<html> <head> <link rel="stylesheet" href="page.css" type="text/css"> <title>fox-toolkit.org - Documentation</title> </head> <body bgcolor=#ffffff link=#990033 vlink=#990033 alink=#990033 text=#000000> <font face='verdana,sans-serif' size=2 > <!---- TOPIC TITLE WITH LOGO---> <table border=0 cellpadding= cellspacing=2 width=100% ><tr><td><a href='http://www.fox-toolkit.org/doc.html'><img src='../art/foxlogo_small.jpg' border=0></a></td><td width=100% valign=bottom><font face='verdana,sans-serif' size=2 ><b> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <br><img src='../art/line.gif' width=100% height=1></b></font></td></tr></table> <p> <!--- TOPIC TITLE WITH LOGO ---> <!-- Generated by Doxygen 1.3.3 --> <h1>FXGLTriangleMesh.h</h1><div class="fragment"><pre>00001 <span class="comment">/********************************************************************************</span> 00002 <span class="comment">* *</span> 00003 <span class="comment">* O p e n G L T r i a n g l e M e s h O b j e c t *</span> 00004 <span class="comment">* *</span> 00005 <span class="comment">*********************************************************************************</span> 00006 <span class="comment">* Copyright (C) 1999,2004 by Jeroen van der Zijp. All Rights Reserved. *</span> 00007 <span class="comment">*********************************************************************************</span> 00008 <span class="comment">* This library is free software; you can redistribute it and/or *</span> 00009 <span class="comment">* modify it under the terms of the GNU Lesser General Public *</span> 00010 <span class="comment">* License as published by the Free Software Foundation; either *</span> 00011 <span class="comment">* version 2.1 of the License, or (at your option) any later version. *</span> 00012 <span class="comment">* *</span> 00013 <span class="comment">* This library is distributed in the hope that it will be useful, *</span> 00014 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of *</span> 00015 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *</span> 00016 <span class="comment">* Lesser General Public License for more details. *</span> 00017 <span class="comment">* *</span> 00018 <span class="comment">* You should have received a copy of the GNU Lesser General Public *</span> 00019 <span class="comment">* License along with this library; if not, write to the Free Software *</span> 00020 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *</span> 00021 <span class="comment">*********************************************************************************</span> 00022 <span class="comment">* $Id: FXGLTriangleMesh.h,v 1.13 2004/02/08 17:17:33 fox Exp $ *</span> 00023 <span class="comment">********************************************************************************/</span> 00024 <span class="preprocessor">#ifndef FXGLTRIANGLEMESH_H</span> 00025 <span class="preprocessor"></span><span class="preprocessor">#define FXGLTRIANGLEMESH_H</span> 00026 <span class="preprocessor"></span> 00027 <span class="preprocessor">#ifndef FXGLSHAPE_H</span> 00028 <span class="preprocessor"></span><span class="preprocessor">#include "FXGLShape.h"</span> 00029 <span class="preprocessor">#endif</span> 00030 <span class="preprocessor"></span> 00031 <span class="keyword">namespace </span>FX { 00032 00033 00034 <span class="comment">/*</span> 00035 <span class="comment"> * Arrays Formats</span> 00036 <span class="comment"> *</span> 00037 <span class="comment"> * vertex: x,y,z</span> 00038 <span class="comment"> * normal: x,y,z</span> 00039 <span class="comment"> * Color: r,g.b,a</span> 00040 <span class="comment"> * texture: u,v</span> 00041 <span class="comment"> */</span> 00042 00043 <span class="comment"></span> 00044 <span class="comment">/// OpenGL Triangle Mesh Object</span> <a name="l00045"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html">00045</a> <span class="comment"></span><span class="keyword">class </span>FXAPI FXGLTriangleMesh : <span class="keyword">public</span> <a class="code" href="classFX_1_1FXGLShape.html">FXGLShape</a> { 00046 FXDECLARE(FXGLTriangleMesh) 00047 <span class="keyword">private</span>: 00048 FXfloat *vertexBuffer; 00049 FXfloat *colorBuffer; 00050 FXfloat *normalBuffer; 00051 FXfloat *textureBuffer; 00052 FXint vertexNumber; 00053 <span class="keyword">protected</span>: 00054 FXGLTriangleMesh(); 00055 <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawshape(<a class="code" href="classFX_1_1FXGLViewer.html">FXGLViewer</a>* viewer); 00056 <span class="keyword">virtual</span> <span class="keywordtype">void</span> recomputerange(); 00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> generatenormals(); 00058 <span class="keyword">public</span>: 00059 <span class="comment"></span> 00060 <span class="comment"> /// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates</span> 00061 <span class="comment"></span> FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n=NULL,FXfloat *c=NULL,FXfloat *t=NULL); <a name="l00062"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a4">00062</a> <span class="comment"></span> 00063 <span class="comment"> /// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates, and surface material</span> 00064 <span class="comment"></span> FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n,FXfloat *c,FXfloat *t,<span class="keyword">const</span> FXMaterial& mtl); <a name="l00065"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a5">00065</a> <span class="comment"></span> 00066 <span class="comment"> /// Copy constructor</span> 00067 <span class="comment"></span> FXGLTriangleMesh(<span class="keyword">const</span> FXGLTriangleMesh& orig); 00068 <span class="comment"></span> 00069 <span class="comment"> /// Copy this object</span> 00070 <span class="comment"></span> <span class="keyword">virtual</span> <a class="code" href="classFX_1_1FXGLObject.html">FXGLObject</a>* copy(); <a name="l00071"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a7">00071</a> <span class="comment"></span> 00072 <span class="comment"> /// Change number of vertices</span> 00073 <span class="comment"></span> <span class="keywordtype">void</span> setVertexNumber(FXint nvertices){ vertexNumber=nvertices; } <a name="l00074"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a8">00074</a> <span class="comment"></span> 00075 <span class="comment"> /// Get number of vertices</span> 00076 <span class="comment"></span> FXint getVertexNumber()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertexNumber; } <a name="l00077"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a9">00077</a> <span class="comment"></span> 00078 <span class="comment"> /// Set vertex buffer</span> 00079 <span class="comment"></span> <span class="keywordtype">void</span> setVertexBuffer(FXfloat *vertices); <a name="l00080"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a10">00080</a> <span class="comment"></span> 00081 <span class="comment"> /// Get vertex buffer</span> 00082 <span class="comment"></span> FXfloat* getVertexBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertexBuffer; } <a name="l00083"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a11">00083</a> <span class="comment"></span> 00084 <span class="comment"> /// Set color buffer</span> 00085 <span class="comment"></span> <span class="keywordtype">void</span> setColorBuffer(FXfloat *colors){ colorBuffer=colors; } <a name="l00086"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a12">00086</a> <span class="comment"></span> 00087 <span class="comment"> /// Get color buffer</span> 00088 <span class="comment"></span> FXfloat* getColorBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> colorBuffer; } <a name="l00089"></a><a class="code" href="classFX_1_1FXGLTriangleMesh.html#a13">00089</a> <span class="comment"></span> 00090 <span class="comment"> /// Set normals buffer</span> 00091 <span class="comment"></span> <span class="keywordtype">void</span> setNormalBuffer(FXfloat *normals){ normalBuffer=normals; } 00092 <span class="comment"></span> 00093 <span class="comment"> /// Get normals buffer</span> 00094 <span class="comment"></span> FXfloat* getNormalBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> normalBuffer; } 00095 <span class="comment"></span> 00096 <span class="comment"> /// Set texture coordinate buffer</span> 00097 <span class="comment"></span> <span class="keywordtype">void</span> setTextureCoordBuffer(FXfloat *textures){ textureBuffer=textures; } 00098 <span class="comment"></span> 00099 <span class="comment"> /// Get texture coordinate buffer</span> 00100 <span class="comment"></span> FXfloat* getTextureCoordBuffer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> textureBuffer; } 00101 <span class="comment"></span> 00102 <span class="comment"> /// Save to a stream</span> 00103 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> save(FXStream& store) <span class="keyword">const</span>; 00104 <span class="comment"></span> 00105 <span class="comment"> /// Load from a stream</span> 00106 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> load(FXStream& store); 00107 <span class="comment"></span> 00108 <span class="comment"> /// Destructor</span> 00109 <span class="comment"></span> <span class="keyword">virtual</span> ~FXGLTriangleMesh(); 00110 }; 00111 00112 } 00113 00114 <span class="preprocessor">#endif</span> </pre></div></font> <!--- COPYRIGHT --> <p> <table width=100% cellpadding=0 cellspacing=0><tr><td width=100% valign=top id=HEADLINE align=right> <img src='../art/line.gif' width=100% height=1><font size=-1> Copyright © 1997-2004 Jeroen van der Zijp</font> </td></tr></table> </p> <!--- COPYRIGHT --> </body> </html>