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<h1>FOX C++ GUI TOOLKIT Reference Compound List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FX4Splitter.html">FX::FX4Splitter</a></td><td class="indexvalue">The four-way splitter is a layout manager which manages four children like four panes in a window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXAccelTable.html">FX::FXAccelTable</a></td><td class="indexvalue">The accelerator table sends a message to a specific target object when the indicated key and modifier combination is pressed </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXApp.html">FX::FXApp</a></td><td class="indexvalue">Application Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXArc.html">FX::FXArc</a></td><td class="indexvalue">Arc </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXArrowButton.html">FX::FXArrowButton</a></td><td class="indexvalue">Button with an arrow; the arrow can point in any direction </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXBitmap.html">FX::FXBitmap</a></td><td class="indexvalue">Bitmap is a one bit/pixel image used for patterning and stippling operations </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXBMPIcon.html">FX::FXBMPIcon</a></td><td class="indexvalue">Microsoft Bitmap icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXBMPImage.html">FX::FXBMPImage</a></td><td class="indexvalue">Microsoft Bitmap image </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXButton.html">FX::FXButton</a></td><td class="indexvalue">A button provides a push button, with optional icon and/or text label </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCanvas.html">FX::FXCanvas</a></td><td class="indexvalue">Canvas, an area drawn by another object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCharset.html">FX::FXCharset</a></td><td class="indexvalue">A set of characters </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCheckButton.html">FX::FXCheckButton</a></td><td class="indexvalue">A check button is a tri-state button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXColorBar.html">FX::FXColorBar</a></td><td class="indexvalue">A color bar is a widget which controls the brightness (value) of a color by means of the hue, saturation, value specification system </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXColorDialog.html">FX::FXColorDialog</a></td><td class="indexvalue">The Color dialog is a standard dialog panel used to edit colors </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXColorSelector.html">FX::FXColorSelector</a></td><td class="indexvalue">Color selection widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXColorWell.html">FX::FXColorWell</a></td><td class="indexvalue">A color well is a widget which controls color settings </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXColorWheel.html">FX::FXColorWheel</a></td><td class="indexvalue">A color wheel is a widget which controls a color by means of the hue, saturation, value color specification system </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXComboBox.html">FX::FXComboBox</a></td><td class="indexvalue">Combobox </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCommand.html">FX::FXCommand</a></td><td class="indexvalue">Base class for undoable commands </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCommandGroup.html">FX::FXCommandGroup</a></td><td class="indexvalue">Group of undoable commands </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXComposite.html">FX::FXComposite</a></td><td class="indexvalue">Base composite </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCURCursor.html">FX::FXCURCursor</a></td><td class="indexvalue">CUR Cursor class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXCursor.html">FX::FXCursor</a></td><td class="indexvalue">Cursor class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDataTarget.html">FX::FXDataTarget</a></td><td class="indexvalue">A Data Target allows a valuator widget such as a Slider or Text Field to be directly connected with a variable in the program </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDC.html">FX::FXDC</a></td><td class="indexvalue">Abstract Device Context </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDCPrint.html">FX::FXDCPrint</a></td><td class="indexvalue">Postscript Printer Device Context </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDCWindow.html">FX::FXDCWindow</a></td><td class="indexvalue">Window Device Context </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDebugTarget.html">FX::FXDebugTarget</a></td><td class="indexvalue">A DebugTarget prints out every message it receives </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDelegator.html">FX::FXDelegator</a></td><td class="indexvalue">A delegator forwards messages to a delegate object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDial.html">FX::FXDial</a></td><td class="indexvalue">The dial widget is a valuator widget which is able to provide a cyclic value range, or a simple linear value range </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDialogBox.html">FX::FXDialogBox</a></td><td class="indexvalue">DialogBox window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDict.html">FX::FXDict</a></td><td class="indexvalue">The dictionary class maintains a fast-access hash table of entities indexed by a character string </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDirBox.html">FX::FXDirBox</a></td><td class="indexvalue">Directory Box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDirDialog.html">FX::FXDirDialog</a></td><td class="indexvalue">Directory selection dialog </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDirItem.html">FX::FXDirItem</a></td><td class="indexvalue">Directory item </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDirList.html">FX::FXDirList</a></td><td class="indexvalue">Directory tree List </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDirSelector.html">FX::FXDirSelector</a></td><td class="indexvalue">Directory selection widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDocument.html">FX::FXDocument</a></td><td class="indexvalue">Abstract base class for documents </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDragCorner.html">FX::FXDragCorner</a></td><td class="indexvalue">A drag corner widget may be placed in the bottom right corner so as to allow the window to be resized more easily </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDrawable.html">FX::FXDrawable</a></td><td class="indexvalue">Drawable is an abstract base class for any surface that can be drawn upon, such as a <a class="el" href="classFX_1_1FXWindow.html">FXWindow</a>, or <a class="el" href="classFX_1_1FXImage.html">FXImage</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXDriveBox.html">FX::FXDriveBox</a></td><td class="indexvalue">Directory Box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXErrorException.html">FX::FXErrorException</a></td><td class="indexvalue">Generic error exception </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXEvent.html">FX::FXEvent</a></td><td class="indexvalue">FOX Event </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXException.html">FX::FXException</a></td><td class="indexvalue">Generic catch-all exception </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXFileAssoc.html">FX::FXFileAssoc</a></td><td class="indexvalue">Registers stuff to know about the extension </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFileDialog.html">FX::FXFileDialog</a></td><td class="indexvalue">File selection dialog </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFileDict.html">FX::FXFileDict</a></td><td class="indexvalue">The File Association dictionary associates a file extension with a <a class="el" href="structFX_1_1FXFileAssoc.html">FXFileAssoc</a> record which contains command name, mime type, icons, and other information about the file type </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFileItem.html">FX::FXFileItem</a></td><td class="indexvalue">File item </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFileList.html">FX::FXFileList</a></td><td class="indexvalue">File List object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFileSelector.html">FX::FXFileSelector</a></td><td class="indexvalue">File selection widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFileStream.html">FX::FXFileStream</a></td><td class="indexvalue">File Store Definition </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFoldingItem.html">FX::FXFoldingItem</a></td><td class="indexvalue">Tree list Item </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFoldingList.html">FX::FXFoldingList</a></td><td class="indexvalue">Folding list Widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFont.html">FX::FXFont</a></td><td class="indexvalue">Font class </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXFontDesc.html">FX::FXFontDesc</a></td><td class="indexvalue">Font style </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFontDialog.html">FX::FXFontDialog</a></td><td class="indexvalue">Font selection dialog </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFontSelector.html">FX::FXFontSelector</a></td><td class="indexvalue">Font selection widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXFrame.html">FX::FXFrame</a></td><td class="indexvalue">Base Frame </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGIFCursor.html">FX::FXGIFCursor</a></td><td class="indexvalue">GIF Cursor class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGIFIcon.html">FX::FXGIFIcon</a></td><td class="indexvalue">GIF Icon class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGIFImage.html">FX::FXGIFImage</a></td><td class="indexvalue">GIF Image class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLCanvas.html">FX::FXGLCanvas</a></td><td class="indexvalue">GLCanvas, an area drawn by another object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLCone.html">FX::FXGLCone</a></td><td class="indexvalue">OpenGL Cone Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLContext.html">FX::FXGLContext</a></td><td class="indexvalue">A GL context is an object representing the OpenGL state information </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLCube.html">FX::FXGLCube</a></td><td class="indexvalue">OpenGL Cube Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLCylinder.html">FX::FXGLCylinder</a></td><td class="indexvalue">OpenGL Cylinder Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLGroup.html">FX::FXGLGroup</a></td><td class="indexvalue">Group object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLLine.html">FX::FXGLLine</a></td><td class="indexvalue">OpenGL Line Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLObject.html">FX::FXGLObject</a></td><td class="indexvalue">Basic OpenGL object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLPoint.html">FX::FXGLPoint</a></td><td class="indexvalue">OpenGL Point Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLShape.html">FX::FXGLShape</a></td><td class="indexvalue">OpenGL Shape Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLSphere.html">FX::FXGLSphere</a></td><td class="indexvalue">OpenGL Sphere Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLTriangleMesh.html">FX::FXGLTriangleMesh</a></td><td class="indexvalue">OpenGL Triangle Mesh Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLViewer.html">FX::FXGLViewer</a></td><td class="indexvalue">Canvas, an area drawn by another object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGLVisual.html">FX::FXGLVisual</a></td><td class="indexvalue">Visual describes pixel format of a drawable </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGradientBar.html">FX::FXGradientBar</a></td><td class="indexvalue">The gradient bar is a control that is used to edit color gradient, such as used in texture mapping and shape filling </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXGroupBox.html">FX::FXGroupBox</a></td><td class="indexvalue">A group box widget provides a nice raised or sunken border around a group of widgets, providing a visual delineation </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXHash.html">FX::FXHash</a></td><td class="indexvalue">A hash table for associating handles to pointers </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXHeader.html">FX::FXHeader</a></td><td class="indexvalue">Header control may be placed over a table or list to provide a resizable captions above a number of columns </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXHeaderItem.html">FX::FXHeaderItem</a></td><td class="indexvalue">Header item </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXHiliteStyle.html">FX::FXHiliteStyle</a></td><td class="indexvalue">Highlight style entry </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXHorizontalFrame.html">FX::FXHorizontalFrame</a></td><td class="indexvalue">Horizontal frame layout manager widget is used to automatically place child-windows horizontally from left-to-right, or right-to-left, depending on the child window's layout hints </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXHorizontalSeparator.html">FX::FXHorizontalSeparator</a></td><td class="indexvalue">Horizontal separator widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXICOIcon.html">FX::FXICOIcon</a></td><td class="indexvalue">ICO (Microsoft icon format) icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXICOImage.html">FX::FXICOImage</a></td><td class="indexvalue">ICO (Microsoft icon format) graphics file </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXIcon.html">FX::FXIcon</a></td><td class="indexvalue">An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask those pixels where the background should be preserved during the drawing, and a etch bitmap, which is used to draw the icon when it is disabled </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXIconDict.html">FX::FXIconDict</a></td><td class="indexvalue">Icon dictionary </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXIconItem.html">FX::FXIconItem</a></td><td class="indexvalue">Icon item </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXIconList.html">FX::FXIconList</a></td><td class="indexvalue">Icon List Widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXId.html">FX::FXId</a></td><td class="indexvalue">Encapsulates server side resource </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXImage.html">FX::FXImage</a></td><td class="indexvalue">An Image is a rectangular array of pixels </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXImageFrame.html">FX::FXImageFrame</a></td><td class="indexvalue">The image frame is a simple frame widget displaying an image; the image is not owned by the image frame so it must be explicitly deleted elsewhere </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXImageView.html">FX::FXImageView</a></td><td class="indexvalue">The Image View widget display a scrollable view of an image </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXInputDialog.html">FX::FXInputDialog</a></td><td class="indexvalue">An Input Dialog is a simple dialog which is used to obtain a text string, integer, or real number from the user </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXJPGIcon.html">FX::FXJPGIcon</a></td><td class="indexvalue">JPEG Icon class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXJPGImage.html">FX::FXJPGImage</a></td><td class="indexvalue">JPEG Image class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXLabel.html">FX::FXLabel</a></td><td class="indexvalue">A label widget can be used to place a text and/or icon for explanation purposes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXList.html">FX::FXList</a></td><td class="indexvalue">List Widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXListBox.html">FX::FXListBox</a></td><td class="indexvalue">List Box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXListItem.html">FX::FXListItem</a></td><td class="indexvalue">List item </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMainWindow.html">FX::FXMainWindow</a></td><td class="indexvalue">Main application window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMat3d.html">FX::FXMat3d</a></td><td class="indexvalue">Double-precision 3x3 matrix </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMat3f.html">FX::FXMat3f</a></td><td class="indexvalue">Single-precision 3x3 matrix </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMat4d.html">FX::FXMat4d</a></td><td class="indexvalue">Double-precision 4x4 matrix </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMat4f.html">FX::FXMat4f</a></td><td class="indexvalue">Single-precision 4x4 matrix </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMatrix.html">FX::FXMatrix</a></td><td class="indexvalue">The Matrix layout manager automatically arranges its child windows in rows and columns </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIChild.html">FX::FXMDIChild</a></td><td class="indexvalue">The MDI child window contains the application work area in a Multiple Document Interface application </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIClient.html">FX::FXMDIClient</a></td><td class="indexvalue">The MDI client window manages a number of MDI child windows in a multiple-document interface (MDI) application </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIDeleteButton.html">FX::FXMDIDeleteButton</a></td><td class="indexvalue">MDI Delete button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIMaximizeButton.html">FX::FXMDIMaximizeButton</a></td><td class="indexvalue">MDI Maximize button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIMenu.html">FX::FXMDIMenu</a></td><td class="indexvalue">MDI Window Menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIMinimizeButton.html">FX::FXMDIMinimizeButton</a></td><td class="indexvalue">MDI Minimize button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIRestoreButton.html">FX::FXMDIRestoreButton</a></td><td class="indexvalue">MDI Restore button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMDIWindowButton.html">FX::FXMDIWindowButton</a></td><td class="indexvalue">MDI Window button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMemoryException.html">FX::FXMemoryException</a></td><td class="indexvalue">Out of memory </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMemoryStream.html">FX::FXMemoryStream</a></td><td class="indexvalue">Memory Store Definition </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuBar.html">FX::FXMenuBar</a></td><td class="indexvalue">Menu bar </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuButton.html">FX::FXMenuButton</a></td><td class="indexvalue">A menu button posts a popup menu when clicked </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuCaption.html">FX::FXMenuCaption</a></td><td class="indexvalue">The menu caption is a widget which can be used as a caption above a number of menu commands in a menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuCascade.html">FX::FXMenuCascade</a></td><td class="indexvalue">The cascade menu widget is used to bring up a sub menu from a pull down menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuCheck.html">FX::FXMenuCheck</a></td><td class="indexvalue">The menu check widget is used to change a state in the application from a menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuCommand.html">FX::FXMenuCommand</a></td><td class="indexvalue">The menu command widget is used to invoke a command in the application from a menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuPane.html">FX::FXMenuPane</a></td><td class="indexvalue">Popup menu pane </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuRadio.html">FX::FXMenuRadio</a></td><td class="indexvalue">The menu radio widget is used to invoke a command in the application from a menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuSeparator.html">FX::FXMenuSeparator</a></td><td class="indexvalue">The menu separator is a simple decorative groove used to delineate items in a popup menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMenuTitle.html">FX::FXMenuTitle</a></td><td class="indexvalue">A menu title is a child of a menu bar which is responsible for popping up a pulldown menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMessageBox.html">FX::FXMessageBox</a></td><td class="indexvalue">Message box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMetaClass.html">FX::FXMetaClass</a></td><td class="indexvalue">Describes a FOX object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMutex.html">FX::FXMutex</a></td><td class="indexvalue"><a class="el" href="classFX_1_1FXMutex.html">FXMutex</a> provides a mutex which can be used to enforce critical sections around updates of data shared by multiple threads </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXMutexLock.html">FX::FXMutexLock</a></td><td class="indexvalue">An easy way to establish a correspondence between a C++ scope and a critical section is to simply declare an <a class="el" href="classFX_1_1FXMutexLock.html">FXMutexLock</a> at the beginning of the scope </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXObject.html">FX::FXObject</a></td><td class="indexvalue">Base of all FOX object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXObjectList.html">FX::FXObjectList</a></td><td class="indexvalue">List of pointers to objects </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXObjectListOf.html">FX::FXObjectListOf&lt; TYPE &gt;</a></td><td class="indexvalue">Specialize list to pointers to TYPE </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXOption.html">FX::FXOption</a></td><td class="indexvalue">Option Menu Button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXOptionMenu.html">FX::FXOptionMenu</a></td><td class="indexvalue">Option Menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPacker.html">FX::FXPacker</a></td><td class="indexvalue">Packer is a layout manager which automatically places child windows inside its area against the left, right, top, or bottom side </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPCXIcon.html">FX::FXPCXIcon</a></td><td class="indexvalue">PCX icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPCXImage.html">FX::FXPCXImage</a></td><td class="indexvalue">PCX graphics file </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPicker.html">FX::FXPicker</a></td><td class="indexvalue">A picker button allows you to identify an arbitrary location on the screen </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPNGIcon.html">FX::FXPNGIcon</a></td><td class="indexvalue">Portable Network Graphics (PNG) Icon class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPNGImage.html">FX::FXPNGImage</a></td><td class="indexvalue">Portable Network Graphics (PNG) Image class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPoint.html">FX::FXPoint</a></td><td class="indexvalue">Point </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPointerException.html">FX::FXPointerException</a></td><td class="indexvalue">Invalid pointer </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPopup.html">FX::FXPopup</a></td><td class="indexvalue">Popup window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPPMIcon.html">FX::FXPPMIcon</a></td><td class="indexvalue">Portable Pixmap icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPPMImage.html">FX::FXPPMImage</a></td><td class="indexvalue">Portable Pixmap Image </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXPrintDialog.html">FX::FXPrintDialog</a></td><td class="indexvalue">Printer selection dialog </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXPrinter.html">FX::FXPrinter</a></td><td class="indexvalue">Describes printer </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXProgressBar.html">FX::FXProgressBar</a></td><td class="indexvalue">Progress bar widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXProgressDialog.html">FX::FXProgressDialog</a></td><td class="indexvalue">A Progress Dialog is a simple dialog which is used to keep a user informed of the progress of a lengthy operation in a program and that the program is in fact still working </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXPSBounds.html">FX::FXPSBounds</a></td><td class="indexvalue">Bounding box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXQuatd.html">FX::FXQuatd</a></td><td class="indexvalue">Double-precision quaternion </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXQuatf.html">FX::FXQuatf</a></td><td class="indexvalue">Single-precision quaternion </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRadioButton.html">FX::FXRadioButton</a></td><td class="indexvalue">A radio button is a tri-state button </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRange.html">FX::FXRange</a></td><td class="indexvalue">Range </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRangeException.html">FX::FXRangeException</a></td><td class="indexvalue">Index out of range </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRealSpinner.html">FX::FXRealSpinner</a></td><td class="indexvalue">Spinner control </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRecentFiles.html">FX::FXRecentFiles</a></td><td class="indexvalue">The recent files object manages a most recently used (MRU) file list by means of the standard system registry </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRectangle.html">FX::FXRectangle</a></td><td class="indexvalue">Rectangle </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRegion.html">FX::FXRegion</a></td><td class="indexvalue">Region </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRegistry.html">FX::FXRegistry</a></td><td class="indexvalue">The registry maintains a database of persistent settings for an application, or suite of applications </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXReplaceDialog.html">FX::FXReplaceDialog</a></td><td class="indexvalue">Text replace dialog </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXResourceException.html">FX::FXResourceException</a></td><td class="indexvalue">Generic resource exception </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRex.html">FX::FXRex</a></td><td class="indexvalue"><a class="el" href="classFX_1_1FXRex.html">FXRex</a> is a regular expression class implementing a NFA matcher </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRGBIcon.html">FX::FXRGBIcon</a></td><td class="indexvalue">IRIS RGB icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRGBImage.html">FX::FXRGBImage</a></td><td class="indexvalue">IRIS RGB image </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRootWindow.html">FX::FXRootWindow</a></td><td class="indexvalue">Root window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXRuler.html">FX::FXRuler</a></td><td class="indexvalue">The Ruler widget is placed alongside a document to measure position and size of entities within the document </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXScrollArea.html">FX::FXScrollArea</a></td><td class="indexvalue">The scroll area widget manages a content area and a viewport area through which the content is viewed </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXScrollBar.html">FX::FXScrollBar</a></td><td class="indexvalue">The scroll bar is used when a document has a larger content than may be made visible </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXScrollCorner.html">FX::FXScrollCorner</a></td><td class="indexvalue">Corner between scroll bars </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXScrollPane.html">FX::FXScrollPane</a></td><td class="indexvalue">Scrolling menu pane </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXScrollWindow.html">FX::FXScrollWindow</a></td><td class="indexvalue">The scroll window widget scrolls an arbitrary child window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSearchDialog.html">FX::FXSearchDialog</a></td><td class="indexvalue">Text search dialog </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXSegment.html">FX::FXSegment</a></td><td class="indexvalue">Line segment </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSeparator.html">FX::FXSeparator</a></td><td class="indexvalue">Separator widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSettings.html">FX::FXSettings</a></td><td class="indexvalue"><a class="el" href="classFX_1_1FXSettings.html">FXSettings</a> is a key-value database </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXShell.html">FX::FXShell</a></td><td class="indexvalue">A child of the Root window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXShutter.html">FX::FXShutter</a></td><td class="indexvalue">Shutter Control </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXShutterItem.html">FX::FXShutterItem</a></td><td class="indexvalue">Shutter Control </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSize.html">FX::FXSize</a></td><td class="indexvalue">Size </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSlider.html">FX::FXSlider</a></td><td class="indexvalue">The slider widget is a valuator widget which provides simple linear value range </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSpinner.html">FX::FXSpinner</a></td><td class="indexvalue">Spinner control </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSplitter.html">FX::FXSplitter</a></td><td class="indexvalue">Splitter window is used to interactively repartition two or more subpanels </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSpring.html">FX::FXSpring</a></td><td class="indexvalue">The spring widgets, when properly embedded side by side in a horizontal frame or vertical frame widget, behave like a set of connected springs of various lengths (hence the name!) </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXStatusBar.html">FX::FXStatusBar</a></td><td class="indexvalue">Status bar </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXStatusLine.html">FX::FXStatusLine</a></td><td class="indexvalue">The status line normally shows its permanent message; when moving the mouse over a Widget which has status-line help, the status line temporarily replaces its normal message with the help information; the status line obtains the help message by sending the Widget a ID_QUERY_HELP message with type SEL_UPDATE </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXStream.html">FX::FXStream</a></td><td class="indexvalue">A stream is a way to serialize data and objects into a byte stream </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXString.html">FX::FXString</a></td><td class="indexvalue"><a class="el" href="classFX_1_1FXString.html">FXString</a> provides essential string manipulation capabilities </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXStringDict.html">FX::FXStringDict</a></td><td class="indexvalue">String dictionary maps a character string to a character string </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXSwitcher.html">FX::FXSwitcher</a></td><td class="indexvalue">The Switcher layout manager automatically arranges its child windows such that one of them is placed on top; all other child windows are hidden </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTabBar.html">FX::FXTabBar</a></td><td class="indexvalue">The tab bar layout manager arranges tab items side by side, and raises the active tab item above the neighboring tab items </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTabBook.html">FX::FXTabBook</a></td><td class="indexvalue">The tab book layout manager arranges pairs of children; the even numbered children (0,2,4,...) are usually tab items, and are placed on the top </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTabItem.html">FX::FXTabItem</a></td><td class="indexvalue">A tab item is placed in a tab bar or tab book </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTable.html">FX::FXTable</a></td><td class="indexvalue">Table Widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTableItem.html">FX::FXTableItem</a></td><td class="indexvalue">Item in table </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXTablePos.html">FX::FXTablePos</a></td><td class="indexvalue">Position in table </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXTableRange.html">FX::FXTableRange</a></td><td class="indexvalue">Range of table cells </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXText.html">FX::FXText</a></td><td class="indexvalue">Multiline text widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTextCodec.html">FX::FXTextCodec</a></td><td class="indexvalue">Abstract base class for a stateless coder/decoder </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTextField.html">FX::FXTextField</a></td><td class="indexvalue">A text field is a single-line text entry widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTGAIcon.html">FX::FXTGAIcon</a></td><td class="indexvalue">TARGA image format icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTGAImage.html">FX::FXTGAImage</a></td><td class="indexvalue">TARGA graphics file </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXThread.html">FX::FXThread</a></td><td class="indexvalue"><a class="el" href="classFX_1_1FXThread.html">FXThread</a> provides system-independent support for threads </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTIFIcon.html">FX::FXTIFIcon</a></td><td class="indexvalue">TIFF Icon class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTIFImage.html">FX::FXTIFImage</a></td><td class="indexvalue">TIFF Image class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXToggleButton.html">FX::FXToggleButton</a></td><td class="indexvalue">The toggle button provides a two-state button, which toggles between the on and the off state each time it is pressed </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXToolBar.html">FX::FXToolBar</a></td><td class="indexvalue">ToolBar control </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXToolBarGrip.html">FX::FXToolBarGrip</a></td><td class="indexvalue">A toolbar grip is used to move its parent [an <a class="el" href="classFX_1_1FXToolBar.html">FXToolBar</a>] </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXToolBarShell.html">FX::FXToolBarShell</a></td><td class="indexvalue">A Tool bar shell is a widget floating around over the Main Window </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXToolBarTab.html">FX::FXToolBarTab</a></td><td class="indexvalue">A toolbar tab is used to collapse or uncollapse a sibling widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXToolTip.html">FX::FXToolTip</a></td><td class="indexvalue">Hopefully Helpful Hint message </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTopWindow.html">FX::FXTopWindow</a></td><td class="indexvalue">Abstract base class for all top-level windows </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTreeItem.html">FX::FXTreeItem</a></td><td class="indexvalue">Tree list Item </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTreeList.html">FX::FXTreeList</a></td><td class="indexvalue">Tree list Widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTreeListBox.html">FX::FXTreeListBox</a></td><td class="indexvalue">Tree List Box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXTriStateButton.html">FX::FXTriStateButton</a></td><td class="indexvalue">The tri-state button provides a three-state button, which toggles between the on and the off state each time it is pressed; programmatically, it may also be switched into the MAYBE state </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXUndoList.html">FX::FXUndoList</a></td><td class="indexvalue">The Undo List class manages a list of undoable commands </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXUTF16Codec.html">FX::FXUTF16Codec</a></td><td class="indexvalue">Codec for UTF-16 </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXUTF32Codec.html">FX::FXUTF32Codec</a></td><td class="indexvalue">Codec for UTF-32 </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXUTF8Codec.html">FX::FXUTF8Codec</a></td><td class="indexvalue">Codec for UTF-8 </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVec2d.html">FX::FXVec2d</a></td><td class="indexvalue">Double-precision 2-element vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVec2f.html">FX::FXVec2f</a></td><td class="indexvalue">Single-precision 2-element vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVec3d.html">FX::FXVec3d</a></td><td class="indexvalue">Double-precision 3-element vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVec3f.html">FX::FXVec3f</a></td><td class="indexvalue">Single-precision 3-element vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVec4d.html">FX::FXVec4d</a></td><td class="indexvalue">Double-precision 4-element vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVec4f.html">FX::FXVec4f</a></td><td class="indexvalue">Single-precision 4-element vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVerticalFrame.html">FX::FXVerticalFrame</a></td><td class="indexvalue">Vertical frame layout manager widget is used to automatically place child-windows vertically from top-to-bottom, or bottom-to-top, depending on the child window's layout hints </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVerticalSeparator.html">FX::FXVerticalSeparator</a></td><td class="indexvalue">Vertical separator widget </td></tr>
  <tr><td class="indexkey"><a class="el" href="structFX_1_1FXViewport.html">FX::FXViewport</a></td><td class="indexvalue">OpenGL Viewer Viewport </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXVisual.html">FX::FXVisual</a></td><td class="indexvalue">Visual describes pixel format of a drawable </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXWindow.html">FX::FXWindow</a></td><td class="indexvalue">Base class for all windows </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXWizard.html">FX::FXWizard</a></td><td class="indexvalue">A Wizard widget guides the user through a number of panels in a predefined sequence; each step must be completed before moving on to the next step </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXWString.html">FX::FXWString</a></td><td class="indexvalue"><a class="el" href="classFX_1_1FXWString.html">FXWString</a> provides a "wide" string class suitable for storing Unicode strings </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXXBMIcon.html">FX::FXXBMIcon</a></td><td class="indexvalue">X Bitmap icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXXBMImage.html">FX::FXXBMImage</a></td><td class="indexvalue">X Bitmap image </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXXPMIcon.html">FX::FXXPMIcon</a></td><td class="indexvalue">X Pixmap icon </td></tr>
  <tr><td class="indexkey"><a class="el" href="classFX_1_1FXXPMImage.html">FX::FXXPMImage</a></td><td class="indexvalue">X Pixmap image </td></tr>
</table>
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