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<h1>Ogre::Win32GLSupport Class Reference</h1><code>#include &lt;<a class="el" href="OgreWin32GLSupport_8h-source.html">OgreWin32GLSupport.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::Win32GLSupport:<p><center><img src="classOgre_1_1Win32GLSupport__inherit__graph.png" border="0" usemap="#Ogre_1_1Win32GLSupport__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1Win32GLSupport__inherit__map">
<area href="classOgre_1_1GLSupport.html" shape="rect" coords="25,17,137,36" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1Win32GLSupport-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta0">Win32GLSupport</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta1">addConfig</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add any special config values to the system.  <a href="#Ogre_1_1Win32GLSupporta1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta2">setConfigOption</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;value)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta3">validateConfig</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Make sure all the extra options are valid.  <a href="#Ogre_1_1Win32GLSupporta3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1RenderWindow.html">RenderWindow</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta4">createWindow</a> (bool autoCreateWindow, <a class="el" href="classOgre_1_1GLRenderSystem.html">GLRenderSystem</a> *renderSystem, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;windowTitle="OGRE Render Window")</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1RenderWindow.html">RenderWindow</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta5">newWindow</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, unsigned int width, unsigned int height, bool fullScreen, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of <a class="el" href="classOgre_1_1RenderWindow.html">RenderWindow</a> depending on the API and platform implementation. </dd></dl>
<dl compact><dt><b></b></dt><dd>After creation, this window can be retrieved using <a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema20">getRenderTarget()</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the window. Used in other methods later like setRenderTarget and getRenderWindow. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the new window. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the new window. </td></tr>
    <tr><td valign=top><em>fullScreen</em>&nbsp;</td><td>Specify true to make the window full screen without borders, title bar or menu bar. </td></tr>
    <tr><td valign=top><em>miscParams</em>&nbsp;</td><td>A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platorms unless indicated otherwise:</td></tr>
  </table>
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Key: "title" Description: The title of the window that will appear in the title bar Values: string Default: <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> name<p>
Key: "colourDepth" Description: Colour depth of the resulting rendering window; only applies if fullScreen is set. Values: 16 or 32 Default: desktop depth Notes: [W32 specific]<p>
Key: "left" Description: screen x coordinate from left Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen<p>
Key: "top" Description: screen y coordinate from top Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen<p>
Key: "depthBuffer" [DX9 specific] Description: Use depth buffer Values: false or true Default: true<p>
Key: "externalWindowHandle" [API specific] Description: External window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) posint:posint:posint for GLX (display:screen:windowHandle) Default: 0 (None)<p>
Key: "parentWindowHandle" [API specific] Description: Parent window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) posint:posint:posint for GLX (display:screen:windowHandle) Default: 0 (None)<p>
Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0<p>
Key: "displayFrequency" Description: Display frequency rate, for fullscreen mode Values: 60...? Default: Desktop vsync rate<p>
Key: "vsync" Description: Synchronize buffer swaps to vsync Values: true, false Default: 0  <a href="#Ogre_1_1Win32GLSupporta5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1RenderTexture.html">RenderTexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta6">createRenderTexture</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, unsigned int width, unsigned int height, <a class="el" href="namespaceOgre.html#a680">TextureType</a> texType=TEX_TYPE_2D, <a class="el" href="namespaceOgre.html#a666">PixelFormat</a> internalFormat=PF_X8R8G8B8, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name for the new render texture. Note that names must be unique. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The requested width for the render texture. See Remarks for more info. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The requested width for the render texture. See Remarks for more info. </td></tr>
    <tr><td valign=top><em>texType</em>&nbsp;</td><td>The type of texture; defaults to TEX_TYPE_2D </td></tr>
    <tr><td valign=top><em>internalFormat</em>&nbsp;</td><td>The internal format of the texture; defaults to PF_X8R8G8B8 </td></tr>
    <tr><td valign=top><em>miscParams</em>&nbsp;</td><td>A NameValuePairList describing the other parameters for the new rendering window. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platorms unless indicated otherwise:</td></tr>
  </table>
</dl>
Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0<p>
Key: "depth" Description: Depth in case of render-to-texture TEX_3D Values: positive integers <dl compact><dt><b>Returns:</b></dt><dd>On succes, a pointer to a new platform-dependernt, RenderTexture-derived class is returned. On failiure, NULL is returned. </dd></dl>
<dl compact><dt><b>Remarks:</b></dt><dd>Because a render texture is basically a wrapper around a texture object, the width and height parameters of this method just hint the preferred size for the texture. Depending on the hardware driver or the underlying API, these values might change when the texture is created. The same applies to the internalFormat parameter. </dd></dl>
  <a href="#Ogre_1_1Win32GLSupporta6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta7">start</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Start anything special.  <a href="#Ogre_1_1Win32GLSupporta7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta8">stop</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop anything special.  <a href="#Ogre_1_1Win32GLSupporta8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta9">getProcAddress</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;procname)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the address of a function.  <a href="#Ogre_1_1Win32GLSupporta9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta10">resizeReposition</a> (void *)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta11">initialiseExtensions</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initialise extensions.  <a href="#Ogre_1_1Win32GLSupporta11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupporta12">initialiseCapabilities</a> (<a class="el" href="classOgre_1_1RenderSystemCapabilities.html">RenderSystemCapabilities</a> &amp;caps)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initialise support specific capabilities.  <a href="#Ogre_1_1Win32GLSupporta12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a114">ConfigOptionMap</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupporta13">getConfigOptions</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupporta14">getGLVendor</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get vendor information  <a href="#Ogre_1_1Win32GLSupporta14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupporta15">getGLVersion</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get version information  <a href="#Ogre_1_1Win32GLSupporta15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupporta16">checkMinGLVersion</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;v) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">compare GL version numbers  <a href="#Ogre_1_1Win32GLSupporta16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupporta17">checkExtension</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;ext) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Check if an extension is available.  <a href="#Ogre_1_1Win32GLSupporta17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupporta18">resizeRepositionWindow</a> (void *window)</td></tr>

<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a114">ConfigOptionMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupportp0">mOptions</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupportp1">m_windowToResize</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::set&lt; <a class="el" href="namespaceOgre.html#a426">String</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupportp2">extensionList</a></td></tr>

<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupportd0">refreshConfig</a> ()</td></tr>

<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; DEVMODE &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupportr0">mDevModes</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Win32Window.html">Win32Window</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupportr1">mInitialWindow</a></td></tr>

</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32GLSupporta0" doxytag="Ogre::Win32GLSupport::Win32GLSupport" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::Win32GLSupport::Win32GLSupport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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      &nbsp;
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32GLSupporta1" doxytag="Ogre::Win32GLSupport::addConfig" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Win32GLSupport::addConfig </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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      &nbsp;
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<p>
Add any special config values to the system. 
<p>
Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in the form of wxhxb
<p>
Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GLSupporta2">Ogre::GLSupport</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta17" doxytag="Ogre::Win32GLSupport::checkExtension" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::GLSupport::checkExtension </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>ext</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Check if an extension is available. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1GTKGLSupport.html#Ogre_1_1GTKGLSupporta12">Ogre::GTKGLSupport</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta16" doxytag="Ogre::Win32GLSupport::checkMinGLVersion" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::GLSupport::checkMinGLVersion </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>v</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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compare GL version numbers 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1GTKGLSupport.html#Ogre_1_1GTKGLSupporta11">Ogre::GTKGLSupport</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta6" doxytag="Ogre::Win32GLSupport::createRenderTexture" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1RenderTexture.html">RenderTexture</a>* Ogre::Win32GLSupport::createRenderTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
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          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a680">TextureType</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>texType</em> = TEX_TYPE_2D, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>internalFormat</em> = PF_X8R8G8B8, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>miscParams</em> = 0</td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name for the new render texture. Note that names must be unique. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The requested width for the render texture. See Remarks for more info. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The requested width for the render texture. See Remarks for more info. </td></tr>
    <tr><td valign=top><em>texType</em>&nbsp;</td><td>The type of texture; defaults to TEX_TYPE_2D </td></tr>
    <tr><td valign=top><em>internalFormat</em>&nbsp;</td><td>The internal format of the texture; defaults to PF_X8R8G8B8 </td></tr>
    <tr><td valign=top><em>miscParams</em>&nbsp;</td><td>A NameValuePairList describing the other parameters for the new rendering window. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platorms unless indicated otherwise:</td></tr>
  </table>
</dl>
Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0<p>
Key: "depth" Description: Depth in case of render-to-texture TEX_3D Values: positive integers <dl compact><dt><b>Returns:</b></dt><dd>On succes, a pointer to a new platform-dependernt, RenderTexture-derived class is returned. On failiure, NULL is returned. </dd></dl>
<dl compact><dt><b>Remarks:</b></dt><dd>Because a render texture is basically a wrapper around a texture object, the width and height parameters of this method just hint the preferred size for the texture. Depending on the hardware driver or the underlying API, these values might change when the texture is created. The same applies to the internalFormat parameter. </dd></dl>
 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1SDLGLSupporta11">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta4" doxytag="Ogre::Win32GLSupport::createWindow" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* Ogre::Win32GLSupport::createWindow </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname" nowrap> <em>autoCreateWindow</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1GLRenderSystem.html">GLRenderSystem</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>renderSystem</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>windowTitle</em> = "OGRE Render Window"</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GLSupporta6">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta13" doxytag="Ogre::Win32GLSupport::getConfigOptions" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a114">ConfigOptionMap</a>&amp; Ogre::GLSupport::getConfigOptions </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    </td>
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    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta14" doxytag="Ogre::Win32GLSupport::getGLVendor" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::GLSupport::getGLVendor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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    </td>
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<p>
get vendor information 
<p>

<p>
Definition at line <a class="el" href="OgreGLSupport_8h-source.html#l00059">59</a> of file <a class="el" href="OgreGLSupport_8h-source.html">OgreGLSupport.h</a>.
<p>
References <a class="el" href="OgreGLSupport_8h-source.html#l00109">Ogre::GLSupport::mVendor</a>, and <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta15" doxytag="Ogre::Win32GLSupport::getGLVersion" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::GLSupport::getGLVersion </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

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<p>
get version information 
<p>

<p>
Definition at line <a class="el" href="OgreGLSupport_8h-source.html#l00067">67</a> of file <a class="el" href="OgreGLSupport_8h-source.html">OgreGLSupport.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta9" doxytag="Ogre::Win32GLSupport::getProcAddress" ></a><p>
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          <td class="md" nowrap valign="top"> void* Ogre::Win32GLSupport::getProcAddress </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>procname</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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    <td>

<p>
Get the address of a function. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GLSupporta15">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta12" doxytag="Ogre::Win32GLSupport::initialiseCapabilities" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Win32GLSupport::initialiseCapabilities </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderSystemCapabilities.html">RenderSystemCapabilities</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>caps</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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    </td>
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    <td>

<p>
Initialise support specific capabilities. 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1SDLGLSupporta17">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta11" doxytag="Ogre::Win32GLSupport::initialiseExtensions" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Win32GLSupport::initialiseExtensions </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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    </td>
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    </td>
    <td>

<p>
Initialise extensions. 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1SDLGLSupporta16">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta5" doxytag="Ogre::Win32GLSupport::newWindow" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* Ogre::Win32GLSupport::newWindow </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>fullScreen</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>miscParams</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

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<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of <a class="el" href="classOgre_1_1RenderWindow.html">RenderWindow</a> depending on the API and platform implementation. </dd></dl>
<dl compact><dt><b></b></dt><dd>After creation, this window can be retrieved using <a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema20">getRenderTarget()</a>. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the window. Used in other methods later like setRenderTarget and getRenderWindow. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The width of the new window. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The height of the new window. </td></tr>
    <tr><td valign=top><em>fullScreen</em>&nbsp;</td><td>Specify true to make the window full screen without borders, title bar or menu bar. </td></tr>
    <tr><td valign=top><em>miscParams</em>&nbsp;</td><td>A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platorms unless indicated otherwise:</td></tr>
  </table>
</dl>
Key: "title" Description: The title of the window that will appear in the title bar Values: string Default: <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> name<p>
Key: "colourDepth" Description: Colour depth of the resulting rendering window; only applies if fullScreen is set. Values: 16 or 32 Default: desktop depth Notes: [W32 specific]<p>
Key: "left" Description: screen x coordinate from left Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen<p>
Key: "top" Description: screen y coordinate from top Values: positive integers Default: 'center window on screen' Notes: Ignored in case of full screen<p>
Key: "depthBuffer" [DX9 specific] Description: Use depth buffer Values: false or true Default: true<p>
Key: "externalWindowHandle" [API specific] Description: External window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) posint:posint:posint for GLX (display:screen:windowHandle) Default: 0 (None)<p>
Key: "parentWindowHandle" [API specific] Description: Parent window handle, for embedding the OGRE context Values: positive integer for W32 (HWND handle) posint:posint:posint for GLX (display:screen:windowHandle) Default: 0 (None)<p>
Key: "FSAA" Description: Full screen antialiasing factor Values: 0,2,4,6,... Default: 0<p>
Key: "displayFrequency" Description: Display frequency rate, for fullscreen mode Values: 60...? Default: Desktop vsync rate<p>
Key: "vsync" Description: Synchronize buffer swaps to vsync Values: true, false Default: 0 
<p>

<p>
Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GTKGLSupporta17">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupportd0" doxytag="Ogre::Win32GLSupport::refreshConfig" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Win32GLSupport::refreshConfig </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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    </td>
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      &nbsp;
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<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta10" doxytag="Ogre::Win32GLSupport::resizeReposition" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Win32GLSupport::resizeReposition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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    </td>
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      &nbsp;
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    <td>

<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1SDLGLSupporta19">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta18" doxytag="Ogre::Win32GLSupport::resizeRepositionWindow" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GLSupport::resizeRepositionWindow </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>window</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreGLSupport_8h-source.html#l00096">96</a> of file <a class="el" href="OgreGLSupport_8h-source.html">OgreGLSupport.h</a>.
<p>
References <a class="el" href="OgreGLSupport_8h-source.html#l00103">Ogre::GLSupport::m_windowToResize</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta2" doxytag="Ogre::Win32GLSupport::setConfigOption" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Win32GLSupport::setConfigOption </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

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    <td>

<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1SDLGLSupporta9">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta7" doxytag="Ogre::Win32GLSupport::start" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Win32GLSupport::start </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Start anything special. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GLSupporta9">Ogre::GLSupport</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32GLSupporta8" doxytag="Ogre::Win32GLSupport::stop" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Win32GLSupport::stop </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Stop anything special. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GLSupporta10">Ogre::GLSupport</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1Win32GLSupporta3" doxytag="Ogre::Win32GLSupport::validateConfig" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> Ogre::Win32GLSupport::validateConfig </td>
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          <td class="md" nowrap><code> [virtual]</code></td>
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Make sure all the extra options are valid. 
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Implements <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1GLSupporta4">Ogre::GLSupport</a>.    </td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32GLSupportp2" doxytag="Ogre::Win32GLSupport::extensionList" ></a><p>
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          <td class="md" nowrap valign="top"> std::set&lt;<a class="el" href="namespaceOgre.html#a426">String</a>&gt; <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupportp2">Ogre::GLSupport::extensionList</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreGLSupport_8h-source.html#l00106">106</a> of file <a class="el" href="OgreGLSupport_8h-source.html">OgreGLSupport.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupportp1" doxytag="Ogre::Win32GLSupport::m_windowToResize" ></a><p>
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          <td class="md" nowrap valign="top"> void* <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupportp1">Ogre::GLSupport::m_windowToResize</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreGLSupport_8h-source.html#l00103">103</a> of file <a class="el" href="OgreGLSupport_8h-source.html">OgreGLSupport.h</a>.
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Referenced by <a class="el" href="OgreGLSupport_8h-source.html#l00096">Ogre::GLSupport::resizeRepositionWindow()</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupportr0" doxytag="Ogre::Win32GLSupport::mDevModes" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;DEVMODE&gt; <a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupportr0">Ogre::Win32GLSupport::mDevModes</a><code> [private]</code>
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Definition at line <a class="el" href="OgreWin32GLSupport_8h-source.html#l00066">66</a> of file <a class="el" href="OgreWin32GLSupport_8h-source.html">OgreWin32GLSupport.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupportr1" doxytag="Ogre::Win32GLSupport::mInitialWindow" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Win32Window.html">Win32Window</a>* <a class="el" href="classOgre_1_1Win32GLSupport.html#Ogre_1_1Win32GLSupportr1">Ogre::Win32GLSupport::mInitialWindow</a><code> [private]</code>
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Definition at line <a class="el" href="OgreWin32GLSupport_8h-source.html#l00067">67</a> of file <a class="el" href="OgreWin32GLSupport_8h-source.html">OgreWin32GLSupport.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32GLSupportp0" doxytag="Ogre::Win32GLSupport::mOptions" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a114">ConfigOptionMap</a> <a class="el" href="classOgre_1_1GLSupport.html#Ogre_1_1Win32GLSupportp0">Ogre::GLSupport::mOptions</a><code> [protected, inherited]</code>
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Definition at line <a class="el" href="OgreGLSupport_8h-source.html#l00101">101</a> of file <a class="el" href="OgreGLSupport_8h-source.html">OgreGLSupport.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreWin32GLSupport_8h-source.html">OgreWin32GLSupport.h</a></ul>
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Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:31:03 2005
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