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<h1>FX::FXGLCanvas Class Reference</h1>GLCanvas, an area drawn by another object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="FXGLCanvas_8h-source.html">FXGLCanvas.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FX::FXGLCanvas:
<p><center><img src="classFX_1_1FXGLCanvas.png" usemap="#FX::FXGLCanvas_map" border="0" alt=""></center>
<map name="FX::FXGLCanvas_map">
<area href="classFX_1_1FXCanvas.html" alt="FX::FXCanvas" shape="rect" coords="0,224,111,248">
<area href="classFX_1_1FXWindow.html" alt="FX::FXWindow" shape="rect" coords="0,168,111,192">
<area href="classFX_1_1FXDrawable.html" alt="FX::FXDrawable" shape="rect" coords="0,112,111,136">
<area href="classFX_1_1FXId.html" alt="FX::FXId" shape="rect" coords="0,56,111,80">
<area href="classFX_1_1FXObject.html" alt="FX::FXObject" shape="rect" coords="0,0,111,24">
<area href="classFX_1_1FXGLViewer.html" alt="FX::FXGLViewer" shape="rect" coords="0,336,111,360">
</map>
<a href="classFX_1_1FXGLCanvas-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a0">FXGLCanvas</a> (<a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> *p, <a class="el" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *vis, <a class="el" href="classFX_1_1FXObject.html">FXObject</a> *tgt=NULL, FXSelector sel=0, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a1">FXGLCanvas</a> (<a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> *p, <a class="el" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *vis, <a class="el" href="classFX_1_1FXGLCanvas.html">FXGLCanvas</a> *sharegroup, <a class="el" href="classFX_1_1FXObject.html">FXObject</a> *tgt=NULL, FXSelector sel=0, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a2">isShared</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a3">create</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a4">detach</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a5">destroy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a6">makeCurrent</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a7">makeNonCurrent</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual FXbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a8">isCurrent</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a9">getContext</a> () const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a10">swapBuffers</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a11">save</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store) const</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a12">load</a> (<a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;store)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classFX_1_1FXGLCanvas.html#a13">~FXGLCanvas</a> ()</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
GLCanvas, an area drawn by another object. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="FX::FXGLCanvas::FXGLCanvas"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLCanvas::FXGLCanvas </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>p</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>vis</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXObject.html">FXObject</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>tgt</em> = NULL, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXSelector&nbsp;</td>
          <td class="mdname" nowrap> <em>sel</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXuint&nbsp;</td>
          <td class="mdname" nowrap> <em>opts</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>w</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>h</em> = 0</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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      &nbsp;
    </td>
    <td>

<p>
Construct an OpenGL-capable canvas, with its own private display list. 
<p>
    </td>
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<a name="a1" doxytag="FX::FXGLCanvas::FXGLCanvas"></a><p>
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          <td class="md" nowrap valign="top"> FX::FXGLCanvas::FXGLCanvas </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXComposite.html">FXComposite</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>p</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXGLVisual.html">FXGLVisual</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>vis</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXGLCanvas.html">FXGLCanvas</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>sharegroup</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classFX_1_1FXObject.html">FXObject</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>tgt</em> = NULL, </td>
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        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXSelector&nbsp;</td>
          <td class="mdname" nowrap> <em>sel</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXuint&nbsp;</td>
          <td class="mdname" nowrap> <em>opts</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>w</em> = 0, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>FXint&nbsp;</td>
          <td class="mdname" nowrap> <em>h</em> = 0</td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Construct an OpenGL-capable canvas, sharing display list with another GL canvas. 
<p>
This canvas becomes a member of a display list share group. All members of the display list share group have to have the same visual.     </td>
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<a name="a13" doxytag="FX::FXGLCanvas::~FXGLCanvas"></a><p>
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          <td class="md" nowrap valign="top"> virtual FX::FXGLCanvas::~<a class="el" href="classFX_1_1FXGLCanvas.html">FXGLCanvas</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
    </td>
    <td>

<p>
Destructor. 
<p>
    </td>
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<hr><h2>Member Function Documentation</h2>
<a name="a2" doxytag="FX::FXGLCanvas::isShared"></a><p>
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          <td class="md" nowrap valign="top"> FXbool FX::FXGLCanvas::isShared </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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      &nbsp;
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<p>
Return TRUE if it is sharing display lists. 
<p>
    </td>
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<a name="a3" doxytag="FX::FXGLCanvas::create"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLCanvas::create </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
    </td>
    <td>

<p>
Create all of the server-side resources for this window. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a60">FX::FXWindow</a>.
<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLViewer.html#a3">FX::FXGLViewer</a>.    </td>
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<a name="a4" doxytag="FX::FXGLCanvas::detach"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLCanvas::detach </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Detach the server-side resources for this window. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a62">FX::FXWindow</a>.
<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLViewer.html#a4">FX::FXGLViewer</a>.    </td>
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<a name="a5" doxytag="FX::FXGLCanvas::destroy"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLCanvas::destroy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Destroy the server-side resources for this window. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a63">FX::FXWindow</a>.    </td>
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<a name="a6" doxytag="FX::FXGLCanvas::makeCurrent"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLCanvas::makeCurrent </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Make OpenGL context current prior to performing OpenGL commands. 
<p>
    </td>
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<a name="a7" doxytag="FX::FXGLCanvas::makeNonCurrent"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLCanvas::makeNonCurrent </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
    </td>
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<p>
Make OpenGL context non current. 
<p>
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<a name="a8" doxytag="FX::FXGLCanvas::isCurrent"></a><p>
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          <td class="md" nowrap valign="top"> virtual FXbool FX::FXGLCanvas::isCurrent </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Return TRUE if context is current. 
<p>
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<a name="a9" doxytag="FX::FXGLCanvas::getContext"></a><p>
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          <td class="md" nowrap valign="top"> void* FX::FXGLCanvas::getContext </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Get GL context handle. 
<p>
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<a name="a10" doxytag="FX::FXGLCanvas::swapBuffers"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLCanvas::swapBuffers </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Swap front and back buffer. 
<p>
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<a name="a11" doxytag="FX::FXGLCanvas::save"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLCanvas::save </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Save object to stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a120">FX::FXWindow</a>.
<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLViewer.html#a66">FX::FXGLViewer</a>.    </td>
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<a name="a12" doxytag="FX::FXGLCanvas::load"></a><p>
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          <td class="md" nowrap valign="top"> virtual void FX::FXGLCanvas::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classFX_1_1FXStream.html">FXStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>store</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Load object from stream. 
<p>

<p>
Reimplemented from <a class="el" href="classFX_1_1FXWindow.html#a121">FX::FXWindow</a>.
<p>
Reimplemented in <a class="el" href="classFX_1_1FXGLViewer.html#a67">FX::FXGLViewer</a>.    </td>
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