#VRML V2.0 utf8 Transform { children [ Shape { appearance Appearance { material Material { diffuseColor 0 0.200000 0 specularColor 1 0.699998 0.699998 } } geometry Sphere { radius 4 } } ] translation 0.157727 -1.603296 0 } DEF Fog1 Fog { color 0.200000 0.200000 0.200000 fogType "EXPONENTIAL" } DEF ScalarInterpolator1 ScalarInterpolator { key [ 0 0.699999 0.800000 0.899999 1 ] keyValue [ 0 0 0 9.999999e-5 0 ] } ROUTE ScalarInterpolator1.value_changed TO Fog1.set_visibilityRange DEF TimeSensor1 TimeSensor { cycleInterval 20 loop TRUE } ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator1.set_fraction DEF NavigationInfo1 NavigationInfo { speed 0.161490 } DEF ScalarInterpolator2 ScalarInterpolator { key [ 0.152734 0.268317 0.345717 0.459236 0.610939 ] keyValue [ 0.167701 0.627329 0.788819 0.590062 0.161490 ] } ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator2.set_fraction ROUTE ScalarInterpolator2.value_changed TO NavigationInfo1.set_speed DEF DirectionalLight1 DirectionalLight { direction -2.342728e-2 0.174785 -0.122691 intensity 0.699227 } DEF ScalarInterpolator3 ScalarInterpolator { key [ 4.889973e-3 2.270381e-2 9.081527e-2 0.314179 0.323013 0.352077 0.417956 0.469556 0.553147 0.623323 0.697626 0.742052 0.837408 0.989680 ] keyValue [ 0.957274 0.900293 0.904719 0.395348 0.334672 0.266860 0.924387 0.910672 0.986855 0.360248 0.813664 0.971660 0.365177 0.880383 ] } ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator3.set_fraction ROUTE ScalarInterpolator3.value_changed TO DirectionalLight1.set_intensity DEF PositionInterpolator1 PositionInterpolator { key [ 0 0.153766 0.206398 0.410757 0.508771 0.550051 0.760577 0.806845 0.948655 0.968008 1.021671 ] keyValue [ 0 0 0 0 0.477750 -0.694095 0 0.488371 -0.606694 0 0 -1 -5.895078e-2 0.186046 0.966529 1.345268 0.186046 -0.825197 -2.201062e-2 0.186046 -0.359057 -2.470700e-2 0.164614 9.082329e-2 -4.663740e-2 -9.697256e-3 -0.345506 -2.201062e-2 0.186046 -0.679528 -2.201062e-2 -3.432402e-2 -0.242522 ] } ROUTE TimeSensor1.fraction_changed TO PositionInterpolator1.set_fraction ROUTE PositionInterpolator1.value_changed TO DirectionalLight1.set_direction Transform { children [ Shape { appearance Appearance { material Material { } texture ImageTexture { url [ "image.gif" ] } textureTransform DEF TextureTransform1 TextureTransform { rotation 17.445600 } } geometry Cylinder { height 20 radius 10 } } ] rotation 1 0 0 0.699998 translation -50 -0.258673 -100 } Transform { children [ Shape { appearance Appearance { material Material { } } geometry Sphere { } } ] translation 3.307862 -1.032297 6.390796 } NavigationInfo { headlight FALSE } Transform { children [ Shape { appearance Appearance { material Material { } } geometry Text { string [ "misc animation" ] } } ] translation -6.787540 2.795941 0 } DEF ScalarInterpolator4 ScalarInterpolator { key [ 9.287925e-3 0.146542 0.361054 0.574819 0.618163 0.862066 0.973630 ] keyValue [ 10.173755 8.335124 19.734634 11.310965 14.979386 18.587272 2.753669 ] } ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator4.set_fraction ROUTE ScalarInterpolator4.value_changed TO TextureTransform1.set_rotation