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distrib > Mandriva > 2007.0 > i586 > media > contrib-release > by-pkgid > 72ca020c3e58903e15410e6277d9d7a5 > files > 65

hackwhite_dune-0.29-0.beta421.1mdv2007.0.i586.rpm

<html>
 None standard extensions for the standard VRML97 nodes in Cover/Covise
 (the line with ... reminds to the standard fields of this node):<br>
 <ul>
  <li><a name="Appearance"></a><b>Appearance</b><br>
<pre>
   Appearance {
      ...
      exposedField SFNode texture2          NULL
      exposedField SFNode textureTransform2 NULL
      exposedField SFNode texture3          NULL
      exposedField SFNode textureTransform3 NULL
      exposedField SFNode texture4          NULL
      exposedField SFNode textureTransform4 NULL
   }
</pre>
   The texture2/texture3/texture4 fields are similar to the texture
   field of the standard VRML97 Appearance node. They can be used 
   for multitexturing with texture nodes like ImageTexture, PixelTexture, 
   MovieTexture or the none standard Cover/Covise CubeTexture node.<br> 
   <br>
   The textureTransform2/textureTransform3/textureTransform4 fields are
   similar to the textureTransform field of the standard VRML97 Appearance
   node. The data of textureTransform2 is applied to texture2, the 
   data of textureTransform3 is applied to texture3, the 
   data of textureTransform4 is applied to texture4.
  </li>
  <li><a name="ImageTexture"></a><b>ImageTexture</b><br>
<pre>
   ImageTexture {
      ...
      field SFBool  environment false
      field SFInt32 blendMode   0     # (0,5)
      field SFInt32 filterMode  0     # (0,5)
      field SFInt32 anisotropy  1     # (0,2)
   }
</pre>
   The <a name="blendMode"></a>blendMode field is important for 
   multitexturing. Each number stands
   for the function the texture is mixed with other textures of a multitextured
   node.<br>
   The meaning of the numbers are:<br>
   <ul>
    <li>
     1: Modulate
    </li>
    <li>
     2: Blend
    </li>
    <li>
     3: Decal
    </li>
    <li>
     4: Replace
    </li>
    <li>
     5: Add
    </li>
   </ul>
   The number 0 means to use the default, which is set in the covise/cover
   configuration files.<br>
   <br>
   The filterMode field is used for texture filtering.
   The meaning of the numbers are:<br>
   <ul>
    <li>
     1: LINEAR
    </li>
    <li>
     2: LINEAR_MIPMAP_LINEAR
    </li>
    <li>
     3:LINEAR_MIPMAP_NEAREST
    </li>
    <li>
     4:LINEAR_MIPMAP_LINEAR
    </li>
    <li>
     5:NEAREST
    </li>
   </ul>    
   The number 0 means to use the default, which is set in the covise/cover
   configuration files.<br>
   <br>
   The anisotropy field is used for anisotropic texture filtering.
   The meaning of the numbers are:<br>
   <ul>
    <li>
     1: anisotropisches Filtering 
    </li>
    <li>
     2: GL_EXT_texture_filter_anisotropic
    </li>
   </ul>
   The number 0 means to use the default, which is set in the covise/cover
   configuration files.<br>
  </li>
  <li><a name="IndexedFaceSet"></a><b>IndexedFaceSet</b><br>
<pre>
   IndexedFaceSet {
      ...
      exposedField SFNode texCoord2 NULL
      exposedField SFNode texCoord3 NULL
      exposedField SFNode texCoord4 NULL
   }
</pre>
   The texCoord2/texCoord3/texCoord4 fields are similar to the texCoord
   field of the standard VRML97 IndexedFaceSet node. They can be used 
   for multitexturing with TextureCoordinate nodes.<br> 
  </li>
  <li><a name="MovieTexture"></a><b>MovieTexture</b><br>
<pre>
   MovieTexture {
      ...
      field SFInt32 blendMode   0     # (0,5)
   }
</pre>
   The blendMode field of the MovieTexture node is similar to the
   <a href="#blendMode">blendMode field of ImageTexture</a>
  </li>
  <li><a name="NavigationInfo"></a><b>NavigationInfo</b><br>
<pre>
   NavigationInfo {
      ...
      eventIn      SFBool  set_bindLast 
      exposedField SFFloat scale         -1 
   }
</pre>
   The set_bindLast eventIn is used for returning to the last status
   of the node as the node was active.<br>
   The scale field is used to redefine the units of the world.<br>
   In Cover/Covise, the units of the world are per default different from the 
   1 unit/1 Meter recommendation in the ISO 14772. Instead, Cover/Covise use
   a 1 unit/1 millimeter default. Cause size is especially important in
   immersive virtual reality, Cover/Covise has the nonstandard field scale
   for easy integration of usual sized worlds.
  </li>
  <li><a name="PixelTexture"></a><b>PixelTexture</b><br>
<pre>
   PixelTexture {
      ...
      field SFInt32 blendMode   0     # (0,5)
   }
</pre>
   The blendMode field of the PixelTexture node is similar to the
   <a href="#blendMode">blendMode field of ImageTexture</a>
  </li>
  <li><a name="Shape"></a><b>Shape</b><br>
<pre>
   Shape {
      ...
      field SFNode effect NULL
   }
</pre>
   The effect field is intended to be used by shader based geometry 
   modificators. Currently the only valid nodetype allowed for the
   effect field is the now deprecated Wave node.
  </li>
  <li><a name="Transform"></a><b>Transform</b><br>
<pre>
   Transform {
      ...
      ... scale ... # [-infinite, infinite]
   }
</pre>
   The only difference between the standard fields of the Transform node
   and the Covise/Cover extension is the range of allowed values of the
   scale field. In standard VRML97 the range is [0, infinite] which means
   that only positive scale values are allowed. The Covise/Cover extension
   also allows negative values. If a negative value occures in the x, y or
   z axis, the children content of the Tranform node is mirrored in the 
   matching direction.
  </li>
  <li><a name="Viewpoint"></a><b>Viewpoint</b><br>
<pre>
   Viewpoint {
      ...
      eventIn      SFBool   set_bindLast 
      exposedField SFString type         "" # "" "HORIZONTAL"
   }
</pre>
   The set_bindLast eventIn is used for returning to the last status
   of the node as the node was active.<br>
   If the type field is set to the value "HORIZONTAL", rolling movements
   of the viewpoints are avoided. This is usefull, because rolling movements 
   of the viewpoint can be cause motion sickness in immersive virtual reality
   systems. 
  </li>
  <li><a name="WorldInfo"></a><b>WorldInfo</b><br>
<pre>
   WorldInfo {
      ...
      field SFBool correctBackFaceCulling TRUE 
      field SFBool correctSpatializedAudio TRUE
   }
</pre>
  </li>
  <li><a name="ARSensor"></a><b>ARSensor</b><br>
<pre>
   ARSensor {
       exposedField SFBool trackObjects FALSE
       exposedField SFBool freeze FALSE
       exposedField SFBool enabled TRUE
       exposedField SFBool currentCamera TRUE
       exposedField SFBool headingOnly FALSE
       exposedField SFVec3f maxPosition -1.0 -1.0 -1.0
       exposedField SFVec3f minPosition -1.0 -1.0 -1.0
       exposedField SFFloat orientationThreshold 15.0
       exposedField SFFloat positionThreshold 0.3
       exposedField SFVec3f invisiblePosition 100000 100000 100000
       exposedField SFVec3f cameraPosition 0 0 24
       exposedField SFVec3f cameraOrientation 90 90 0
       exposedField SFString markerName ""
       eventOut SFBool isVisible
       eventOut SFVec3f translation_changed
       eventOut SFVec3f rotation_changed
       eventOut SFVec3f scale_changed
   }
</pre>
  </li>
  <li><a name="COVER"></a><b>COVER</b><br>
<pre>
   COVER {
       exposedField SFVec3f position1 0 0 0
       exposedField SFVec3f position2 0 0 0
       exposedField SFVec3f position3 0 0 0
       exposedField SFVec3f position4 0 0 0
       exposedField SFVec3f position5 0 0 0
       exposedField SFVec3f position6 0 0 0
       exposedField SFVec3f position7 0 0 0
       exposedField SFVec3f position8 0 0 0
       exposedField SFRotation orientation1 0 0 1 0
       exposedField SFRotation orientation2 0 0 1 0
       exposedField SFRotation orientation3 0 0 1 0
       exposedField SFRotation orientation4 0 0 1 0
       exposedField SFRotation orientation5 0 0 1 0
       exposedField SFRotation orientation6 0 0 1 0
       exposedField SFRotation orientation7 0 0 1 0
       exposedField SFRotation orientation8 0 0 1 0
       eventOut SFString localKeyPressed
       eventOut SFString localKeyReleased
       eventOut SFString keyPressed
       eventOut SFString keyReleased
       eventOut SFVec3f avatar1Position
       eventOut SFRotation avatar1Orientation
       eventOut SFVec3f localPosition
       eventOut SFRotation localOrientation
       exposedField SFInt32 soundEnvironment 26
   }
</pre>
   The fields localPosition and localOrientation act like a ProximitySensor,
   but unlike a ProximitySensor it deliver the data of the tracking system,
   not the data of the virtual camera: turning the head in a CAVE do not 
   change the Proximitity data but change the localPosition/localOrientation
   data<br> 
   <br>   
   The fields position1 - position8 and orientation1 - orientation8 are 
   related to some covise plugins they are "not important"<br>
   <br>
   The meaning of the other fields are not known yet
  </li>
  <li><a name="CubeTexture"></a><b>CubeTexture</b><br>
<pre>
   CubeTexture {
       exposedField MFString urlXP ""
       exposedField MFString urlXN ""
       exposedField MFString urlYP ""
       exposedField MFString urlYN ""
       exposedField MFString urlZP ""
       exposedField MFString urlZN ""
       exposedField SFBool repeatS TRUE
       exposedField SFBool repeatT TRUE
       exposedField SFInt32 blendMode 0
   }
</pre>

   The COVER CubeTexture node implements environment mapping 
   ("fake realtime mirror"). 
   Mirror images are simples mapped as Texture to a object. 
   If the object rotates, the Texture on the object rotate accordingly.<br>
   <br>
   The urlXP, urlXN etc. urls similar to the texture fields in the 
   VRML97 Background node
  </li>
  <li><a name="Sky"></a><b>Sky</b><br>
<pre>
   Sky {
        eventIn SFTime set_time
        exposedField SFBool enabled TRUE
        exposedField SFBool timeLapse FALSE
        exposedField SFBool currentTime TRUE
        exposedField SFInt32 year 2006
        exposedField SFInt32 month 4
        exposedField SFInt32 day 7
        exposedField SFInt32 hour 13
        exposedField SFInt32 minute 12
        exposedField SFFloat radius 800
        exposedField SFFloat latitude 48.6
        exposedField SFFloat longitude 9.0008
        exposedField SFFloat altitude 400.0
   }
</pre>
  </li>
  <li><a name="SpaceSensor"></a><b>SpaceSensor</b><br>
<pre>
   SpaceSensor {
       exposedField SFBool autoOffset TRUE
       exposedField SFBool enabled    TRUE
       exposedField SFBool rotationEnabled FALSE
       exposedField SFVec3f maxPosition -1.0 -1.0 -1.0
       exposedField SFVec3f minPosition -1.0 -1.0 -1.0
       exposedField SFVec3f offset 0 0 0
       eventOut SFBool isActive
       eventOut SFVec3f translation_changed
       eventOut SFVec3f trackPoint_changed
       eventOut SFVec3f rotation_changed
   }
</pre>
   This implements a "3D-Mouse" drag Sensor similar to the space sensor
  </li>
  <li><a name="SteeringWheel"></a><b>SteeringWheel</b><br>
<pre>
   SteeringWheel {
        eventIn SFTime set_time
        eventOut MFInt32 buttons_changed
        eventOut MFFloat axes_changed
        exposedField SFBool enabled TRUE
        exposedField SFInt32 joystickNumber -1
   }
</pre>
  </li>
  <li><a name="TUIButton"></a><b>TUIButton</b><br>
<pre>
   TUIButton {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       eventOut SFTime touchTime
   }
</pre>
  </li>
  <li><a name="TUIComboBox"></a><b>TUIComboBox</b><br>
<pre>
   TUIComboBox {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField MFString items []
       exposedField SFBool withNone TRUE
       exposedField SFInt32 defaultChoice 0
       eventOut SFInt32 choice
   }
</pre>
  </li>
  <li><a name="TUIElement"></a><b>TUIElement</b><br>
<pre>
   TUIElement {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
   }
</pre>
  </li>
  <li><a name="TUIFloatSlider"></a><b>TUIFloatSlider</b><br>
<pre>
   TUIFloatSlider {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField SFFloat min 0.0
       exposedField SFFloat max 100.0
       exposedField SFFloat value 50.0
   }
</pre>
  </li>
  <li><a name="TUIFrame"></a><b>TUIFrame</b><br>
<pre>
   TUIFrame {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
   }
</pre>
  </li>
  <li><a name="TUILabel"></a><b>TUILabel</b><br>
<pre>
   TUILabel {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
   }
</pre>
  </li>
  <li><a name="TUIListBox"></a><b>TUIListBox</b><br>
<pre>
   TUIListBox {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField MFString items []
       exposedField SFBool withNone TRUE
       exposedField SFInt32 defaultChoice 0
       eventOut SFInt32 choice
   }
</pre>
  </li>
  <li><a name="TUIMap"></a><b>TUIMap</b><br>
<pre>
   TUIMap {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField MFFloat ox []
       exposedField MFFloat oy []
       exposedField MFFloat xSize []
       exposedField MFFloat ySize []
       exposedField MFFloat height []
       exposedField MFString maps []
       eventOut SFInt32 currentMap
       eventOut SFVec3f currentPos
       eventOut SFRotation currentRot
   }
</pre>
   This node is currently deprecated   
  </li>
  <li><a name="TUIProgressBar"></a><b>TUIProgressBar</b><br>
<pre>
   TUIProgressBar {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField SFInt32 max 100
       exposedField SFInt32 value 0
   }
</pre>
  </li>
  <li><a name="TUISlider"></a><b>TUISlider</b><br>
<pre>
   TUISlider {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField SFInt32 min 0
       exposedField SFInt32 max 100
       exposedField SFInt32 value 50
   }
</pre>
  </li>
  <li><a name="TUISplitter"></a><b>TUISplitter</b><br>
<pre>
   TUISplitter {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
   }
</pre>
  </li>
  <li><a name="TUITabFolder"></a><b>TUITabFolder</b><br>
<pre>
   TUITabFolder {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
   }
</pre>
  </li>
  <li><a name="TUITab"></a><b>TUITab</b><br>
<pre>
   TUITab {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       eventIn SFTime activate
       eventOut SFTime touchTime
       eventOut SFTime deactivateTime
   }
</pre>
  </li>
  <li><a name="TUIToggleButton"></a><b>TUIToggleButton</b><br>
<pre>
   TUIToggleButton {
       exposedField SFString elementName ""
       exposedField SFString parent ""
       exposedField SFVec2f pos 0.0 0.0
       exposedField SFBool state FALSE
       eventOut SFInt32 choice
   }    
</pre>
  </li>
  <li><a name="Vehicle"></a><b>Vehicle</b><br>
<pre>
    Vehicle {
        eventIn SFBool reset
        eventIn SFFloat aMax
        eventIn SFFloat vMax
        eventIn SFInt32 gear
        eventOut SFRotation breakPedalRotation
        eventOut SFRotation clutchPedaRotationl
        eventOut SFRotation gasPedalRotation
        eventOut SFRotation steeringWheelRotation
        eventOut SFRotation wheelRotation
        eventOut SFFloat speed
        eventOut SFFloat acceleration
        eventOut SFInt32 gear
        exposedField SFRotation carRotation 1 0 0 0
        exposedField SFVec3f carTranslation 0 0 0
        exposedField SFString inputDevice "AUTO"
   }
</pre>
  </li>
  <li><a name="Wave"></a><b>Wave</b><br>
<pre>
   Wave{
       exposedField SFFloat fraction 0 
       exposedField SFFloat freq1 0.18
       exposedField SFFloat height1 0.1
       exposedField SFFloat damping1 1.0
       exposedField SFVec3f dir1 1 1 0
       exposedField SFFloat freq2 3.0
       exposedField SFFloat height2 0.1
       exposedField SFFloat damping2 1.0
       exposedField SFVec3f dir2 1 0 0
       exposedField SFFloat speed1 1.0
       exposedField SFFloat speed2 1.0
       exposedField SFRotation coeffSin 1 -0.166667 0.00833333 -0.000198413
       exposedField SFRotation coeffCos 1 -0.5 0.0416667 -0.00138889
       exposedField SFString fileName "cg_water.cg"
   }
</pre>
   This node is currently deprecated   
  </li>
 </ul>
</html>