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skobo-0.4-0.pre8.13mdk.src.rpm

Summary:   Kobo Deluxe is an SDL port of Akira Higuchi's game XKobo 
Name:      skobo
Version:   0.4
%define pre pre8
Release:   0.%{pre}.13mdk
License: GPL
Group: Games/Arcade
Packager: Pixel <pixel@mandrakesoft.com>
URL: http://www.olofson.net/kobodl/
Source0: http://olofson.net/kobodl/download/KoboDeluxe-%{version}%{pre}.tar.bz2
Source5: %{name}-16.png
Source6: %{name}-32.png
Source7: %{name}-48.png
Patch0: KoboDeluxe-0.4pre8-varargs.patch.bz2
BuildRequires: SDL_image-devel
BuildRoot: %{_tmppath}/%{name}-root

%description
Kobo Deluxe is an SDL port of Akira Higuchi's game XKobo. It adds sound,
smoother animation, filtered high resolution support, a more intuitive menu
driven user interface, joystick support and other features, and runs on most
of the major operating systems. Kobo Deluxe uses the Free/Open Source
libraries SDL and SDL_image, which can be downloaded (source as well as
binaries for various platforms) from http://www.libsdl.org.

%prep
%setup -q -n KoboDeluxe-%{version}%{pre}
%patch0 -p1 -b .varargs

%build
%configure2_5x	--bindir=%{_gamesbindir}
%make kobo_scoredir=%{_localstatedir}/games/%{name}

%install
rm -rf $RPM_BUILD_ROOT
install -d $RPM_BUILD_ROOT%{_localstatedir}/games/%{name}
%makeinstall_std kobo_scoredir=%{_localstatedir}/games/%{name}

mkdir -p %buildroot%_menudir
cat > %buildroot%_menudir/%name << EOF
?package(%name):\
	needs="x11"\
	section="Amusement/Arcade"\
	title="Kobo Deluxe"\
	longtitle="Arcade video game"\
	command="%_gamesbindir/kobodl"\
	icon="%name.png"
EOF

install -D -m644 %SOURCE6 $RPM_BUILD_ROOT%{_iconsdir}/%{name}.png
install -D -m644 %SOURCE5 $RPM_BUILD_ROOT%{_miconsdir}/%{name}.png
install -D -m644 %SOURCE7 $RPM_BUILD_ROOT%{_liconsdir}/%{name}.png

%clean
rm -rf $RPM_BUILD_ROOT

%post 
%{update_menus}

%postun
%{clean_menus}

%files
%defattr(-,root,root)
%doc COPYING* ChangeLog README* TODO
%attr(2755, root, games) %{_gamesbindir}/kobodl
%attr(775, root, games) %{_localstatedir}/games/%{name}
%{_gamesdatadir}/*
%{_menudir}/*
%{_iconsdir}/*.png
%{_miconsdir}/*
%{_liconsdir}/*

%changelog
* Fri Jun  4 2004  <lmontel@n2.mandrakesoft.com> 0.4-0.%{pre}.13mdk
- Rebuild

* Tue Oct 21 2003 Gwenole Beauchesne <gbeauchesne@mandrakesoft.com> 0.4-0.8.12mdk
- varargs fixes

* Tue Jul 15 2003 Götz Waschk <waschk@linux-mandrake.com> 0.4-0.pre8.11mdk
- fix url
- revert patch change from 8mdk, caused a segfault

* Tue Jul 15 2003 Götz Waschk <waschk@linux-mandrake.com> 0.4-0.pre8.10mdk
- don't remove the .h file, it's needed!!!

* Tue Jul 15 2003 Götz Waschk <waschk@linux-mandrake.com> 0.4-0.pre8.9mdk
- use the right icon in the menu

* Tue Jul 15 2003 Götz Waschk <waschk@linux-mandrake.com> 0.4-0.pre8.8mdk
- remove included devel file (for rpmlint)
- always apply the patch (for rpmlint)
- move menu to the spec file
- fix menu entry
- remove empty dir
- don't obsolete xkobo (by request of rrowan@dandy.net)
- configure2_5x macro

* Mon Jul 14 2003 Per Øyvind Karlsen <peroyvind@sintrax.net> 0.4-0.pre8.7mdk
- don't rm -rf $RPM_BUILD_ROOT in %%prep
- use %%{_gamesbindir}

* Wed Oct 30 2002 Stew Benedict <sbenedict@mandrakesoft.com> 0.4-0.pre8.6mdk
- Patch getargs on PPC build (patch0)

* Tue Oct 29 2002 Stefan van der Eijk <stefan@eijk.nu> 0.4-0.pre8.5mdk
- BuildRequires: SDL_image-devel

* Tue Aug 27 2002 David BAUDENS <baudens@mandrakesoft.com> 0.4-0.pre8.4mdk
- Fix icon (menu)

* Fri Aug 16 2002 Pixel <pixel@mandrakesoft.com> 0.4-0.pre8.3mdk
- fix permissions for scores dir (thanks to Goetz Waschk)

* Thu Aug 15 2002 Pixel <pixel@mandrakesoft.com> 0.4-0.pre8.2mdk
- rebuild for new libstdc++

* Wed Aug 14 2002 Pixel <pixel@mandrakesoft.com> 0.4-0.pre8.1mdk
- initial spec