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<h1>FXGLShape.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span>
00002 <span class="comment">*                                                                               *</span>
00003 <span class="comment">*                   O p e n G L   S h a p e   O b j e c t                       *</span>
00004 <span class="comment">*                                                                               *</span>
00005 <span class="comment">*********************************************************************************</span>
00006 <span class="comment">* Copyright (C) 1998,2004 by Jeroen van der Zijp.   All Rights Reserved.        *</span>
00007 <span class="comment">*********************************************************************************</span>
00008 <span class="comment">* This library is free software; you can redistribute it and/or                 *</span>
00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public                    *</span>
00010 <span class="comment">* License as published by the Free Software Foundation; either                  *</span>
00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version.            *</span>
00012 <span class="comment">*                                                                               *</span>
00013 <span class="comment">* This library is distributed in the hope that it will be useful,               *</span>
00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of                *</span>
00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *</span>
00016 <span class="comment">* Lesser General Public License for more details.                               *</span>
00017 <span class="comment">*                                                                               *</span>
00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public              *</span>
00019 <span class="comment">* License along with this library; if not, write to the Free Software           *</span>
00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *</span>
00021 <span class="comment">*********************************************************************************</span>
00022 <span class="comment">* $Id: FXGLShape.h,v 1.21 2004/02/08 17:17:33 fox Exp $                         *</span>
00023 <span class="comment">********************************************************************************/</span>
00024 <span class="preprocessor">#ifndef FXGLSHAPE_H</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLSHAPE_H</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#ifndef FXGLOBJECT_H</span>
00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXGLObject.h"</span>
00029 <span class="preprocessor">#endif</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>FX {
00032 
00033 
00034 <span class="keyword">class </span>FXGLViewer;
00035 <span class="keyword">class </span>FXGLObject;
00036 
00037 
00038 <span class="comment">// Shape drawing options</span>
00039 <span class="keyword">enum</span> {
00040   <a class="code" href="group__FXGLShape__0.html#a0a474">SURFACE_SINGLESIDED</a>   = 0,              <span class="comment">// Single-sided [both sides same]</span>
00041   <a class="code" href="group__FXGLShape__0.html#a0a475">SURFACE_DUALSIDED</a>     = 0x00000001,     <span class="comment">// Dual-sided surface</span>
00042   <a class="code" href="group__FXGLShape__0.html#a0a476">SHADING_NONE</a>          = 0,              <span class="comment">// No light source</span>
00043   <a class="code" href="group__FXGLShape__0.html#a0a477">SHADING_SMOOTH</a>        = 0x00000002,     <span class="comment">// Smooth shaded</span>
00044   <a class="code" href="group__FXGLShape__0.html#a0a478">SHADING_FLAT</a>          = 0x00000004,     <span class="comment">// Flag shaded</span>
00045   <a class="code" href="group__FXGLShape__0.html#a0a479">FACECULLING_OFF</a>       = 0,              <span class="comment">// No face culling</span>
00046   <a class="code" href="group__FXGLShape__0.html#a0a480">FACECULLING_ON</a>        = 0x00000008,     <span class="comment">// Cull backward facing surfaces</span>
00047   <a class="code" href="group__FXGLShape__0.html#a0a481">STYLE_SURFACE</a>         = 0x00000010,     <span class="comment">// Draw filled surfaces</span>
00048   <a class="code" href="group__FXGLShape__0.html#a0a482">STYLE_WIREFRAME</a>       = 0x00000020,     <span class="comment">// Draw wire frame</span>
00049   <a class="code" href="group__FXGLShape__0.html#a0a483">STYLE_POINTS</a>          = 0x00000040,     <span class="comment">// Draw as points</span>
00050   <a class="code" href="group__FXGLShape__0.html#a0a484">STYLE_BOUNDBOX</a>        = 0x00000080      <span class="comment">// Draw bounding box</span>
00051   };
00052 
00053 
00054 <span class="comment"></span>
00055 <span class="comment">/// OpenGL Shape Object</span>
00056 <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLShape : <span class="keyword">public</span> FXGLObject {
00057   FXDECLARE_ABSTRACT(FXGLShape)
00058 <span class="keyword">protected</span>:
00059   FXVec3f       position;             <span class="comment">// Middle of the Bounding Box</span>
00060   FXMaterial    material[2];          <span class="comment">// Front and back material properties</span>
00061   FXRange       range;                <span class="comment">// Range box</span>
00062   FXuint  options;              <span class="comment">// Drawing options</span>
00063   FXString  tip;
<a name="l00064"></a><a class="code" href="classFX_1_1FXGLShape.html">00064</a> <span class="keyword">protected</span>:
00065   FXGLShape();
00066   <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawshape(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>*){}  <span class="comment">// To be overloaded by derived class</span>
00067   <span class="keywordtype">void</span> drawbox();
00068   <span class="keywordtype">void</span> drawhandles();
00069 <span class="keyword">public</span>:
00070   <span class="keywordtype">long</span> onDNDDrop(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00071   <span class="keywordtype">long</span> onDNDMotion(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00072   <span class="keywordtype">long</span> onQueryTip(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00073   <span class="keywordtype">long</span> onCmdShadeOff(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00074   <span class="keywordtype">long</span> onUpdShadeOff(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00075   <span class="keywordtype">long</span> onCmdShadeOn(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00076   <span class="keywordtype">long</span> onUpdShadeOn(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00077   <span class="keywordtype">long</span> onCmdShadeSmooth(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00078   <span class="keywordtype">long</span> onUpdShadeSmooth(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00079   <span class="keywordtype">long</span> onCmdFrontMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00080   <span class="keywordtype">long</span> onUpdFrontMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00081   <span class="keywordtype">long</span> onCmdBackMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00082   <span class="keywordtype">long</span> onUpdBackMaterial(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00083   <span class="keywordtype">long</span> onCmdDrawingStyle(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00084   <span class="keywordtype">long</span> onUpdDrawingStyle(FXObject*,FXSelector,<span class="keywordtype">void</span>*);
00085 <span class="keyword">public</span>:
00086   <span class="keyword">enum</span> {
00087     ID_SHADEOFF=FXGLObject::ID_LAST,
00088     ID_SHADEON,
00089     ID_SHADESMOOTH,
00090     ID_TOGGLE_SIDED,
00091     ID_TOGGLE_CULLING,
00092     ID_STYLE_POINTS,
00093     ID_STYLE_WIREFRAME,
00094     ID_STYLE_SURFACE,
00095     ID_STYLE_BOUNDINGBOX,
00096     ID_FRONT_MATERIAL,
00097     ID_BACK_MATERIAL,
00098     ID_LAST
00099     };
00100 <span class="keyword">public</span>:
00101 <span class="comment"></span>
00102 <span class="comment">  /// Construct with specified origin and options</span>
00103 <span class="comment"></span>  FXGLShape(FXfloat x,FXfloat y,FXfloat z,FXuint opts);
00104 <span class="comment"></span>
00105 <span class="comment">  /// Construct with specified origin, options and front and back materials</span>
00106 <span class="comment"></span>  FXGLShape(FXfloat x,FXfloat y,FXfloat z,FXuint opts,<span class="keyword">const</span> FXMaterial&amp; front,<span class="keyword">const</span> FXMaterial&amp; back);
00107 <span class="comment"></span>
00108 <span class="comment">  /// Copy constructor</span>
00109 <span class="comment"></span>  FXGLShape(<span class="keyword">const</span> FXGLShape&amp; orig);
00110 <span class="comment"></span>
00111 <span class="comment">  /// Called by the viewer to get bounds for this object</span>
00112 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> bounds(FXRange&amp; box);
00113 <span class="comment"></span>
00114 <span class="comment">  /// Draw this object in a viewer</span>
00115 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(FXGLViewer* viewer);
<a name="l00116"></a><a class="code" href="classFX_1_1FXGLShape.html#a10">00116</a> <span class="comment"></span>
00117 <span class="comment">  /// Draw this object for hit-testing purposes</span>
00118 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> hit(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer);
<a name="l00119"></a><a class="code" href="classFX_1_1FXGLShape.html#a11">00119</a> <span class="comment"></span>
00120 <span class="comment">  /// Copy this object</span>
00121 <span class="comment"></span>  <span class="keyword">virtual</span> <a class="code" href="classFX_1_1FXGLObject.html">FXGLObject</a>* copy();
00122 <span class="comment"></span>
00123 <span class="comment">  /// Return true if this object can be dragged around</span>
00124 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool canDrag() <span class="keyword">const</span>;
00125 <span class="comment"></span>
00126 <span class="comment">  /// Return true if this object can be deleted from the scene</span>
00127 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool canDelete() <span class="keyword">const</span>;
00128 <span class="comment"></span>
00129 <span class="comment">  /// Drag this object from one position to another</span>
00130 <span class="comment"></span>  <span class="keyword">virtual</span> FXbool drag(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer,FXint fx,FXint fy,FXint tx,FXint ty);
00131 <span class="comment"></span>
00132 <span class="comment">  /// Set the tool tip message for this object</span>
00133 <span class="comment"></span>  <span class="keywordtype">void</span> setTipText(<span class="keyword">const</span> <a class="code" href="classFX_1_1FXString.html">FXString</a>&amp; text){ tip=text; }
00134 <span class="comment"></span>
00135 <span class="comment">  /// Get the tool tip message for this object</span>
00136 <span class="comment"></span>  FXString getTipText()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> tip; }
00137 <span class="comment"></span>
00138 <span class="comment">  /// Set the material for specified side (where side = 0 or 1)</span>
00139 <span class="comment"></span>  <span class="keywordtype">void</span> setMaterial(FXint side,<span class="keyword">const</span> FXMaterial &amp;mtl);
00140 <span class="comment"></span>
00141 <span class="comment">  /// Get the material for specified side (where side = 0 or 1)</span>
00142 <span class="comment"></span>  <span class="keywordtype">void</span> getMaterial(FXint side,FXMaterial &amp;mtl) <span class="keyword">const</span>;
00143 <span class="comment"></span>
00144 <span class="comment">  /// Save shape to a stream</span>
00145 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream&amp; store) <span class="keyword">const</span>;
00146 <span class="comment"></span>
00147 <span class="comment">  /// Load shape from a stream</span>
00148 <span class="comment"></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream&amp; store);
00149   };
00150 
00151 }
00152 
00153 <span class="preprocessor">#endif</span>
00154 <span class="preprocessor"></span>
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