%define name scorched3d %define oname Scorched3D %define version 39.1 %define release 1mdk %define Summary Scorched Earth 3D OpenGL Remake Name: %{name} Version: %{version} Release: %{release} URL: http://www.scorched3d.co.uk/ Source0: http://prdownloads.sourceforge.net/scorched3d/%{oname}-%{version}-src.tar.bz2 Source11: %{name}-16x16.png Source12: %{name}-32x32.png Source13: %{name}-48x48.png License: GPL Group: Games/Arcade Summary: %{Summary} BuildRequires: Mesa-common-devel SDL_mixer-devel SDL_net-devel wxGTK2.6-devel BuildRequires: openal-devel BuildRequires: automake >= 1.7 autoconf2.5 BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot %description Scorched is a game based loosely on the classic DOS game Scorche d Earth "The Mother Of All Games". "Scorched Earth is a simple, yet exciting artillery combat game, based on an auspicious history of artillery games." (Review of Scorched Earth at ClassicGaming.com) In its simplest form Scorched is an artillery game. Tanks take turns to earn money by destroying opponents in an arena. Scorched attempts to recreate the simple yet addictive game play of the original game, adding amongst other new features a 3D island environment and LAN and internet play. %prep %setup -q -n scorched #%patch0 -p1 for i in `find -type d -name CVS`; do rm -rf $i; done %build #cd scripts #perl createAMMakefile.pl #cd .. #aclocal-1.7 #automake-1.7 --foreign #autoconf-2.5x #gw work around binutils bug, use g++ for the configure call export CC=g++ %configure2_5x --bindir=%_gamesbindir --datadir=%_gamesdatadir/%name --with-wx-config=%_bindir/wx-config-ansi %make CC=gcc %install %{__rm} -rf $RPM_BUILD_ROOT %{makeinstall_std} %{__rm} -rf $RPM_BUILD_ROOT%{_gamesdatadir}/%{name}/{README,documentation} %{__install} -d $RPM_BUILD_ROOT%{_menudir} %{__cat} <<EOF > $RPM_BUILD_ROOT%{_menudir}/%{name} ?package(%{name}):command="%{_gamesbindir}/%{name}" \ icon=%{name}.png \ needs="x11" \ section="More Applications/Games/Arcade" \ title="Scorched 3D"\ longtitle="%{Summary}" EOF %{__install} %{SOURCE11} -D $RPM_BUILD_ROOT%{_miconsdir}/%{name}.png %{__install} %{SOURCE12} -D $RPM_BUILD_ROOT%{_iconsdir}/%{name}.png %{__install} %{SOURCE13} -D $RPM_BUILD_ROOT%{_liconsdir}/%{name}.png %post %update_menus %postun %clean_menus %clean %{__rm} -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc README documentation/* AUTHORS TODO %{_gamesdatadir}/%{name} %{_iconsdir}/%{name}.png %{_liconsdir}/%{name}.png %{_miconsdir}/%{name}.png %{_menudir}/%{name} %defattr(755,root,root,755) %{_gamesbindir}/* %changelog * Wed Aug 31 2005 Götz Waschk <waschk@mandriva.org> 39.1-1mdk - fix buildrequires - New release 39.1 * Thu Jun 2 2005 Götz Waschk <waschk@mandriva.org> 38.1-3mdk - work around broken wx-config * Tue Apr 26 2005 Götz Waschk <waschk@mandriva.org> 38.1-2mdk - rebuild for new wxGTK * Mon Feb 14 2005 Götz Waschk <waschk@linux-mandrake.com> 38.1-1mdk - New release 38.1 * Sun Dec 5 2004 Goetz Waschk <waschk@linux-mandrake.com> 38-1mdk - New release 38 * Fri Aug 27 2004 Per Ãyvind Karlsen <peroyvind@linux-mandrake.com> 37.2-3mdk - rebuild for new menu * Mon Jun 7 2004 Götz Waschk <waschk@linux-mandrake.com> 37.2-2mdk - rebuild for new g++ * Tue Jun 01 2004 Lenny Cartier <lenny@mandrakesoft.com> 37.2-1mdk - 37.2 * Tue May 4 2004 Götz Waschk <waschk@linux-mandrake.com> 37.1-1mdk - fix installation - we really require wxGTK 2.4 - new version * Thu Jan 15 2004 Per Ãyvind Karlsen <peroyvind@linux-mandrake.com> 36.2-1mdk - 36.2 - fix buildrequires * Wed Dec 10 2003 Per Ãyvind Karlsen <peroyvind@linux-mandrake.com> 36-2mdk - update from cvs (after author's advice) * Mon Dec 08 2003 Per Ãyvind Karlsen <peroyvind@linux-mandrake.com> 36-1mdk - build 36 - drop P0 (merged upstream) * Sun Aug 03 2003 Per Ãyvind Karlsen <peroyvind@linux-mandrake.com> 35-1mdk - initial mdk release