href="classFX_1_1FXGLCube.html#a4">00056</a> <span class="comment"></span>  <span class="keyword">virtual</span> <a class="code" href="classFX_1_1FXGLObject.html">FXGLObject</a>* copy();
00057 <span class="comment"></span>
00058 <span class="comment">  /// Change width</span>
00059 <span class="comment"></span>  <span class="keywordtype">void</span> setWidth(FXfloat w){ width=w; }
<a name="l00060"></a><a class="code" href="classFX_1_1FXGLCube.html#a6">00060</a>   FXfloat getWidth()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> width; }
00061 <span class="comment"></span>
00062 <span class="comment">  /// Change height</span>
00063 <span class="comment"></span>  <span class="keywordtype">void</span> setHeight(FXfloat h){ height=h; }
<a name="l00064"></a><a class="code" href="classFX_1_1FXGLCube.html#a8">00064</a>   FXfloat getHeight()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> height; }
00065 <span class="comment"></span>
00066 <span class="comment">  /// Change depth</span>
00067 <span class="comment"></span>  <span class="keywordtype">void</span> setDepth(FXfloat d){ depth=d; }
00068   FXfloat getDepth()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> depth; }
00069 <span class="comment"></span>
00070 <span class="comment">  /// Save to a stream</span>
00071 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream&amp; store) <span class="keyword">const</span>;
00072 <span class="comment"></span>
00073 <span class="comment">  /// Load from a stream</span>
00074 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream&amp; store);
00075 <span class="comment"></span>
00076 <span class="comment">  /// Destroy</span>
00077 <span class="comment"></span>  <span class="keyword">virtual</span> ~FXGLCube();
00078   };
00079 
00080 }
00081 
00082 <span class="preprocessor">#endif</span>
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